
效果如图。第一行第一个按钮的显示优先级是:双怒击(边框高亮)-嗜血冷却且怒击可用(边框高亮)-嗜血冷却-怒击
第一行第二个按钮的显示优先级是:激怒-红牛可用
第一行第三个按钮的显示优先级是:巨人debuff-巨人可用-巨人CD
第二行是WA各种需要监视的buff
第三行的大按钮的优先级是:双SP触发(边框高亮,且显示剩余时间较短的那个)-单SP触发
^1^T^STextLayouts^T ^Sicon1^T ^N1^T ^t^N2^T ^t^t^t^SNumGroups^N6 ^SGroups^T ^N1^T ^SPoint^T ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^SScale^N1 ^SRows^N3 ^SLocked^B ^SOnlyInCombat^B ^SColumns^N5 ^SIcons^T ^N1^T ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuff ^SName^S86346 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SUnit^Starget ^SFakeHidden^B ^SShowTimer^B ^t^N2^T ^SType^Scooldown ^SName^S巨人打击 ^SClockGCD^B ^SEnabled^B ^SShowTimer^B ^SFakeHidden^B ^t^N3^T ^SType^Scooldown ^SName^S86346 ^SClockGCD^B ^SUnAlpha^N0.8 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^N2^S[Floor(Duration)] ^t^t^t^SShowWhen^N1 ^SShowTimer^B ^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SOnlyMine^B ^SType^Sbuff ^SIcons^T ^N1^STellMeWhen_Group4_Icon1 ^t^SName^S激怒 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^N2^S ^t^t^Sbar^T ^STextLayout^Sbar1 ^STexts^T ^N2^S~`[Stacks:Hide(0):Paren] ^t^t^t^SFakeHidden^B ^SShowTimer^B ^t^N6^T ^SCLEUEvents^T ^SSPELL_INTERRUPT_SPELL^B ^t^SType^Scleu ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SSAY ^SText^S打断[Extra]! ^SEvent^SOnShow ^t^Sn^N1 ^t^SDestUnit^Starget ^SFakeHidden^B ^t^N7^T ^SCLEUEvents^T ^SSPELL_DISPEL^B ^t^SType^Scleu ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SSAY ^SText^S[Spell]被驱散! ^SEvent^SOnShow ^t^Sn^N1 ^t^SDestUnit^Splayer ^SFakeHidden^B ^SEnabled^B ^SSourceFlags^N4294967288 ^t^N8^T ^SCLEUEvents^T ^SSPELL_REFLECT^B ^t^SType^Scleu ^SSourceUnit^Splayer ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SSAY ^SText^S反射[Spell]! ^SEvent^SOnShow ^t^Sn^N1 ^t^SDestFlags^N4294940110 ^SFakeHidden^B ^t^N9^T ^SType^Scooldown ^SName^S鲁莽 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SSAY ^SText^S[Spell]可用! ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^t^N11^T ^SType^Sbuff ^SShowTimerText^B ^SName^S126700 ^SEnabled^B ^SShowTimer^B ^SFakeHidden^B ^t^N12^T ^SType^Sbuff ^SShowTimerText^B ^SName^S146245 ^SEnabled^B ^SShowTimer^B ^SFakeHidden^B ^t^N13^T ^SType^Sbuff ^SShowTimerText^B ^SName^S146245 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S~"= ^SName^S146250 ^t^N2^T ^SType^SBUFFDURCOMP ^SChecked^B ^SName2^S146250 ^SOperator^S<= ^SName^S146245 ^SChecked2^B ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^SShowTimer^B ^t^N14^T ^SType^Sbuff ^SShowTimerText^B ^SName^S146250 ^SEnabled^B ^SShowTimer^B ^SFakeHidden^B ^t^N15^T ^SType^Sbuff ^SShowTimerText^B ^SName^S146250 ^SConditions^T ^N1^T ^SType^SBUFFDURCOMP ^SChecked^B ^SName2^S146245 ^SOperator^S<= ^SName^S146250 ^SChecked2^B ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S~|= ^SName^S146245 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^SShowTimer^B ^t^t^t^N2^T ^SPoint^T ^Sy^N-150 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^SScale^N1 ^SLocked^B ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N5 ^STree2^b ^SIcons^T ^N1^T ^SType^Sbuff ^SName^S60503 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SCustomTex^S7384 ^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SType^Sbuff ^SStackMin^N1 ^SName^S60503 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S139958 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SCustomTex^S7384 ^SFakeHidden^B ^SEnabled^B ^SStackMinEnabled^B ^t^N3^T ^SType^Sbuff ^SShowTimerText^B ^SName^S12328 ^SEnabled^B ^SShowTimer^B ^SFakeHidden^B ^t^N4^T ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S86346 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S巨人打击 ^t^Sn^N1 ^t^SUnit^Starget ^SFakeHidden^B ^SEnabled^B ^SShowTimer^B ^t^t^STree3^b ^t^N3^T ^SPoint^T ^Sy^N-60 ^SrelativeTo^STellMeWhen_Group2 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SScale^N1 ^SRows^N2 ^SLocked^B ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N5 ^STree1^b ^SIcons^T ^N1^T ^SType^Sbuff ^SName^S131116 ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^Sbar^T ^STexts^T ^N1^S[Duration] ^N2^S ^t^t^t^SShowTimer^B ^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SType^Sbuff ^SStackMin^N2 ^SName^S131116 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SMagnitude^N3 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^Sbar^T ^STexts^T ^N1^S[Duration] ^N2^S ^t^t^t^SShowTimer^B ^SFakeHidden^B ^SEnabled^B ^SStackMinEnabled^B ^t^N3^T ^SType^Sbuff ^SName^S血脉贲张 ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^SOnlyMine^B ^SShowTimer^B ^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SName^S23881 ^SClockGCD^B ^SEnabled^B ^SShowTimer^B ^SFakeHidden^B ^t^N5^T ^SType^Scooldown ^SName^S23881 ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S怒击! ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SShowTimer^B ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SType^Scooldown ^SName^S18499 ^SClockGCD^B ^SEnabled^B ^SShowTimer^B ^SFakeHidden^B ^t^t^STree3^b ^t^N4^T ^SPoint^T ^Sy^N-135 ^Sx^N-140 ^Spoint^STOP ^SrelativePoint^STOP ^t^SScale^N1 ^SLocked^B ^SEnabled^B ^SColumns^N5 ^SIcons^T ^N1^T ^SStackMinEnabled^B ^SType^Smeta ^SStackMin^N5 ^SIcons^T ^N1^STellMeWhen_Group2_Icon2 ^N2^STellMeWhen_Group2_Icon1 ^t^SEnabled^B ^t^N2^T ^SStackMinEnabled^B ^SType^Smeta ^SStackMin^N4 ^SIcons^T ^N1^STellMeWhen_Group2_Icon2 ^N2^STellMeWhen_Group2_Icon1 ^t^SEnabled^B ^t^N3^T ^SStackMinEnabled^B ^SType^Smeta ^SStackMin^N3 ^SIcons^T ^N1^STellMeWhen_Group2_Icon2 ^N2^STellMeWhen_Group2_Icon1 ^N3^STellMeWhen_Group3_Icon3 ^t^SEnabled^B ^t^N4^T ^SStackMinEnabled^B ^SType^Smeta ^SStackMin^N2 ^SIcons^T ^N1^STellMeWhen_Group2_Icon2 ^N2^STellMeWhen_Group2_Icon1 ^N3^STellMeWhen_Group3_Icon3 ^t^SEnabled^B ^t^N5^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group2_Icon2 ^N2^STellMeWhen_Group2_Icon1 ^N3^STellMeWhen_Group3_Icon3 ^t^SEnabled^B ^t^t^t^N5^T ^SPoint^T ^Sy^N10 ^Spoint^SLEFT ^Sx^N72 ^t^SScale^N1.4 ^SLocked^B ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N3 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group3_Icon2 ^N2^STellMeWhen_Group3_Icon5 ^N3^STellMeWhen_Group3_Icon4 ^N4^STellMeWhen_Group3_Icon1 ^N5^STellMeWhen_Group2_Icon3 ^t^SEnabled^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group1_Icon4 ^N2^STellMeWhen_Group3_Icon6 ^t^SEnabled^B ^t^N3^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group2_Icon4 ^N2^S ^N3^STellMeWhen_Group1_Icon1 ^N4^STellMeWhen_Group1_Icon2 ^N5^STellMeWhen_Group1_Icon3 ^t^SEnabled^B ^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N3 ^SSpacingY^N5 ^t^t^t^N6^T ^SPoint^T ^Sy^N-61 ^Sx^N70 ^t^SScale^N1.8 ^SLocked^B ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group1_Icon15 ^N2^STellMeWhen_Group1_Icon13 ^N3^STellMeWhen_Group1_Icon14 ^N4^STellMeWhen_Group1_Icon12 ^N5^STellMeWhen_Group1_Icon11 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnStart ^t^Sn^N1 ^t^SEnabled^B ^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N5 ^SSpacingY^N5 ^t^t^t^t^SColorMSQ^B ^SInterval^N0.1 ^SVersion^N62602 ^t^N62602^S~`~| ^Sprofile^S霸战~`-~`阿拉希 ^^