TMW
^1^T^SPoint^T ^Sy^F-5629495981632229 ^f-46^Sx ^F6908917141471239^f-45 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^SScale^F6192441434570749 ^f-53^SRows ^N8^SIcons ^T^N1^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S173192 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S跑 ^t^t^t^SEnabled^B ^SFakeHidden^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S155330 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N4 ^SText^S[Name]~`中了~`[Spell]~` ^SEvent^SOnShow ^SOperator^S== ^SCndtJustPassed^B ^t^N3^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N2 ^SText^S>6< ^SEvent^SOnStack ^SOperator^S== ^SCndtJustPassed^B ^t^N4^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N3 ^SText^S>4< ^SEvent^SOnStack ^SOperator^S== ^SCndtJustPassed^B ^t^N5^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N4 ^SText^S>2< ^SEvent^SOnStack ^SOperator^S== ^SCndtJustPassed^B ^t^Sn^N5 ^t^SEnabled^B ^SFakeHidden^B ^t^N3^T ^SUnit^Sboss ^SType^Sbuff ^SName^S156834 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S156203 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S跑 ^t^t^t^SEnabled^B ^SFakeHidden^B ^t^N7^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SName^S154981 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnnouncements ^SChannel^SSAY ^SText^S[Name]~`中了~`[Spell] ^SEvent^SOnShow ^t^Sn^N2 ^t^SEnabled^B ^SFakeHidden^B ^t^N8^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SName^S155499;~`154989 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N2 ^SText^S[Name]~`中了~`2層~`[Spell] ^SEvent^SOnStack ^SOperator^S== ^SCndtJustPassed^B ^t^N3^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N3 ^SText^S[Name]~`中了~`3層~`[Spell] ^SEvent^SOnStack ^SOperator^S== ^SCndtJustPassed^B ^t^Sn^N3 ^t^SEnabled^B ^SFakeHidden^B ^t^N9^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S156824;~`156823 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S跑 ^N2^S[Stacks:Hide(0)] ^t^t^t^SEnabled^B ^SFakeHidden^B ^t^N10^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S155657 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S跑 ^N2^S[Stacks:Hide(0)] ^t^t^t^SEnabled^B ^SFakeHidden^B ^t^N13^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SName^S154932 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^Sn^N2 ^t^SEnabled^B ^SFakeHidden^B ^t^N14^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S155049 ^SShowTimerText^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N3 ^SOperator^S>= ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SInfinite^B ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N3 ^SAnimation^SICONSHAKE ^SEvent^SOnStack ^SOperator^S>= ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N15^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S155314 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S跑 ^N2^S[Stacks:Hide(0)] ^t^t^t^SEnabled^B ^SFakeHidden^B ^t^N16^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SName^S154952 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^N3^T ^SType^SAnnouncements ^SChannel^SSAY ^SText^S[Name]~`中了~`[Spell] ^SEvent^SOnShow ^t^Sn^N3 ^t^SEnabled^B ^SFakeHidden^B ^t^N17^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SName^S155277 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N19^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S165195 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S跑 ^t^t^t^SEnabled^B ^SFakeHidden^B ^t^N20^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SName^S159481 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N21^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SName^S164380 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N2 ^SOperator^S>= ^SAnimation^SSCREENSHAKE ^SEvent^SOnStack ^SInfinite^B ^t^Sn^N2 ^t^SEnabled^B ^SFakeHidden^B ^t^N25^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SName^S174716;~`155192 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N26^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S156934 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^N3^T ^SType^SAnimations ^SDuration^N0。1 ^SAnimation^SSCREENFLASH ^SEvent^SOnShow ^t^N4^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N3 ^SText^S3 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^N5^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N2 ^SText^S2 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^N6^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N1 ^SText^S1 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^Sn^N6 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N27^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S176121 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^N3^T ^SType^SAnimations ^SDuration^N0。1 ^SAnimation^SSCREENFLASH ^SEvent^SOnShow ^t^N4^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N3 ^SText^S3 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^N5^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N2 ^SText^S2 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^N6^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N1 ^SText^S1 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^Sn^N6 ^t^SEnabled^B ^SFakeHidden^B ^t^N28^T ^SShowTimer^B ^SUnit^Starget ^SType^Sbuff ^SName^S155176;~`158345 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N29^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S155173 ^SEvents^T ^N1^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^N2^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SSCREENFLASH ^SEvent^SOnShow ^t^N3^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S驅散 ^t^t^t^SUnit^Starget;~`focus;~`boss~`1-5 ^SFakeHidden^B ^SEnabled^B ^t^N30^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SName^S155225 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^N3^T ^SType^SAnimations ^SDuration^N0。