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德拉诺之王alpha版法师改动汇总一览
2014-04-04 12:54:25 作者:欧米嘉·风焰 来源: 浏览次数:0
摘要:德拉诺之王alpha版法师改动汇总一览,技能都做了比较大修改,部分非关键地方并非逐字逐句翻译。
技能修改
Arcane Barrage now replaces Fire Blast for Arcane Mages.
Arcane Blast now replaces Frostfire Bolt for Arcane Mages.
Arcane Explosion is now available only to Arcane Mages.
Blizzard is now available only to Frost Mages.
Combustion now replaces Deep Freeze for Fire Mages.
Deep Freeze is now available only to Frost Mages.
Dragon’s Breath now replaces Cone of Cold for Fire Mages.
Evocation is now available only to Arcane Mages.
Flamestrike is now available only to Fire Mages.
Pyromaniac has been removed.
Frost Armor is now available only to Frost Mages and is now a passive effect.
Ice Lance now replaces Fire Blast and is only available to Frost Mages.
Mage Armor is now available only to Arcane Mages and is now a passive effect.
;Mana Gem has been removed.
Molten Armor is now available only to Fire Mages and is now a passive effect.
Shatter is now available only to Frost Mages.
奥法的奥术弹幕取代火焰冲击。
奥法的奥术冲击取代霜火之箭。
暴风雪仅冰法可用。
火法的燃烧取代深度冻结。
火法的龙息术取代冰锥术。
唤醒仅奥法可用。
烈焰风暴仅火法可用。
火法的纵火被移除。
霜甲术仅冰法拥有且为被动效果。
冰法的冰枪术取代火焰冲击且仅冰法可用。
法师护甲仅奥法拥有且为被动效果。
法力宝石被移除。
熔岩护甲仅火法可用且为被动效果。
碎冰仅冰法可用。

控制递减
Dragon’s Breath’s Disoriented effect now shares Diminishing Returns with all other Mesmerize effects.
Ice Ward’s Frozen effect now shares Diminishing Returns with all other Root effects.
Improved Counterspell has been removed.
Presence of Mind can no longer turn Polymorph into an instant-cast spell.
龙息术的迷惑效果现在与其他催眠效果共享递减。
冰霜结界的冰冻效果现在与其他定身效果共享递减。
强化法术反制被移除。
气定神闲不再可令变形术瞬发。

职业修改
The Mage class has good specialization distinction when it comes to their single-target rotations, but utility and area-of-effect spells were heavily shared between specializations. Commonly, these spells were redundant as well. We made many of their spells specialization-specific (as described in Ability Pruning above). And probably most significant, we made changes to several existing Talents.
 
Presence of Mind was extremely strong for instant CC, which we wanted to curtail. Rather than completely remove Presence of Mind or make it not affect CC abilities, we made it a base Arcane spell, where we don't expect that it will be a problem, since Arcane has less CC than the other Mage specs already. In its place, we've added a new talent, Evanesce.
Presence of Mind is no longer a Talent, and is instead learned by Arcane Mages.
Evanesce is a new Talent available at level 15.
Evanesce: Fade into the nether, avoiding all attacks against you for 3 seconds. This spell may be cast while a cast-time spell is in progress and is not on the global cooldown. Replaces Ice Block. 45-second cooldown.
Going along with our goals to reduce cooldown stacking across all of the classes, we decided to remove Alter Time's DPS contribution. Alter Time has a number of clever movement and utility uses, but in practice it was mostly being used for additional uptime of offensive cooldowns. Mages also had many redundant forms of survival utility, so we moved a utility-only version of Alter Time into the Talent tree, replacing Temporal Shield.
Temporal Shield has been removed.
Alter Time is now a level-30 Talent, replacing Temporal Shield.
Alter Time now lasts for 15 seconds (up from 6 seconds), has a 90 second cooldown (down from 3 minutes), and no longer affects the casting Mage’s mana, buffs, or debuffs.
A few of the abilities reset by Cold Snap were made spec-specific, or could be overridden with Talents, so we expanded what it can affect to compensate.
Cold Snap now also resets the cooldown of Presence of Mind, Dragon's Breath, and Evanesce.
The Mage Bomb level-75 Talent row, the Bomb row, was also problematic. We chose to add the Bombs to all Mages' rotations in order to spice them up a bit, to provide rotational variety. That succeeded, and we're overall happy with how they interact with your rotation in a single-target situation, but they also came with the prospect of multi-dotting (applying your damage-over-time spell to many enemies, individually), which we don't feel is an appropriate fit for Mages. Additionally, in order to make all 3 Bombs useful to all specializations, we had to lose some of their spec-specific perks. And, even more importantly, many Mages did not like DoT gameplay at all.
 
