相信一般人打木桩,基本都是无食物无药水无合剂无嗜血,或者起手嗜血配合双饰品的触发
但是跑simc模拟,哪怕option里选 raiddummy,不勾bloodlust,跑出来的模拟,其实还是开了嗜血的
而且默认还是25%进入斩杀以后开嗜血,且不说萨满没斩杀,25%模拟也不能确保饰品触发,作为萨满不打爆发如何有伤害?.
这就是为什么实际打木桩跟模拟数据差距很大的原因..
说句题外话,那些个说什么自己打木桩的数据跟模拟一样,甚至比模拟高,要么是木桩不干净、有buff或者自欺欺人,模拟是在很理论的环境下跑出来的,实际线上打你无法避免卡gcd,延迟这些问题,所以这也是为什么我个人喜欢去雷霆崖打,主要是延迟小,另外一个原因则是雷霆崖就单根木桩很干净.
要解决模拟嗜血问题,或者想起手嗜血问题,只要稍微改动一下代码即可注意加粗部分
# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask,type=spring_blossoms "合剂"
actions.precombat+=/food,type=sea_mist_rice_noodles "食物"
actions.precombat+=/windfury_weapon,weapon=main
actions.precombat+=/flametongue_weapon,weapon=off
actions.precombat+=/lightning_shield,if=!buff.lightning_shield.up
# Snapshot raid buffed stats before combat begins and pre-potting is done.
actions.precombat+=/snapshot_stats
actions.precombat+=/virmens_bite_potion "爆发药水"
# Executed every time the actor is available.
actions=wind_shear
# Bloodlust casting behavior mirrors the simulator settings for proxy bloodlust. See options "bloodlust_percent', and 'bloodlust_time'.
actions+=/bloodlust,if=target.health.pct<25|time>5 "嗜血,如果不需要嗜血,把这段代码删去,如果想起手嗜血,25改100,pct=pecent"
actions+=/auto_attack
actions+=/use_item,name=grips_of_celestial_harmony
# Link Stormlash totem cast to early Bloodlust, and ensure that only one Stormlash is used at a time.
actions+=/stormlash_totem,if=!active&!buff.stormlash.up&(buff.bloodlust.up|time>=60)
# In-combat potion is linked to Primal or Greater Fire Elemental Totem, after the first 60 seconds of combat.
actions+=/virmens_bite_potion,if=time>60&(pet.primal_fire_elemental.active|pet.greater_fire_elemental.active|target.time_to_die<=60) "同样是使用爆发药水的条件,没爆发药水可以去掉"
actions+=/blood_fury
actions+=/arcane_torrent
actions+=/berserking
actions+=/elemental_mastery,if=talent.elemental_mastery.enabled&(talent.primal_elementalist.enabled&glyph.fire_elemental_totem.enabled&(cooldown.fire_elemental_totem.remains=0|cooldown.fire_elemental_totem.remains>=80))
actions+=/elemental_mastery,if=talent.elemental_mastery.enabled&(talent.primal_elementalist.enabled&!glyph.fire_elemental_totem.enabled&(cooldown.fire_elemental_totem.remains=0|cooldown.fire_elemental_totem.remains>=50))
actions+=/elemental_mastery,if=talent.elemental_mastery.enabled&!talent.primal_elementalist.enabled
actions+=/fire_elemental_totem,if=!active
actions+=/ascendance,if=cooldown.strike.remains>=3
# If only one enemy, priority follows the 'single' action list.
actions+=/run_action_list,name=single,if=active_enemies=1
# On multiple enemies, the priority follows the 'aoe' action list.
actions+=/run_action_list,name=aoe,if=active_enemies>1
写在最后的一句话,simc只是一个模拟,永远别迷信,它只能告诉你,你的手法是否合格,你的装备如何调整,不能告诉你,你是否是一个合格的dps,它永远不会考虑你raid的环境,团队的分工.如何理解,见仁见智