<误导宏>
#show 误导
/cast !复活宠物
/target [harm] targettarget
/target [help] player
/targetlasttarget [help]
/cast [party][raid][target=pet] 误导
/target [help] targettarget
<多重宏>
#show 多重射击
/targetenemy [noharm][dead]
/petattack [nogroup]
/startattack
/cast !多重射击
/script UIErrorsFrame:Clear()
<输出宏>
#show 瞄准射击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/castsequence reset=3 瞄准射击,稳固射击,稳固射击
/castsequence reset=15 !飞刃,稳固射击
/changeactionbar 2
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 奇美拉射击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/cast !奇美拉射击
/cast !急速射击
/changeactionbar 3
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 夺命射击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/cast !夺命射击
/cast !胁迫
/changeactionbar 1
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
猎人 兽王 天赋需点:胁迫,凶暴野兽,夺命黑鸦,飞刃
<输出宏>
#show 眼镜蛇射击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/castsequence reset=6 眼镜蛇射击,杀戮命令,眼镜蛇射击,奥术射击
/cast !夺命黑鸦
/cast !狂野怒火
/changeactionbar 2
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 飞刃
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/castsequence reset=15 飞刃,凶暴野兽,飞刃,飞刃,凶暴野兽,飞刃,集中火力
/cast !胁迫
/changeactionbar 3
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 夺命射击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/cast !夺命射击
/cast !胁迫
/changeactionbar 1
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
猎人 兽王 弹幕流 天赋需点:弹幕射击,凶暴野兽
<误导宏>
#show 弹幕射击
/stopmacro [channeling:弹幕射击]
/cast [target=focus,help][target=targettarget,help][help][target=pet]误导
/cast [nochanneling:弹幕射击]!弹幕射击
/cast !雷霆践踏
/script UIErrorsFrame:Clear()
<输出宏>
#show 杀戮命令
/targetenemy [noharm][dead]
/startattack
/castsequence reset=3 [nochanneling:弹幕射击] 杀戮命令,眼镜蛇射击,奥术射击,眼镜蛇射击
/cast [nochanneling:弹幕射击] 凶暴野兽
/cast [nochanneling:弹幕射击] 狂野怒火
/changeactionbar 2
/script UIErrorsFrame:Clear()
#show 弹幕射击
/targetenemy [noharm][dead]
/startattack
/cast [nochanneling:弹幕射击] 弹幕射击
/changeactionbar 3
/script UIErrorsFrame:Clear()
#show 夺命射击
/targetenemy [noharm][dead]
/startattack
/cast [nochanneling:弹幕射击] 夺命射击
/changeactionbar 1
/script UIErrorsFrame:Clear()
猎人 生存 天赋需点:胁迫,飞刃
<输出宏>
#show 爆炸射击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/castsequence reset=1.5 !爆炸射击,奥术射击,眼镜蛇射击
/changeactionbar 2
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 黑箭
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/castsequence reset=5 !黑箭,飞刃,眼镜蛇射击,眼镜蛇射击,眼镜蛇射击,眼镜蛇射击,眼镜蛇射击,眼镜蛇射击
/cast !胁迫
/changeactionbar 3
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 爆炸射击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/castsequence reset=1.5 !爆炸射击,奥术射击,眼镜蛇射击
/changeactionbar 1
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
萨满 增强 天赋需点:星界转移,元素掌握,先祖指引。雕文:冰霜
<群攻宏>
#show 火焰新星
/targetenemy [noharm][dead]
/startattack
/castsequence [modifier:alt]熔岩图腾; reset=10/combat 烈焰震击,熔岩猛击,元素释放,火焰新星,风暴打击,闪电链,火焰新星,烈焰震击,熔岩猛击,火焰新星,风暴打击,闪电链,火焰新星
/script UIErrorsFrame:Clear()
<爆发宏>
#show 升腾
/targetenemy [noharm][dead]
/startattack
/cast !火元素图腾
/cast !元素掌握
/cast !升腾
/script UIErrorsFrame:Clear()
