当前位置:首页>>攻略文章>>正文
法师PVE进阶:如何用SIMC模拟来比较饰品的价值
2014-12-25 12:15:29 作者:lu2006530337 来源:NGA 浏览次数:0
摘要:PVE进阶:授人以鱼不如授人以渔——如何用SIMC模拟来比较饰品的价值。
修改并得到SimC模拟算法
1.导入你的角色信息
在游戏里调整好你的所有专精、天赋、装备(除了饰品)以后下线,这样你的英雄榜就会记录你离线前的状态。
然后打开GUI版本的SimC,点击Import选项卡导入你的英雄榜角色,得到simulate选项卡下的代码,然后全选,复制。这里是SimC基本的操作,就不再教学
2.修改代码
在你的source版本engine目录下新建一个文本,粘贴这个代码,在代码的开头加上:
html=ooxx.html(保存计算结果)
threads=你投入运算的CPU线程数,数字越大越快(上限取决于你的CPU)
iterations=50000(如果要靠谱的数据建议不要小于这个值)
然后在最后找到:
trinket1=abcd,efg
trinket2=hijk,lmn
把这两个等号后面的字符换成empty,然后保存。
把这个文本改名成 ooxx.simc(ooxx你自己定),这个文件就是你要模拟的基准文件。
 
改完的文件内容大致是这样 ...
threads=7
iterations=50000
html=angrybirds.html
mage="xxxx_Active"
origin="[http://cn.battle.net/wow/en/character/xxxx/xxxx/advanced"]
thumbnail="[http://cn.battle.net/static-render/cn/blanchard/202/29532874-avatar.jpg"]
level=100
race=human
role=spell
position=back
professions=alchemy=700/engineering=681
talents=[http://cn.battle.net/wow/en/tool/talent-calculator#eb!2010201]
glyphs=splitting_ice/icy_veins/rapid_displacement/illusion
spec=frost
 
# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.
 
# Executed before combat begins. Accepts non-harmful actions only.
 
actions.precombat=flask,type=greater_draenic_intellect_flask
actions.precombat+=/food,type=calamari_crepes
actions.precombat+=/arcane_brilliance
actions.precombat+=/water_elemental
actions.precombat+=/snapshot_stats
actions.precombat+=/rune_of_power
actions.precombat+=/mirror_image
actions.precombat+=/potion,name=draenic_intellect
actions.precombat+=/frostbolt
 
# Executed every time the actor is available.
 
actions=counterspell,if=target.debuff.casting.react
actions+=/blink,if=movement.distance>10
actions+=/blazing_speed,if=movement.remains>0
actions+=/time_warp,if=target.health.pct<25|time>5
actions+=/mirror_image
actions+=/ice_floes,if=buff.ice_floes.down&(raid_event.movement.distance>0|raid_event.movement.in<action.frostbolt.cast_time)
actions+=/rune_of_power,if=buff.rune_of_power.remains<cast_time
actions+=/rune_of_power,if=(cooldown.icy_veins.remains<gcd.max&buff.rune_of_power.remains<20)|(cooldown.prismatic_crystal.remains<gcd.max&buff.rune_of_power.remains<10)
actions+=/call_action_list,name=cooldowns,if=time_to_die<24
actions+=/call_action_list,name=crystal_sequence,if=talent.prismatic_crystal.enabled&(cooldown.prismatic_crystal.remains<=gcd.max|pet.prismatic_crystal.active)
actions+=/call_action_list,name=aoe,if=active_enemies>=4
actions+=/call_action_list,name=single_target
 
# Actions while Prismatic Crystal is active
actions.crystal_sequence=frost_bomb,if=active_enemies=1¤t_target!=prismatic_crystal&remains<10
actions.crystal_sequence+=/frozen_orb
actions.crystal_sequence+=/call_action_list,name=cooldowns
actions.crystal_sequence+=/prismatic_crystal
actions.crystal_sequence+=/frost_bomb,if=talent.prismatic_crystal.enabled¤t_target=prismatic_crystal&active_enemies>1&!ticking
actions.crystal_sequence+=/ice_lance,if=buff.fingers_of_frost.react=2|(buff.fingers_of_frost.react&active_dot.frozen_orb>=1)
actions.crystal_sequence+=/ice_nova,if=charges=2
actions.crystal_sequence+=/frostfire_bolt,if=buff.brain_freeze.react
actions.crystal_sequence+=/ice_lance,if=buff.fingers_of_frost.react
actions.crystal_sequence+=/ice_nova
actions.crystal_sequence+=/blizzard,interrupt_if=cooldown.frozen_orb.up|(talent.frost_bomb.enabled&buff.fingers_of_frost.react=2),if=active_enemies>=5
actions.crystal_sequence+=/frostbolt
 
# Consolidated damage cooldown abilities
actions.cooldowns=icy_veins
actions.cooldowns+=/blood_fury
actions.cooldowns+=/berserking
actions.cooldowns+=/arcane_torrent
actions.cooldowns+=/potion,name=draenic_intellect,if=buff.bloodlust.up|buff.icy_veins.up
actions.cooldowns+=/use_item,slot=waist
 
# AoE sequence
actions.aoe=call_action_list,name=cooldowns
actions.aoe+=/frost_bomb,if=remains<action.ice_lance.travel_time&(cooldown.frozen_orb.remains<gcd.max|buff.fingers_of_frost.react=2)
actions.aoe+=/frozen_orb
actions.aoe+=/ice_lance,if=talent.frost_bomb.enabled&buff.fingers_of_frost.react&debuff.frost_bomb.up
actions.aoe+=/comet_storm
actions.aoe+=/ice_nova
actions.aoe+=/blizzard,interrupt_if=cooldown.frozen_orb.up|(talent.frost_bomb.enabled&buff.fingers_of_frost.react=2)
 
