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[玩家翻译]5.4牧师暗牧什么时候刷新DOT
2013-10-24 00:05:30 作者:louie14shi2 来源:NGA 浏览次数:0
摘要:我对神马时候刷新DOT这个问题已经觊觎已久了,这个帖子是我对这个问题的尝试,我会尽力解释!
这篇帖子很早就有,我本没有在意
但自从拿到了小吼的饰品以后
困惑,疯狂
我的双眼无助而绝望
刺瞎它的
是这闪耀的阳光

你为何要突然闯入我的身边
带来的是美丽的容颜
无法逃避你的错误
你的错误,就是美若天仙

拂去尘土
经典毕现
救赎之道
就在其间
啰嗦了一大堆 顺便吐槽紫妈还有坑没填满

译文

我对神马时候刷新DOT这个问题已经觊觎已久了  
这个帖子是我对这个问题的尝试,我会尽力解释
欢迎讨论,我们的目标是尽可能让信息更加准确
我会在下文展开触发特效对2DOT的影响
让我们从图像开始,关于图像的阐述会在下文。
我分别做出了痛和触的刷新图像,因为他们有点不同,如图所示:
\
\

刷新DOT之前你要考虑这么几点:一个是你当前DOT的剩余时间。譬如说:
如果她们就要到期了,那么立即 续费 刷新。
你还需要知道你的当前DOT有多少跳(橙色多彩和嗜血会影响你的DOT跳数.译者注)。
你还需要知道你的当前属性,和你的已有的DOT的属性相比那个更高。
我强烈建议你用AffDotsSpriest(同时你需要[Affdots]插件来支持[AffDotsPriests])---插件自己去魔兽世界插件区搜索一下

这个插件显示的信息就像我的图像一样-如果你的触发属性为你增加了20%的伤害,那么你在Affdot上面会看到你的DOT“120”。非常感谢Affdot的作者,Alae and Ridcully!!

举个栗子,假设你当前有30%的相对伤害加成,你的痛是8跳,触是7跳,这种情况在我的raid经历中非常常见。
你的DOT当前还剩7秒。现在怎么办?

对于痛,从图中对应8跳的红线找到相近的点:当你有100%以上的伤害且剩余时间低于8.5秒的时候,你应该刷新痛。(这看起来很奇怪  )
对于触,找到蓝/灰对应剩余7秒的点,可以看到这个点对应的伤害大约是110%。
这时应该刷新触,因为30% > 10%.

另外一个重点是观察10秒钟持续的特效。
在这种情况下,如果你打算立即刷新DOT,然后在特效消失之前在此刷新,那么在你再次施法之前很可能获得额外4跳(即橙彩特效--译者注)。
橙彩特效可以简化成30%的伤害加成,你可以放心的刷新双DOT,不管它们的剩余时间。

关于数学公式:
我会阐述计算过程
我把刷新DOT所花的时间用精神鞭笞来对比。
提前补一个DOT需要半个精神鞭笞所花的时间,所以我把精神鞭笞的伤害除以二。
就算你没有提前刷新DOT,她们也会跳出伤害,所以你要减去这些。
天要下雨娘要嫁人DOT终究需要补,所以提早补也算是补DOT所要花的GCD的一部分
举个栗子:痛持续18秒,如果还剩6秒的时候刷新,你要浪费6/18个GCD来代替精神鞭笞.
因此我把精神鞭笞乘以t/18(痛),t/15(触)来计算精神鞭笞损失的伤害。
痛出手的第一跳已经包含在内。在下面的公式中,d是当前的相对特效百分比,
t是DOT剩余时间,M是精神鞭笞的全额伤害,S的痛每一跳的伤害,V的触的每一跳的伤害,N的的新的DOT的跳数

痛:d*t*M/36 = dS + dnS - nS
整理得 d = 36nS/ (36S + 36nS - tM)
触: d*t*M/30 = dnV - nV
整理得d: d = -30nV/(tM - 30nV)


这个公式嘛。。如果我们的法术都是瞬发,而且都是剩余0秒刷新的话。。。
首先,我们的目标是在最后两跳直接补DOT,所以我把两个DOT的都调整了-1。
触有施法时间,所以我又把触调整了-1。
但是我们想知道的是什么时候开始施法而不是当前剩余时间。
触的图像应该是没问题的,如果你有什么更好的方法来调整它, 来咬我呀 请让我知道!