<输出宏>
#show 烈焰震击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/castsequence reset=12/combat 元素释放,烈焰震击,冰霜震击,冰霜震击,元素释放,冰霜震击,冰霜震击,冰霜震击
/cast !元素掌握
/cast !纳鲁的赐福
/changeactionbar 2
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 风暴打击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/cast !风暴打击
/cast !先祖指引
/cast !萨满之怒
/changeactionbar 3
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 熔岩猛击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/startattack
/cast !熔岩猛击
/cast !幽魂步
/cast !星界转移
/changeactionbar 1
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
萨满 元素 单体 1+3 群体 2+3
<输出宏>
#show 闪电箭
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence reset=5 火焰释放,闪电箭,闪电箭,闪电箭,闪电箭,闪电箭
/cast !熔岩爆裂
/cast !先祖指引
/changeactionbar 2
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 闪电链
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence reset=5 火焰释放,闪电链,闪电链,闪电链,闪电链,闪电链
/cast !熔岩爆裂
/cast !先祖指引
/changeactionbar 2
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 烈焰震击
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence reset=5/target/combat !烈焰震击,大地震击,大地震击,大地震击
/cast !萨满之怒
/cast !星界转移
/cast !纳鲁的赐福
/changeactionbar 1
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
盗贼 战斗 天赋需点:备战就绪,速度爆发
<潜行宏>
/cast [combat] !消失;[nocombat] !潜行
/cast [combat] !疾跑;[nocombat] !疾跑
/cast [combat] !速度爆发;[nocombat] !速度爆发
/script UIErrorsFrame:Clear()
<嫁祸宏>
#show 嫁祸诀窍
/cast [target=targettarget,help]嫁祸诀窍
/script UIErrorsFrame:Clear()
<保命宏>
/cast !佯攻
/cast !闪避
/cast !暗影斗篷
/script UIErrorsFrame:Clear()
<输出宏>
#show 要害打击
/targetenemy [noharm][dead]
/startattack
/cast [nocombat]复原
/castsequence reset=10/target/combat 要害打击,影袭,切割,影袭,影袭,影袭,影袭,刺骨,影袭,影袭,影袭,影袭,刺骨
/cast !冲动
/cast !备战就绪
/changeactionbar 2
/script UIErrorsFrame:Clear()
#show 影舞步
/targetenemy [noharm][dead]
/startattack
/cast [nocombat]复原
/cast !影舞步
/changeactionbar 1
/script UIErrorsFrame:Clear()
盗贼 刺杀 天赋需点:备战就绪,预感
<输出宏>
#show 割裂
/targetenemy [noharm][dead]
/startattack
/cast [nocombat]复原
/castsequence reset=10/target/combat 毁伤,毁伤,割裂,毁伤,毁伤,毒伤,毁伤,毁伤,毒伤,毁伤,毁伤,毒伤
/cast !备战就绪
/changeactionbar 2
/script UIErrorsFrame:Clear()
#show 斩击
/targetenemy [noharm][dead]
/startattack
/cast [nocombat]复原
/cast !斩击
/changeactionbar 3
/script UIErrorsFrame:Clear()
#show 复原
/targetenemy [noharm][dead]
/startattack
/cast [nocombat]复原
/cast !宿敌
/changeactionbar 1
/script UIErrorsFrame:Clear()
牧师 暗影 断鞭流 天赋需点:疯狂,神圣之星
<输出宏>
#show 心灵震爆
/cast [noform] !暗影形态
/targetenemy [noharm][dead]
/cast [nochanneling] 精神鞭笞
/castsequence [nochanneling:狂乱] 心灵震爆,心灵震爆,心灵震爆,噬灵疫病
/changeactionbar 2
/script UIErrorsFrame:Clear()
#show 神圣之星
/cast [noform] !暗影形态
/targetenemy [noharm][dead]
/castsequence [nochanneling:狂乱] reset=15/target/combat 暗言术:痛,吸血鬼之触,神圣之星
/cast [nochanneling:狂乱] 暗影魔
/cast [nochanneling:狂乱] 吸血鬼的拥抱
/changeactionbar 1
/script UIErrorsFrame:Clear()
牧师 暗影 尖刺流 天赋需点:疯狂,透彻之力
<输出宏>
#show 心灵震爆
/cast [noform] !暗影形态
/targetenemy [noharm][dead]
/castsequence [nochanneling:狂乱] 心灵震爆,心灵震爆,心灵震爆,吸血鬼之触,暗言术:痛,噬灵疫病,精神鞭笞
/changeactionbar 2
