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法师:送给苦于ExtraCD监控有BUG又懒得自己TMW的朋友(附字符串)
2013-11-14 13:15:30 作者:夺其贞操千里之外 来源: 浏览次数:0
摘要:从上版本RPPM饰品监控就存在BUG,自己做了些小监控,送上字符串,希望能给需要的朋友帮助。
从上版本RPPM饰品监控就存在BUG,自己做了些小监控,送上字符串,希望能给需要的朋友帮助。话不多说 首先上TMW截图,由于楼主用的1+7饰品,所以用黑血的朋友可以手动把7号饰品监控的法术ID和材质给更改成146202,其他不变   (楼主个人神经比较大条,界面乱一点就乱一点吧,感觉输出舒服就好。求不喷)
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饰品触发分组字符串


^1^T^SPoint^T ^Sy^F-5173694966505630 ^f-45^Sx ^F-8918708916489017^f-45 ^t^SScale^F5661669254217043 ^f-52^SEnabled ^B^SColumns ^N7^SIcons ^T^N1^T ^SType^Sbuff ^SShowTimerText^B ^SName^S146046 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SCustomTex^S146046 ^SOnlyMine^B ^SFakeHidden^B ^SShowTimer^B ^t^N2^T ^SType^Sicd ^SShowTimerText^B ^SName^S醍醐灌顶:~`115 ^SShowWhen^N3 ^SCustomTex^S146046 ^SEnabled^B ^SFakeHidden^B ^SShowTimer^B ^t^N3^T ^SType^Scooldown ^SName^S26297 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SShowWhen^N3 ^SCustomTex^S26297 ^SUnAlpha^N0.75 ^SShowTimer^B ^SEnabled^B ^t^N4^T ^SOnlyEquipped^B ^SType^Sitem ^SUnAlpha^N0.75 ^SShowTimerText^B ^SName^S时空之主手套 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SShowWhen^N3 ^SCustomTex^S96228 ^SOnlyInBags^B ^SEnabled^B ^SShowTimer^B ^t^N5^T ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S137590 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N2.4 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SShowWhen^N3 ^SCustomTex^S137590 ^SEnabled^B ^SShowTimer^B ^t^N6^T ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S148906 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N2.5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SShowWhen^N3 ^SCustomTex^S148906 ^SEnabled^B ^SShowTimer^B ^t^N7^T ^SOnlyMine^B ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group8_Icon1 ^N2^STellMeWhen_Group8_Icon2 ^t^SShowTimerText^B ^SName^S146046 ^SEnabled^B ^SCustomTex^S146046 ^SShowTimer^B ^t^t^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^t^N62602^S~`~" ^Sgroup^N8 ^^

注: 如果您导入没法使用,请注意您的分组,之前有个朋友用了之后触发不显示,后来他说好像是分组名的问题,具体应该是和已有的分组冲突了,如果出现问题,不妨把原来的分组名稍微改一下,我这个在我这是分组8,希望这个建议对您有用
 
另外就是大家经常要去老帖子寻找的法力精通监控(我的是与T16监控在一个分组里的,不喜欢的可以手动删除T16监控、之前见过一个蓝量监控和充能结合的。但是那个不是特好用,无充能不显示蓝量,所以又改回了这样的监控)

奥法蓝量监控

^1^T^SPoint^T ^Sy^F5732833471069867 ^f-50^Sx ^F6546194181518041^f-46 ^t^SScale^F5454347265104830 ^f-51^SOnlyInCombat ^B^SEnabled ^B^SColumns ^N2^SIcons ^T^N1^T ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S76547 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SDuration^N1.5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SMANA ^SOperator^S<= ^SLevel^N85 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SOnlyShown^B ^SDuration^N1.5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SMANA ^SOperator^S<= ^SLevel^N70 ^t^Sn^N1 ^t^t^N3^T ^SType^SAnimations ^SOnlyShown^B ^SDuration^N1.5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SMANA ^SOperator^S<= ^SLevel^N45 ^t^Sn^N1 ^t^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S[Stacks:Hide(0)] ^N2^S[PercentMP:Floor] ^t^t^t^SShowWhen^N3 ^SCustomTex^S精通:法力专家 ^t^N2^T ^SType^Sbuff ^SShowTimerText^B ^SName^S法力高超 ^SCustomTex^S145252 ^SOnlyMine^B ^SShowTimer^B ^SEnabled^B ^t^t^SName^S蓝量奥术充呢 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^t^N62602^S~`~| ^Sgroup^N5 ^^