结论:
根据特效来刷新DOT是非常好的
痛因为有一个初始伤害,所以提前刷新损失更小。
而触的包容性就不是那么好了,但如果有一个至少20%+的提升的话,还剩7秒的时候刷新也没啥问题

一些限制条件:
1.图形是以535装等为基础。这些图形应该对T15也是有效的。
2.我没有考虑BUFF类型,尽管暴击对于痛更好。我没有卡GCD(50%急速)

原文最后一次编辑是在October 19th, 2013, 3:26 pm
译文完

 

1.关于表格怎么查:
首先 看自己的急速是多少
然后 确定自己的DOT在平时是多少跳,触发橙彩后是多少跳。在这里可以查到[http://bbs.ngacn.cc/read.php?tid=6012408]
大多数人急速在14873以上,痛+3,触+2. 还有触+3(18200)
一般情况下有用的断点还有嗜血或橙彩:痛+5(11981),痛+6(大约47.4%,紫妈的表不够用了),触+5(16675)
确定自己DOT的跳数之后,从图中找到所对应的曲线。
由图可知,随着急速的增加,提前补DOT的包容性增加。当你有嗜血或者橙彩的时候,且当前伤害是100%以上,那么立刻刷新DOT
好像大家现在急速都比较高了,饰品效果又都是那么强力。按图标来看的话应该是有Buff就刷吧。好像是这样的。。  

2.此结论极度依赖Affdots,关于这个插件怎么设置:
如果你看不懂英文 那么参考这个帖子[http://bbs.ngacn.cc/read.php?tid=5736008]
如果你还是看不懂英文 那么可以参考这个帖子[http://bbs.ngacn.cc/read.php?tid=6598954]
如果你依然看不懂英文 那么我说一下吧
shadow部分这样就可以啦
\

3.LZ认为,当前低BUFF下等高BUFFDOT跳完再补

下面是英文原版部分:

 
Intro:
I've been interested in really nailing down an answer to the questions most shadow priests have of when to refresh dots. Here's my attempt to do so, and I'll do my best to explain what I've done. I welcome any discussion about my methods, as getting this information as accurate as possible is the goal! I am planning to expand this soon with more information on how the 2pc extensions affect these decisions, too.
So, let's just start off with the graphs. The reasoning and math behind them will follow. I've graphed when to refresh SWP and VT separately because they are quite a bit different, as you can see.

The Graphs:
(Click on a graph to enlarge it)
You need to know several things when considering when to refresh dots. One is how much time is left on your current dots. If they're about to expire, you refresh them right away, for instance. You also need to have an idea of how many ticks your new dots will last. You only spam SWP (i.e. it lasts 1 tick before it's refreshed again) as a last resort during movement, for instance. You also want to know your current damage increase/decrease compared to your state when the existing buffs were cast. I highly recommend checking out AffDotsSpriest (you'll also need Affdots for it to work). It displays information just like my graphs - if your current procs have increased your damage by 20%, you'll see a "120" on your dot trackers. Thank you very much for writing it, Alae and Ridcully!!

Let's choose an example where you have +30% damage from some int procs, are at +2 ticks from haste on your gear, and the current portion of your fight has very little movement, so you expect SWP and VT to last 8 and 7 ticks respectively. I find myself in this situation very frequently during a raid. Your current dots have 7 seconds left. What do you do? For SWP, the red line for 8 ticks shows that with 7 seconds left it's worth refreshing early when your buffs are at least 100% and have about 8.5 seconds left. You should refresh SWP here. For VT, the blue/gray line labeled 7 ticks shows that you should refresh it early when it has 7 seconds left if you're at around a 10% damage increase. You should refresh VT, too, because 30% > 10%.