# Single target sequence
actions.single_target=call_action_list,name=cooldowns,if=!talent.prismatic_crystal.enabled|cooldown.prismatic_crystal.remains>15
# Safeguards against losing FoF and BF to buff expiry
actions.single_target+=/ice_lance,if=buff.fingers_of_frost.react&buff.fingers_of_frost.remains<action.frostbolt.execute_time
actions.single_target+=/frostfire_bolt,if=buff.brain_freeze.react&buff.brain_freeze.remains<action.frostbolt.execute_time
# Frozen Orb usage without Prismatic Crystal
actions.single_target+=/frost_bomb,if=!talent.prismatic_crystal.enabled&cooldown.frozen_orb.remains<gcd.max&debuff.frost_bomb.remains<10
actions.single_target+=/frozen_orb,if=!talent.prismatic_crystal.enabled&buff.fingers_of_frost.stack<2&cooldown.icy_veins.remains>45
# Single target routine; Rough summary: IN2 > FoF2 > CmS > IN > BF > FoF
actions.single_target+=/frost_bomb,if=remains<action.ice_lance.travel_time&(buff.fingers_of_frost.react=2|(buff.fingers_of_frost.react&(talent.thermal_void.enabled|buff.fingers_of_frost.remains<gcd.max*2)))
actions.single_target+=/ice_nova,if=time_to_die<10|(charges=2&(!talent.prismatic_crystal.enabled|!cooldown.prismatic_crystal.up))
actions.single_target+=/ice_lance,if=buff.fingers_of_frost.react=2|(buff.fingers_of_frost.react&dot.frozen_orb.ticking)
actions.single_target+=/comet_storm
actions.single_target+=/ice_nova,if=(!talent.prismatic_crystal.enabled|(charges=1&cooldown.prismatic_crystal.remains>recharge_time&buff.incanters_flow.stack>3))&(buff.icy_veins.up|(charges=1&cooldown.icy_veins.remains>recharge_time))
actions.single_target+=/frostfire_bolt,if=buff.brain_freeze.react
actions.single_target+=/ice_lance,if=set_bonus.tier17_4pc&talent.thermal_void.enabled&talent.mirror_image.enabled&dot.frozen_orb.ticking
actions.single_target+=/ice_lance,if=talent.frost_bomb.enabled&buff.fingers_of_frost.react&debuff.frost_bomb.remains>travel_time&(!talent.thermal_void.enabled|cooldown.icy_veins.remains>8)
# Camp procs and spam Frostbolt while 4T17 buff is up
actions.single_target+=/frostbolt,if=set_bonus.tier17_2pc&buff.ice_shard.up&!(talent.thermal_void.enabled&buff.icy_veins.up&buff.icy_veins.remains<10)
actions.single_target+=/ice_lance,if=!talent.frost_bomb.enabled&buff.fingers_of_frost.react&(!talent.thermal_void.enabled|cooldown.icy_veins.remains>8)
actions.single_target+=/water_jet,if=buff.fingers_of_frost.react=0&!dot.frozen_orb.ticking
actions.single_target+=/frostbolt
actions.single_target+=/ice_lance,moving=1
 
head=crown_of_power,id=118942
neck=primal_gladiators_pendant_of_cruelty,id=115655,enchant=40mult
shoulders=mantle_of_volatile_ice,id=114517,bonus_id=149
back=kyusys_tarflame_doomcloak,id=119346,bonus_id=566,enchant=gift_of_multistrike
chest=robes_of_necrotic_whispers,id=113655
shirt=wraps_of_the_bloodsoaked_brawler,id=98543
tabard=prideful_gladiators_tabard,id=103636
wrists=primal_gladiators_cuffs_of_cruelty,id=115627
hands=exceptional_windcrystal_wraps,id=115387
waist=girdle_of_the_infected_mind,id=113656,bonus_id=40,addon=nitro_boosts
legs=seacursed_leggings,id=113828,bonus_id=566
feet=destablized_sandals,id=113840,bonus_id=566
finger1=signet_of_crystalline_barrage,id=113651,bonus_id=41/566,enchant=30mult
finger2=timeless_solium_band_of_the_archmage,id=118296,enchant=30mult
trinket1=empty
trinket2=empty
main_hand=meganas_staff_of_knowledge,id=115423,bonus_id=40,enchant=mark_of_the_shattered_hand
 
# Gear Summary
# gear_stamina=3190
# gear_intellect=2485
# gear_spell_power=1099
# gear_crit_rating=527
# gear_haste_rating=999
# gear_mastery_rating=504
# gear_armor=662
# gear_multistrike_rating=847
# gear_versatility_rating=264
# gear_leech_rating=78
# gear_avoidance_rating=200
 


相关报道:

[关闭] [返回顶部]


  返回首页 | 最新资讯 | 资源下载 | 魔兽图片 | 单机文档 | 技术攻略 | 玩家视频
备案号:蜀ICP备2024062380号-1
免责声明:本网站为热爱怀旧WOW的玩家们建立的魔兽世界资料网站,仅供交流和学习使用,非盈利和商用.如有侵权之处,请联系我们,我们会在24小时内确认删除侵权内容,谢谢合作。
Copyright © 2024 - 2024 WOWAII.COM Corporation, All Rights Reserved

机器人国度