还有其他变更,不过这边只撷取PVP部分,我简单翻译下
PvP Notes
Blog with additional information and explanation for the reasoning behind PvP
changes will be available very soon.
All characters now have a base Resilience of 65%.
所有角色现在有65%基础韧性
Resilience has been removed from most PvP gear.
大部分PVP装的韧性移除
Season 13 Tyrannical gear had their item levels increased to ilevel 496, up
from ilevel 493.
S13装装等从493提升到496
Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496,
down from ilevel 512.
S13精英装装等从512降低到496
Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear
will be scaled down to ilevel 496.
战场,积分战场,竞技场现在可以拿到同样的分数上限,所有装备降到496装等
New Arena: Shado-Pan
Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai
mountain tops, in the training grounds of the powerful Shado-Pan. Players must
make use of the looming tiger statues and fenced platforms to gain an advantage
that will bring victory and glory!
一个位于昆莱峰的新竞技场场地
New Battleground: Gold Rush
In the new Battleground situated in the Valley of the Four Winds, the Alliance
and Horde continue their war for Pandaria’s precious resources. While the two
factions battle for control over mines, they must also protect their own
resources from being stolen and turned against them!
一个位于四风峡的新战场场地
这样改后PVP入门门槛大幅降低,尤其是补
改版前
"伤害职业"PVP烂装(包含穿PVE神装)打PVP满装 伤害根本是骚痒,被打也几乎是秒杀
"补和坦(拿旗)"没PVP装被打也是秒杀
改版后可能变成
打野战不在是PVP切菜切爽爽, 有可能被高等PVE装硬压PVP装
正式PVP场合(战场等等),伤害职业PVP烂装会杀不死人 (PVE装等被压496)
补和坦不再全PVP装,即使全PVE也不会有现在被切菜的差别
这改动是不错的,对已经满装的来说变化不大(只是减少虐菜的乐趣)
而且战场不再会有橘武爽爽的状况
暴雪终于发现,以现在wow的状况
野外pvp是多么脑残的事情了
应该是之前那句"愿血流成河"成功的让订阅数量下降
只打副本的人,野外就是龟儿子
要你刷一整天日常,又要你刷战场,竞技场
又要强迫你pvp
还是强迫跟那种一天有24小时,买分买了一身装备,
组队躲镜像的网路小白打pvp
至于pvp韧性我觉得可能还是很重要
装备虽然没有pvp韧性
宝石附魔可能还有韧性吧,或着武器还是会有
以5.3的版本来说, 欧美区PvE顶装是541, PvP顶装是496 (不计升级), 差了45 ilv.
而以496等级的PvP装来说, 满装的强度(不含宝石)也就差不多是45%.
以BZ 1 ilv 大约1%的逻辑来说, 满PvE装和满PvP装, 打在人身上的输出应该是差不多.
PvE装的血量较高, PvP装则整体来说有宝石/加成/饰品优势.
就算真的有人变态到拿满PvE插PvP宝石, 他的输出也会相对较低.
算起来应该穿满PvP装的人会比较有杀人优势.
而补系和复合职应该是以PvE装占优吧, 毕竟目前复合职PvP强度只给1/4治疗.
但在雷霆融铸这雷到爆炸的设计之下, 要花多久才能拿满PvE装我就不敢说了.
总之要打PvP还是收PvP装比较快, 而且竞技场/积分战场也可以用.
基本上这设计是不错, 不过在亚洲特别版就是... PvP的准备被满装PvE人辗压吧.
比较详细的版本
Base Resilience will be set to 65% for all characters level 85 and higher
85等以上的所有角色都有65%基础韧性
Resilience will be removed from nearly all PvP gear
几乎所有PVP装的韧性都被移除
Players will still be able to use Resilience gems and enchants
玩家还是可以用韧性宝石及附魔
PvP power will remain exclusively on PvP gear
PVP强度依旧只会在PVP装有
PvP set bonuses that currently provide Resilience will now provide PvP Power
PVP套装给韧性奖励的会改成给PVP强度
Healers and hybrid-casters will benefit to a greater degree from PvP Power, and
Battle Fatigue will increase to make PvP gear superior for healers.
治疗跟混合职业会获得更高的PVP强度加成,同时提高战斗疲劳让治疗会更想用PVP装
Conquest gear will be increased to item level 496 (up from 493).
一阶暴君从493装等提升到496
Elite gear will be decreased to item level 496. This gear will essentially
become a prestige upgrade.
精英暴君从512装等降低到496,这些装只是名誉上的提升
The Big Change: We will be adding an item level ceiling to all gear in unrated
Battlegrounds, Rated Battlegrounds and Arenas
战场/积分战场/竞技场将会有装等限制
All gear with item levels higher than 496 will be scaled down to 496 (Conquest
gear item level). This includes even Conquest items that exceed the ilevel
ceiling, such as weapons.
在战场/积分战场/竞技场超过496装等的装会被降到496等级,这包含征服装及武器超过上
限的部份
In patches that don’t include a new season (including patch 5.3), the
seasonal currency requirement of 7,250 Conquest Points earned will be lifted
from weapons. The seasonal currency requirement must always be met to
purchase Elite items, though.
5.3不包含新的赛季,一阶武器需要7250征服的点数限制将会取消,精英装依然需要累积
征服点数才能购买
Once the 27,000 Conquest Point seasonal currency requirement is reached,
players will be able to purchase Tyrannical Gladiator’s gear with Honor Points
一旦达到27000征服点数后即可用荣誉购买暴君装备