1 ^SAnimation^SSCREENFLASH ^SEvent^SOnShow ^t^N4^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N3 ^SText^S3 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^N5^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N2 ^SText^S2 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^N6^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N1 ^SText^S1 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^Sn^N6 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N31^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S155196 ^SEnabled^B ^SFakeHidden^B ^t^N32^T ^SType^Sbuff ^SName^S160382 ^SUnit^Starget;~` ^SEnabled^B ^SFakeHidden^B ^t^N46^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S157322;~`156667 ^SShowTimerText^B ^SUnit^Sboss2 ^SEnabled^B ^SFakeHidden^B ^t^N33^T ^SBuffOrDebuff^SHARMFUL ^SConditionAlpha^N0。06 ^SType^Sbuff ^SName^S156932 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S跑 ^N2^S[Stacks:Hide(0)] ^t^t^t^SEnabled^B ^SFakeHidden^B ^t^N35^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S155743 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S跑 ^t^t^t^SEnabled^B ^SFakeHidden^B ^t^N37^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S164271 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^N3^T ^SType^SAnimations ^SDuration^N0。1 ^SAnimation^SSCREENFLASH ^SEvent^SOnShow ^t^N4^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N3 ^SText^S3 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^N5^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N2 ^SText^S2 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^N6^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N1 ^SText^S1 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^Sn^N6 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N39^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S159724 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^N3^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N3 ^SText^S3 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^N4^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N2 ^SText^S2 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^N5^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N1 ^SText^S1 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^Sn^N5 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N41^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SName^S158315 ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SSAY ^SText^S[Name]~`中了~`[Spell] ^SEvent^SOnStart ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N43^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SName^S156096 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SLua ^SLua^Slocal~`icon~`=~`GetRaidTargetIndex("player");~J local~`name~`=~`UnitName("player");~M~J if~`icon~`==~`1~`then~J SendChatMessage("<<<<左")~M~J SendChatMessage("<<<<左",~`"WHISPER",~`"",~`name)~J elseif~`icon~`==2~`then~J SendChatMessage("==中==")~M~J SendChatMessage("==中==",~`"WHISPER",~`"",~`name)~J elseif~`icon~`==3~`then~J SendChatMessage("右>>>>")~M~J SendChatMessage("右>>>>",~`"WHISPER",~`"",~`name)~J end ^SValue^N4 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N3^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnStart ^SInfinite^B ^t^N4^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SSCREENFLASH ^SEvent^SOnStart ^SInfinite^B ^t^Sn^N4 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N45^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S156401 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S跑 ^N2^S[Stacks:Hide(0)] ^t^t^t^SEnabled^B ^SFakeHidden^B ^t^N34^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S155223 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S跑 ^N2^S[Stacks:Hide(0)] ^t^t^t^SEnabled^B ^SFakeHidden^B ^t^N38^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SName^S156631 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^N3^T ^SType^SAnimations ^SDuration^N0。1 ^SAnimation^SSCREENFLASH ^SEvent^SOnShow ^t^N4^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N3 ^SText^S3 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^N5^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N2 ^SText^S2 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^N6^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N1 ^SText^S1 ^SEvent^SOnDuration ^SOperator^S<= ^SCndtJustPassed^B ^t^Sn^N6 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N40^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SName^S158010 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N42^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S158683 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S跑 ^N2^S[Stacks:Hide(0)] ^t^t^t^SEnabled^B ^SFakeHidden^B ^t^N44^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S157000 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SLua ^SLua^Slocal~`spellID~`=~`157000~J local~`spellName~`=~`GetSpellInfo(spellID)~J local~`count~`=~`0~J local~`Result~`=~`"1"~J for~`i=1,GetNumGroupMembers()~`do~J local~`raider="raid"。。i~J if~`not~`UnitIsUnit("player",~`raider)~`and~`UnitDebuff(raider,~`spellName)~`then~J if~`UnitName(raider)~`<~`UnitName("player")~`then~J count~`=~`count~`+~`1~J end~J end~J end~`~J if~`count~`==~`0~`then~J Result~`=~`"1"~J elseif~`count~`==~`1~`then~J Result~`=~`"2"~J elseif~`count~`==~`2~`then~J Result~`=~`"3"~J end~M~J SendChatMessage(Result)~J ^SEvent^SOnShow ^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow 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最后附上原音视频(RL奶萨视角):
录制的音量稍微有点问题,请自行调整音量和画质观看
再补充一点个人术士开荒的心得:
天赋如图,雕文如果P3有安排接圈就插强韧心智可以单独吃一个圈.没有的话就用常驻10%减伤
天赋点出无缚意志是为了P2可以接火圈后自己驱散自己,血量多的话也可以接靠近的2个圈
P1:P1的战斗时间大概在2分钟,一开始的练习会开嗜血来打进P2,后面熟练之后会把嗜血留到压力更大的P3,所以P1的输出节奏要抓好,第二个黑魂可以看情况开掉.
P1下台前记得留好足够的怒气(400左右怒气会比较稳妥)打三个混沌波和维持恶魔形态的每秒怒气损失,上台组的2个术士可以沟通好技能,可以都不开黑魂,或者一个开黑魂就够了.
一个先暗怒晕,然后各自3个波下去怪如果还没死就补另一个暗怒.
(P2要提前上臺記得不要插惡魔跳變隕石的小雕文)
P2:清完台上小怪带着大量怒气,2分钟cd的大哥也好了,这时候下台可以站桩爆发一波BOSS.车一般是不需要转火的,挂2个DOT足矣,只有前2辆车需要打掉.后面3车都是不需要打的.
整个P2基本都是木桩打黑手, 第六次击飞上台前留好怒气和古尔丹之手,去找坦克吃击飞上去近侧,注意别踩到周围的地雷,
这里在开荒时有个小意外第六次击飞前的刚好是第十次死标,
假如点到上台组的术士,由于上台角度的问题,车可能会挡不到,
解决方法是,第九次死标前提前放法阵在击飞坦附近,然后正常去角落躲完死标10,再直接法阵传送过去击飞坦身边吃击飞上台.
P2战斗时间比较长可以开2次大哥.
P3,由于残骸比较有随机性,所以能接圈的尽量抢着去接,我是被安排去接第二轮团队右边的圈,开心智坚定伤害大概在19w左右.
一进P3第四次双大哥也cd好了,刚好配第二瓶爆发药水和嗜血一起.
fd截图