<嘲讽宏>
#show 低吼
/targetenemy [noharm][dead]
/startattack
/cast [nostance:1] 熊形态(变形)
/cast !精灵之火
/cast !低吼
/script UIErrorsFrame:Clear()
<冲锋宏>
#show 野性冲锋
/targetenemy [noharm][dead]
/startattack
/cast [nostance:1] 熊形态(变形)
/cast !野性冲锋
/cast !群体缠绕
/script UIErrorsFrame:Clear()
<输出宏>
#show 痛击
/cast [nostance:1] 熊形态(变形)
/targetenemy [noharm][dead]
/startattack
/castsequence reset=10/target/combat 痛击,割伤,割伤,割伤,裂伤,割伤,割伤,割伤
/cast !树皮术
/cast !自然的守护
/changeactionbar 2
/script UIErrorsFrame:Clear()
#show 粉碎
/cast [nostance:1] 熊形态(变形)
/targetenemy [noharm][dead]
/startattack
/castsequence reset=10/combat 粉碎,重殴
/cast !野蛮防御
/changeactionbar 3
/script UIErrorsFrame:Clear()
#show 裂伤
/cast [nostance:1] 熊形态(变形)
/targetenemy [noharm][dead]
/startattack
/cast !裂伤
/cast !狂暴
/changeactionbar 1
/script UIErrorsFrame:Clear()
德鲁伊 塞梦猫 天赋需点:野性冲锋,精灵虫群,丛林之王,塞纳留斯的梦境,血腥爪击
<潜行宏>
#show
/cast [combat] !化身:丛林之王
/cast [combat] !潜行;[nocombat] !潜行
/cast [combat] !急奔;[nocombat] !急奔
/script UIErrorsFrame:Clear()
<冲锋宏>
#show 野性冲锋
/cast [nocombat]!潜行
/cast [nostance:2] 猎豹形态(变形);野性冲锋
/targetenemy [noharm][dead]
/startattack
/cast !精灵之火
/script UIErrorsFrame:Clear()
<输出宏>
#show 撕碎
/cast [nocombat]!潜行
/cast [nostance:2] 猎豹形态(变形);野性冲锋
/targetenemy [noharm][dead]
/startattack
/castsequence reset=5 斜掠,痛击,撕碎,撕碎,撕碎,割裂,撕碎,撕碎,斜掠,痛击,撕碎,凶猛撕咬,撕碎,撕碎,撕碎,撕碎,凶猛撕咬
/cast [combat]狂暴
/cast [combat]猛虎之怒
/changeactionbar 2
/script UIErrorsFrame:Clear()
#show 治疗之触
/cast [nocombat]!潜行
/cast [nostance:2] 猎豹形态(变形);野性冲锋
/targetenemy [noharm][dead]
/startattack
/console autounshift 0
/cast !治疗之触
/console autounshift 1
/changeactionbar 1
/script UIErrorsFrame:Clear()
猎人 射击 天赋需点:胁迫,飞刃
<误导宏>
#show 误导
/cast !复活宠物
/target [harm] targettarget
/target [help] player
/targetlasttarget [help]
/cast [party][raid][target=pet] 误导
/target [help] targettarget
<多重宏>
#show 多重射击
/targetenemy [noharm][dead]
/petattack [nogroup]
/startattack
/cast !多重射击
/script UIErrorsFrame:Clear()
<输出宏>
#show 瞄准射击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/castsequence reset=3 瞄准射击,稳固射击,稳固射击
/castsequence reset=15 !飞刃,稳固射击
/changeactionbar 2
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 奇美拉射击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/cast !奇美拉射击
/cast !急速射击
/changeactionbar 3
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 夺命射击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/cast !夺命射击
/cast !胁迫
/changeactionbar 1
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
猎人 兽王 天赋需点:胁迫,凶暴野兽,夺命黑鸦,飞刃
<输出宏>
#show 眼镜蛇射击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/castsequence reset=6 眼镜蛇射击,杀戮命令,眼镜蛇射击,奥术射击
/cast !狂野怒火
/changeactionbar 2
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 飞刃
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/castsequence reset=15 夺命黑鸦,飞刃,凶暴野兽,飞刃,飞刃,凶暴野兽,飞刃,集中火力
/cast !胁迫
/changeactionbar 3
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 夺命射击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/castsequence reset=3 !夺命射击,眼镜蛇射击
/cast !胁迫
/changeactionbar 1
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
猎人 生存 天赋需点:胁迫,飞刃
<输出宏>
#show 爆炸射击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/castsequence reset=1.5 !爆炸射击,奥术射击,眼镜蛇射击
/changeactionbar 2
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 黑箭
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/castsequence reset=5 !黑箭,飞刃,眼镜蛇射击,眼镜蛇射击,眼镜蛇射击,眼镜蛇射击,眼镜蛇射击,眼镜蛇射击
/changeactionbar 3
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 夺命射击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/castsequence reset=3 !夺命射击,眼镜蛇射击
/cast !胁迫
/changeactionbar 1
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1