当前位置:首页>>攻略文章>>正文
萨满PVE:增强、迅捷、释放TMW字符串
2013-11-27 20:46:29 作者:Mania狂热 来源: 浏览次数:0
摘要:找了下没有增强的TMW字符串,自己做了个比较简陋的,分享给大家。
 找了下没有增强的TMW字符串 自己做了个比较简陋的 
循环是按照疾风小萨 置顶帖的循环
天赋是 迅捷 和释放
1 召唤和刷新灼热图腾:
----尝试刷新剩下不到3秒灼热图腾
2 释放元素释放
3 释放闪电箭 如果你堆叠了5层的漩涡武器。
4 释放熔岩猛击(拥有4T16)
5 释放风暴打击/风暴轰击。
6 释放熔岩猛击(没有4T16)
7 释放闪电箭 如果你堆叠了3层的以上漩涡武器并且有元素释放带来的BUFF的时候。
(在此增加祖先迅捷瞬发闪电箭)
8 释放和刷新烈焰震击:
----总是在使用元素释放天赋的获得BUFF的时候才使用烈焰震击。
----总是刷新烈焰震击当其剩余DOT已经结束的时候。(拥有4T16)
9 释放大地震击
10 召唤幽灵狼
 
 
无4T16 ...
^1^T^SCheckOrder^N1 ^STextLayouts^T ^Sicon1^T ^N1^T ^t^N2^T ^t^t^t^SNumGroups^N12 ^STextureName^SLine ^SGroups^T ^N1^T ^SPoint^T ^Sy^N-80 ^t^SLocked^B ^SLevel^N5 ^SOnlyInCombat^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sid ^SOrder^N1 ^t^t^SCheckOrder^N1 ^STree3^b ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S野性狼魂 ^SEnabled^B ^t^t^t^N2^T ^SPoint^T ^Sy^N-80 ^t^SLocked^B ^SLevel^N6 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S大地震击 ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^SOrder^N1 ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^N3^T ^SPoint^T ^Sy^N-80 ^t^SLevel^N7 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SDurationMin^N28 ^SType^Sbuff ^SUnitConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S< ^SUnit^Sunittarget ^SName^S烈焰震击 ^SLevel^N3 ^t^Sn^N1 ^t^SIcons^T ^N1^STellMeWhen_Group3_Icon3 ^N2^STellMeWhen_Group3_Icon2 ^t^SName^S火焰释放 ^SManaCheck^B ^SClockGCD^B ^SCheckNext^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S烈焰震击 ^t^N2^T ^SType^SDEBUFFDUR ^SOperator^S< ^SName^S烈焰震击 ^SLevel^N3 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SCustomTex^S8050 ^SShowTimer^B ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^N4^T ^SPoint^T ^Sy^F-5629502082252738 ^f-46^t ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S先祖迅捷 ^SEnabled^B ^t^t^STree3^b ^t^N5^T ^SPoint^T ^Sy^N-80 ^t^SLocked^B ^SLevel^N9 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SStackMinEnabled^B ^SType^Sbuff ^SStackMin^N3 ^SName^S漩涡武器 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S火焰释放 ^t^Sn^N1 ^t^SStackMaxEnabled^B ^SUnAlpha^N0 ^SStackMax^N4 ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^N6^T ^SPoint^T ^Sy^N-80 ^t^SLocked^B ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S熔岩猛击 ^SClockGCD^B ^SShowTimer^B ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^N7^T ^SPoint^T ^Sy^N-80 ^t^SLevel^N11 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S风暴打击;~`风暴轰击 ^SClockGCD^B ^SShowTimer^B ^SEnabled^B ^t^N2^T ^SType^Scooldown ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^SOrder^N1 ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^N8^T ^SPoint^T ^Sy^N-80 ^t^SLocked^B ^SLevel^N15 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SType^Sreactive ^SStackMin^N5 ^SName^S闪电箭 ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S漩涡武器 ^SLevel^N5 ^t^Sn^N1 ^t^SShowWhen^N0 ^SStackMax^N5 ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^SOrder^N1 ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^N9^T ^SPoint^T ^Sy^N-80 ^t^SLocked^B ^SLevel^N17 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S元素释放 ^SClockGCD^B ^SShowTimer^B ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingY^N1 ^t^t^STree3^b ^t^N10^T ^SCheckOrder^N1 ^SPoint^T ^Sy^N-80 ^Sx^N-31 ^t^SLocked^B ^SLevel^N20 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^SIcons^T ^N1^T ^SConditionAlpha^N1 ^SDurationMin^N3 ^SType^Stotem ^SName^S灼热图腾;~`火元素图腾;~`熔岩图腾 ^SShowTimerTextnoOCC^B ^SShowWhen^N1 ^SDurationMaxEnabled^B ^STotemSlots^N1 ^SEnabled^B ^SDurationMax^N3 ^t^t^t^N11^T ^SStrata^SLOW ^SPoint^T ^Sx^F4503633223744722 ^f-53^t ^SLocked^B ^SLevel^N22 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SType^Slosecontrol ^SShowTimerText^B ^SEnabled^B ^SLoseContolTypes^T ^S^B ^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N5^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^N12^T ^SLocked^B ^SLevel^N24 ^SOnlyInCombat^B ^SEnabled^B ^SSecondarySpec^b ^SColumns^N1 ^STree1^b ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S治疗石 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SALIVE ^t^N2^T ^SType^SHEALTH ^SOperator^S< ^SLevel^N30 ^t^Sn^N2 ^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N5^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^t^SVersion^N62601 ^t^N62601^S~`~| ^Sprofile^S施妍吉~`-~`克尔苏加德~`2 ^^
 