最后是我火法加奥法的字符串整合,冰法的由于不是很常用,就删掉了 而且冰法的确不需要监控什么,无非几个技能CD与触发冰冷智慧和寒冰指,可以用BUFF监控插件解决
监控主体是5.1借鉴断大字符串,后来稍微修改的,用了一年也是习惯了懒得更精简,有兴趣的朋友可以自己精简一下。但是我个人感觉还是很全面的,有些没必要的监控我就拖到后面了 如果想用可以把火法奥法监控主体分组的长度改为14,然后在后面几个格放了一些可有可无的监控
 

 整合字符串 ...

^1^T^STextLayouts^T ^Sicon1^T ^N1^T ^t^N2^T ^t^t^S1ISrdTq0BAE5^T ^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SName^S伤害数字 ^SStringName^S数字 ^SSize^N10 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SStringName^S叠加数量 ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-2 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSize^N9 ^t^SGUID^S1ISrdTq0BAE5 ^Sn^N2 ^SName^S图标样式~`2 ^t^t^SNumGroups^N9 ^SGroups^T ^N1^T ^SPoint^T ^Sy^F-8367851835388293 ^f-47^Sx ^F6355338781397565^f-45 ^t^SScale^F7610576438082772 ^f-52^SRows ^N2^SColumns ^N6^SIcons ^T^N1^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S44457;~`112948;~`114923 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SOnlyMine^B ^SUnit^Sfocus ^SShowTimer^B ^SEnabled^B ^t^N2^T ^SType^Sbuff ^SName^S48107 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SCustomTex^S48107 ^SOnlyMine^B ^SShowTimer^B ^SEnabled^B ^t^N3^T ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuff ^SName^S12654 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SDuration^N1 ^SValue^N5 ^SCndtJustPassed^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SOperator^S> ^t^Sn^N1 ^t^SCustomTex^S12654 ^SUnit^Starget ^SShowTimer^B ^SEnabled^B ^t^N4^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S20228;~`64698 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SCustomTex^S17273 ^SOnlyMine^B ^SUnit^Starget ^SShowTimer^B ^SEnabled^B ^t^N5^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTTText^B ^SName^S点燃 ^SSettingsPerView^T ^Sicon^T ^STextLayout^S1ISrdTq0BAE5 ^STexts^T ^N1^S ^t^t^t^SCustomTex^S12654 ^SOnlyMine^B ^SShowTimer^B ^SEnabled^B ^t^N6^T ^SType^Sbuff ^SName^S110909 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SCustomTex^S110909 ^SOnlyMine^B ^SShowTimer^B ^SEnabled^B ^t^N7^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S44457;~`112948;~`114923 ^SSettingsPerView^T ^Sicon^T ^STextLayout^S1ISrdTq0BAE5 ^t^t^SShowWhen^N3 ^SOnlyMine^B ^SUnit^Starget ^SEnabled^B ^SShowTimer^B ^t^N8^T ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S108853 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SDuration^N2 ^SIcon^STellMeWhen_Group1_Icon2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnIconShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S1ISrdTq0BAE5 ^t^t^SShowWhen^N3 ^SShowTimer^B ^t^N10^T ^SType^Sconditionicon ^SName^S炎爆術! ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S>= ^SName^S48108 ^SLevel^N0.2 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S1ISrdTq0BAE5 ^t^t^SCustomTex^S11366 ^SEnabled^B ^SShowTimer^B ^SUseActvtnOverlay^B ^t^N11^T ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S11129 ^SSettingsPerView^T ^Sicon^T ^STextLayout^S1ISrdTq0BAE5 ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N3 ^SCustomTex^S11129 ^SShowTimer^B ^SEnabled^B ^t^N12^T ^SType^Scooldown ^SName^S108978 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S時光倒轉 ^SLevel^N20 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SDuration^N3 ^SIcon^STellMeWhen_Group2_Icon3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnIconShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S1ISrdTq0BAE5 ^t^t^SShowWhen^N3 ^SShowTimer^B ^SEnabled^B ^t^N21^T ^SType^Sunitcooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S116011:60 ^SOnlySeen^B ^SShowWhen^N1 ^SCustomTex^S116014 ^SShowTimer^B ^t^N22^T ^SType^Scooldown ^SName^S102051;~`111264;~`82691 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SShowWhen^N1 ^SShowTimer^B ^t^N23^T ^SType^Scooldown ^SName^S115610;~`108843;~`11426 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SShowWhen^N1 ^SShowTimer^B ^t^N24^T ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S116257 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SSound ^SValue^N10 ^SCndtJustPassed^B ^SSound^STMW~`-~`Ding~`5 ^SEvent^SOnDuration ^t^N2^T ^SPassingCndt^B ^SType^SSound ^SValue^N5 ^SCndtJustPassed^B ^SSound^STMW~`-~`Ding~`6 ^SEvent^SOnDuration ^t^N3^T ^SPassingCndt^B ^SType^SSound ^SValue^N4 ^SCndtJustPassed^B ^SSound^STMW~`-~`Ding~`7 ^SEvent^SOnDuration ^t^N4^T ^SPassingCndt^B ^SType^SSound ^SCndtJustPassed^B ^SEvent^SOnDuration ^t^N5^T ^SPassingCndt^B ^SType^SAnimations ^SDuration^N10 ^SValue^N10 ^SCndtJustPassed^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N5 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S1ISrdTq0BAE5 ^t^t^SCustomTex^S116257 ^SShowTimer^B ^t^N25^T ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S44572 ^SSettingsPerView^T ^Sicon^T ^STextLayout^S1ISrdTq0BAE5 ^t^t^SCustomTex^S44572 ^SUnit^Starget ^SShowTimer^B ^t^N26^T ^SType^Sbuff ^SName^S115610;~`108843;~`11426 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S1ISrdTq0BAE5 ^t^t^SOnlyMine^B ^SShowTimer^B ^t^t^SName^S火法 ^SSettingsPerView^T ^Sicon^T ^STextLayout^S1ISrdTq0BAE5 ^t^t^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^STREE ^SLevel^N2 ^t^Sn^N2 ^t^t^N2^T ^SPoint^T ^Sy^F-8328879651519801 ^f-47^Sx ^F6332246137779614^f-45 ^t^SScale^F7675996821950209 ^f-52^SRows ^N2^SEnabled ^B^SColumns ^N6^SIcons ^T^N1^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S44457;~`112948;~`114923 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SOnlyMine^B ^SUnit^Sfocus ^SShowTimer^B ^SEnabled^B ^t^N3^T ^SOnlyMine^B ^SType^Sbuff ^SName^S79683 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SStackMaxEnabled^B ^SStackMinEnabled^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SDuration^N1.9 ^SValue^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S>= ^t^Sn^N1 ^t^SCustomTex^S79683 ^SStackMax^N2 ^SShowTimer^B ^SEnabled^B ^t^N4^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S36032 ^SCustomTex^S36032 ^SOnlyMine^B ^SShowTimer^B ^SEnabled^B ^t^N5^T ^SType^Sbuff ^SName^S12042 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SCustomTex^S12042 ^SOnlyMine^B ^SShowTimer^B ^SEnabled^B ^t^N6^T ^SType^Sbuff ^SName^S110909 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SCustomTex^S110909 ^SOnlyMine^B ^SShowTimer^B ^SEnabled^B ^t^N7^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S44457;~`112948;~`114923 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S1ISrdTq0BAE5 ^t^t^SShowWhen^N3 ^SOnlyMine^B ^SUnit^Starget ^SEnabled^B ^SShowTimer^B ^t^N8^T ^SType^Sconditionicon ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S炎爆術! ^SConditions^T ^N1^T ^SType^SMANA ^SOperator^S<= ^SName^S炎爆術! ^SLevel^N85 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S力之符文 ^t^N3^T ^SType^SDEBUFFDUR ^t^Sn^N3 ^t^SCustomTex^S44425 ^SEnabled^B ^SShowTimer^B ^SUseActvtnOverlay^B ^t^N9^T ^SBuffOrDebuff^SHARMFUL ^SType^Sconditionicon ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S秘法飛彈 ^SCustomTex^S79683 ^SConditions^T ^N1^T ^SType^SICON ^SOperator^S>= ^SName^S秘法飛彈! ^SIcon^STellMeWhen_Group2_Icon3 ^t^Sn^N1 ^t^SOnlyMine^B ^SEnabled^B ^SShowTimer^B ^t^N10^T ^SType^Scooldown ^SName^S奥术冲击 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SDuration^N2 ^SIcon^STellMeWhen_Group2_Icon4 ^SAnimation^SACTVTNGLOW ^SEvent^SOnIconShow ^t^Sn^N1 ^t^SShowWhen^N3 ^SCustomTex^S102442 ^SShowTimer^B ^SEnabled^B ^t^N11^T ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S12042 ^SShowWhen^N1 ^SCustomTex^S12042 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S12042 ^SLevel^N20 ^t^Sn^N1 ^t^SEnabled^B ^SShowTimer^B ^t^N12^T ^SType^Scooldown ^SName^S108978 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S時光倒轉 ^SLevel^N20 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SDuration^N3 ^SIcon^STellMeWhen_Group2_Icon3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnIconShow ^t^Sn^N1 ^t^SShowWhen^N3 ^SShowTimer^B ^SEnabled^B ^t^N21^T ^SType^Sunitcooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B 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^SEvent^SOnDuration ^t^Sn^N5 ^t^SCustomTex^S116257 ^SOnlyMine^B ^SShowTimer^B ^t^N25^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S44572 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SCustomTex^S44572 ^SOnlyMine^B ^SUnit^Starget ^SShowTimer^B ^SEnabled^B ^t^N26^T ^SType^Sbuff ^SName^S115610;~`108843;~`11426 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SOnlyMine^B ^SShowTimer^B ^SEnabled^B ^t^t^SName^S奧法 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^STREE ^SLevel^N1 ^t^Sn^N2 ^t^t^N3^T ^SPoint^T ^Sy^F6044556428319748 ^f-47^Sx ^F5151394784334979^f-46 ^t^SScale^F5854621181862107 ^f-51^SEnabled ^B^SColumns ^N1^SIcons ^T^N1^T ^SType^Sbuff ^SName^S时间扭曲 ^SShowTimerText^B ^SHideIfNoUnits^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^SShowTimer^B ^t^t^SName^S嗜血 ^t^N4^T ^SPoint^T ^Sy^F-7581653568972624 ^f-49^Sx ^F-5097258563643528^f-46 ^t^SScale^F6367551593338453 ^f-51^SEnabled ^B^SColumns ^N2^SIcons ^T^N1^T ^SType^Stotem ^SUnAlpha^N0.5 ^SShowTimerText^B ^SName^S能量符文:~`60 ^SOnlySeen^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SShowWhen^N3 ^SCustomTex^S116011 ^STotemSlots^N13 ^SEnabled^B ^SShowTimer^B ^t^N2^T ^SType^Stotem ^SUnAlpha^N0.5 ^SShowTimerText^B ^SShowWhen^N3 ^STotemSlots^N14 ^SShowTimer^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^t^t^SName^S法阵1 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^t^N5^T ^SPoint^T ^Sy^F5732833471069867 ^f-50^Sx ^F6546194181518041^f-46 ^t^SScale^F5454347265104830 ^f-51^SOnlyInCombat ^B^SEnabled ^B^SColumns ^N2^SIcons ^T^N1^T ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S76547 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SDuration^N1.5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SMANA ^SOperator^S<= ^SLevel^N85 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SOnlyShown^B ^SDuration^N1.5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SMANA ^SOperator^S<= 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^STexts^T ^N1^S恶毒冲击 ^t^t^t^SShowTimer^B ^SEnabled^B ^t^t^t^t^SVersion^N62602 ^t^N62602^S~`~| ^Sprofile^S進擊的范儿~`-~`国王之谷~`2 ^^

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