/script UIErrorsFrame:Clear()
#show 心灵尖刺
/cast [noform] !暗影形态
/targetenemy [noharm][dead]
/cast [nochanneling:狂乱] 心灵尖刺
/cast [nochanneling:狂乱] 暗影魔
/cast [nochanneling:狂乱] 吸血鬼的拥抱
/changeactionbar 1
/script UIErrorsFrame:Clear()
法师 奥术 天赋需点:寒冰护体,虚空风暴,隐没
<输出宏>
#show 奥术飞弹
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence [nochanneling:奥术飞弹] reset=8 奥术冲击,奥术冲击,奥术冲击,奥术冲击,虚空风暴,奥术弹幕
/cast [nochanneling:奥术飞弹] 奥术飞弹
/changeactionbar 2
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
#show 寒冰护体
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence [nochanneling:奥术飞弹] reset=25 寒冰护体,寒冰护体,隐没
/cast !奥术强化
/cast !气定神闲
/changeactionbar 1
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
法师 冰霜 天赋需点:寒冰护体,寒冰新星,彗星风暴
<输出宏>
#show 霜火之箭
/targetenemy [noharm][dead]
/castsequence [nochanneling] reset=8 寒冰箭,寒冰箭,冰枪术,寒冰箭,寒冰箭,冰枪术,霜火之箭
/cast !冰冷血脉
/cast !深度冻结
/changeactionbar 2
/script UIErrorsFrame:Clear()
#show 寒冰新星
/targetenemy [noharm][dead]
/castsequence [nochanneling] reset=15 寒冰护体,寒冰新星,彗星风暴,寒冰新星,寒冰新星,彗星风暴,寒冰新星
/cast !浮冰
/cast !寒冰宝珠
/changeactionbar 1
/script UIErrorsFrame:Clear()
术士 毁灭
<输出宏>
#show 混乱之箭
/targetenemy [noharm][dead]
/castsequence reset=10/target/combat 献祭,烧尽,烧尽,烧尽,烧尽,燃烧,烧尽,烧尽,献祭,烧尽,烧尽,烧尽,燃烧,烧尽
/cast !混乱之箭
/changeactionbar 2
/script UIErrorsFrame:Clear()
#show 暗影灼烧
/targetenemy [noharm][dead]
/cast !暗影灼烧
/cast !不灭决心
/cast !黑暗灵魂:易爆
/changeactionbar 1
/script UIErrorsFrame:Clear()
术士 痛苦
<种子宏>
#show 腐蚀之种
/targetenemy [noharm][dead]
/cast !灵魂燃烧
/cast !腐蚀之种
/script UIErrorsFrame:Clear()
<输出宏>
#show 吸取灵魂
/targetenemy [noharm][dead]
/castsequence [nochanneling:吸取灵魂] reset=10/target/combat 痛苦无常,腐蚀术,吸取灵魂,吸取灵魂,痛苦无常,腐蚀术,吸取灵魂,吸取灵魂,生命分流
/cast !不灭决心
/changeactionbar 2
/script UIErrorsFrame:Clear()
#show 鬼影缠身
/targetenemy [noharm][dead]
/castsequence [nochanneling:吸取灵魂] reset=10/target/combat 痛楚,鬼影缠身,吸取灵魂,吸取灵魂,吸取灵魂
/cast !黑暗灵魂:哀难
/changeactionbar 1
/script UIErrorsFrame:Clear()
术士 恶魔 普通形态 1+2 恶魔形态 3+4
<输出宏>
#show 灵魂之火
/targetenemy [noharm][dead]
/castsequence reset=6/target/combat 腐蚀术,暗影箭,暗影箭,暗影箭,暗影箭,灵魂之火,生命分流
/cast !黑暗灵魂:哀难
/cancelaura 恶魔变形
/changeactionbar 2
/script UIErrorsFrame:Clear()
#show 古尔丹之手
/targetenemy [noharm][dead]
/castsequence reset=6/target/combat 古尔丹之手,灵魂之火
/cast !黑暗灵魂:学识
/cast !基尔加丹的狡诈
/cancelaura 恶魔变形
/changeactionbar 1
/script UIErrorsFrame:Clear()
#show 末日降临
/targetenemy [noharm][dead]
/castsequence reset=6/target/combat 末日降临,混乱之触,混乱之触,混乱之触,混乱之触,混乱之触,混乱之触,混乱之触,混乱之触,混乱之触,混乱之触
/cast !恶魔变形
/cast !黑暗灵魂:哀难
/changeactionbar 2
/script UIErrorsFrame:Clear()
#show 混乱波浪
/targetenemy [noharm][dead]
/castsequence reset=6/target/combat 混乱波浪,灵魂之火,灵魂之火
/cast !恶魔变形
/cast !黑暗灵魂:学识
/cast !基尔加丹的狡诈
/changeactionbar 1
/script UIErrorsFrame:Clear()
术士 恶魔箭
#show 暗影箭
/targetenemy [noharm][dead]
/castsequence reset=6/target 腐蚀术,暗影箭,暗影箭,暗影箭,暗影箭,灵魂之火
/cast !古尔丹之手
/cancelaura 恶魔变形
/script UIErrorsFrame:Clear()
#showt 恶魔之箭
/targetenemy [noharm][dead]
/castsequence reset=6/target 末日降临(恶魔变形),恶魔之箭,恶魔之箭,恶魔之箭,恶魔之箭,恶魔之箭,恶魔之箭,恶魔之箭,恶魔之箭
/cast !恶魔变形
/cast !黑暗灵魂:学识
/script UIErrorsFrame:Clear()