4T16 ...
^1^T^SCheckOrder^N1 ^STextLayouts^T ^Sicon1^T ^N1^T ^t^N2^T ^t^t^t^SNumGroups^N13 ^STextureName^SLine ^SGroups^T ^N1^T ^SPoint^T ^Sy^N-80 ^t^SLocked^B ^SLevel^N5 ^SOnlyInCombat^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sid ^SOrder^N1 ^t^t^SCheckOrder^N1 ^STree3^b ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S野性狼魂 ^SEnabled^B ^t^t^t^N2^T ^SPoint^T ^Sy^N-80 ^t^SLocked^B ^SLevel^N6 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S大地震击 ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^SOrder^N1 ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^N3^T ^SPoint^T ^Sy^N-80 ^Sx^F4844244212785996 ^f-65^t ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S烈焰震击 ^SClockGCD^B ^SShowTimer^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SName^S烈焰震击 ^t^Sn^N1 ^t^SEnabled^B ^t^t^STree1^b ^STree3^b ^SSecondarySpec^b ^t^N4^T ^SPoint^T ^Sy^N-80 ^t^SLevel^N8 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SDurationMin^N28 ^SType^Sbuff ^SUnitConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S< ^SUnit^Sunittarget ^SName^S烈焰震击 ^SLevel^N3 ^t^Sn^N1 ^t^SIcons^T ^N1^STellMeWhen_Group4_Icon3 ^N2^STellMeWhen_Group4_Icon2 ^t^SName^S火焰释放 ^SManaCheck^B ^SClockGCD^B ^SCheckNext^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S烈焰震击 ^t^N2^T ^SType^SDEBUFFDUR ^SOperator^S< ^SName^S烈焰震击 ^SLevel^N3 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SCustomTex^S8050 ^SShowTimer^B ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^N5^T ^SPoint^T ^Sy^F-5629502082252738 ^f-46^t ^SLevel^N9 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S先祖迅捷 ^SEnabled^B ^t^t^STree3^b ^t^N6^T ^SPoint^T ^Sy^N-80 ^t^SLocked^B ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SStackMinEnabled^B ^SType^Sbuff ^SStackMin^N3 ^SName^S漩涡武器 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S火焰释放 ^t^Sn^N1 ^t^SStackMaxEnabled^B ^SUnAlpha^N0 ^SStackMax^N4 ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^N7^T ^SPoint^T ^Sy^N-80 ^t^SLocked^B ^SLevel^N11 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S熔岩猛击 ^SClockGCD^B ^SShowTimer^B ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^N8^T ^SPoint^T ^Sy^N-80 ^t^SLocked^B ^SLevel^N12 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S风暴打击;~`风暴轰击 ^SClockGCD^B ^SShowTimer^B ^SEnabled^B ^t^N2^T ^SType^Scooldown ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^SOrder^N1 ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^N9^T ^SPoint^T ^Sy^N-80 ^t^SLocked^B ^SLevel^N13 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SType^Sreactive ^SStackMin^N5 ^SName^S闪电箭 ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S漩涡武器 ^SLevel^N5 ^t^Sn^N1 ^t^SShowWhen^N0 ^SStackMax^N5 ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^SOrder^N1 ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^N10^T ^SPoint^T ^Sy^N-80 ^t^SLocked^B ^SLevel^N14 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S元素释放 ^SClockGCD^B ^SShowTimer^B ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingY^N1 ^t^t^STree3^b ^t^N11^T ^SCheckOrder^N1 ^SPoint^T ^Sy^N-80 ^Sx^N-31 ^t^SLocked^B ^SLevel^N15 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sshown ^t^N6^T ^SOrder^N1 ^t^N7^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^SIcons^T ^N1^T ^SConditionAlpha^N1 ^SDurationMin^N3 ^SType^Stotem ^SName^S灼热图腾;~`火元素图腾;~`熔岩图腾 ^SShowTimerTextnoOCC^B ^SShowWhen^N1 ^SDurationMaxEnabled^B ^STotemSlots^N1 ^SEnabled^B ^SDurationMax^N3 ^t^t^t^N12^T ^SStrata^SLOW ^SPoint^T ^Sx^F4503633223744722 ^f-53^t ^SLocked^B ^SLevel^N16 ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SSecondarySpec^b ^STree1^b ^SIcons^T ^N1^T ^SType^Slosecontrol ^SShowTimerText^B ^SEnabled^B ^SLoseContolTypes^T ^S^B ^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N5^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^N13^T ^SLocked^B ^SLevel^N17 ^SOnlyInCombat^B ^SEnabled^B ^SSecondarySpec^b ^SColumns^N1 ^STree1^b ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S治疗石 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SALIVE ^t^N2^T ^SType^SHEALTH ^SOperator^S< ^SLevel^N30 ^t^Sn^N2 ^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N5^T ^SMethod^Sid ^SOrder^N1 ^t^t^STree3^b ^t^t^SVersion^N62601 ^t^N62601^S~`~| ^Sprofile^S施妍吉~`-~`克尔苏加德~`2 ^^


相关报道:

[关闭] [返回顶部]


  返回首页 | 最新资讯 | 资源下载 | 魔兽图片 | 单机文档 | 技术攻略 | 玩家视频
备案号:蜀ICP备2024062380号-1
免责声明:本网站为热爱怀旧WOW的玩家们建立的魔兽世界资料网站,仅供交流和学习使用,非盈利和商用.如有侵权之处,请联系我们,我们会在24小时内确认删除侵权内容,谢谢合作。
Copyright © 2024 - 2024 WOWAII.COM Corporation, All Rights Reserved

机器人国度