One important aspect to look at is 10 second procs. In this case, if you're going to refresh immediately and then again right before the 10s proc fades, you're likely getting around 4 ticks of the dot before you recast it. For these situations, you should be looking at the purple 4 Ticks line. To simplify the LMG proc down to a +30% increase, for LMG procs (alone - no other procs up) you can safely refresh both dots immediately, regardless of their remaining duration.

The Math:
That's how it works. Now I'll explain how I came up with these. Here is where I would be particularly open to peer-reviewed criticism, so feel free!

What I did was figure out the damage you gain by refreshing dots and compare that to the damage you lose by spending that time refreshing dots instead of filling it with mind flay. Recasting one of the dots is half a mind flay channel, so I divided the mind flay damage by 2. Both SWP and VT would be ticking for damage even if you didn't refresh them early, so you need to subtract that out. You will need to spend that GCD refreshing the dot eventually, so refreshing it early is simply a fraction of that GCD. For instance: SWP lasts 18 seconds, so refreshing it with 6 seconds left means you're wasting 6/18ths of the GCD you could have spent casting MF by refreshing SWP early. Thus I also multiply MF by t/18 for SWP and t/15 for VT to get the fraction of MF time you lose by refreshing early. SWP has an initial tick component which is included. For the following formulas, d is your current damage increase from procs compared to what you had when the existing dots were cast. t = time left on the dots, M = MF damage for a full channel, S = the damage from 1 tick of SWP, V = the damage from 1 tick of VT, n = the number of ticks you expect the new dot to last.

For refreshing SWP: d*t*M/36 = dS + dnS - nS

Solved for d: d = 36nS/ (36S + 36nS - tM)

For refreshing VT: d*t*M/30 = dnV - nV

Solved for d: d = -30nV/(tM - 30nV)

This essentially gives us a formula for what we have if our spells are instant cast and we aim to refresh them as close to 0s left as possible. First, we aim to refresh them between the last two ticks, so I adjusted t by -1 for both dots. VT has a cast time, so I adjusted t by an additional -1 for VT because that's the time the dot will actually land, but we want to know when it's a good decision to start casting it or not based on the time it has left now. This seems right to me and led to what seems proper for VT on the graph. If any of you can think of a better way to adjust for these things, please let me know!

Conclusions (tl;dr):
Refreshing dots for procs can be very good. SWP is very forgiving when it comes to refreshing early. SWP's initial damage makes a big difference, and when you're expecting the dot to last its full normal duration, even a medium-sized buff, such as just a lone proc of my Megaera trinket makes it worthwhile to refresh very shortly (2-3 seconds) after it was just cast. VT is not quite as forgiving. However, with at least +20%, which most procs should give you, you can refresh it with 7 seconds left. I very frequently see over +30% when anything but small procs (jade spirit, etc.), which makes VT fine to refresh with 9-10 seconds left.

Some limitations:

1) The values used for the damges on MF, SWP and VT when making the graph are based on my character's stats, at 535 ilvl. If somebody would like to give me the formulas to include all stats, I can investigate the scaling a bit more. Some quick adjustments on my end showed similar enough numbers to what showed up on the graphs presented that they seem valid for anybody in t15-ish gear, though.
2) I did not factor in the type of buff. SWP clearly scales incredibly well with crit, especially with 2pc T15. Extra SA procs and dot extensions are not included. I did not factor in haste, either. While I included extra lines for increased numbers of ticks on the dots, I did not factor in the GCD cap of recasting these vs the higher GCD cap on MF.

Updated 10-8-2013:
- 5.4 changes to dots and a realization that the in-game tooltip accounts for 4 ticks of MF rather than 3 have hed to significant changes in the graphs.
- Removed the VED graphs and discussion, as it's not really relevant in T16.
Last edited by Sheitan on October 19th, 2013, 3:26 pm, edited 3 times in total.


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