In order to solve all of these problems, we decided to merge the 3 current Bomb Talents into one that changes based on spec. That allows us to reintroduce spec-specific perks to each Bomb, and makes room for some non-DoT alternatives.
Nether Tempest, Living Bomb, and Frost Bomb are now available to their corresponding specialization only, and share the left Talent slot.
Nether Tempest can now only be on 1 target at a time (down from unlimited), but its secondary damage now hits all targets in range (up from only 1), and deals 100% of the primary damage (up from 50%).
Living Bomb can once again be applied to multiple targets, can be spread by Inferno Blast, and has a normal 1.5 second cooldown. More of its damage has been moved into its explosion.
Frost Bomb has been redesigned. It now lasts 12 seconds, has no cooldown, and explodes every time the target is critically hit by the Mage's Ice Lance. The damage per explosion has been reduced by 75% to compensate.
Unstable Magic is a new Talent available at level 75, in the middle Talent slot.
Unstable Magic: Arcane Blast, Fireball, and Frostbolt have a 25% chance to explode on impact, dealing an additional 50% damage to the target, and all other enemies within 8 yards.
The right level-75 Talent slot is now filled by a new Talent that varies by specialization.
Supernova: Cause a pulse of Arcane energy around the target enemy or ally, dealing Arcane damage to all enemies within 8 yards, and knocking them up. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. 25-second cooldown. Instant cast.
Blast Wave: Cause an explosion of fiery force around the target enemy or ally, dealing Fire damage to all enemies within 8 yards, and dazing them, reducing their movement speed by 70% for 4 seconds. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. 25-second cooldown. Instant cast.
Ice Nova: Cause a whirl of icy wind around the target enemy or ally, dealing Frost damage to all enemies within 8 yards, and freezing them for 4 sec. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. 20-second cooldown. Instant cast.
One of the most problematic Talent rows in the game has been the Mage level-90 row. The primary theme of the row was mana, which only Arcane Mages actually cared about. Bonus damage was added in, making it functional for all Mages, but muddled in its goals. Additionally, some of them just weren't fun to play with. We've revised the row to be purely about damage, and made them have less maintenance cost. Arcane Mages will have enough mana regeneration without these Talents to perform well.
Invocation has been removed.
Mirror Image is now a level-90 Talent, replacing Invocation.
Mirror Images now inherit 50% of the Mage’s Spell Power (up from 5%).
Rune of Power no longer replaces Evocation, no longer increases mana regeneration, and now lasts 3 minutes (up from 1 minute).
Incanter's Ward has been removed.
Incanter's Flow is a new level-90 Talent, replacing Incanter's Ward.
Incanter's Flow: Magical energy flows through you, increasing all spell damage done by 5% per stack. While in combat, the magical energy builds up to 5 stacks over 5 seconds and then diminishes down to 1 stack over 5 seconds. This cycle repeats every 10 seconds.
Frost Mages enjoyed newfound PvE viability in Mists of Pandaria, and we intend to continue that into the future. However, we do want to clean up some rough spots, especially around their valuing of secondary stats, and the amount of instant-cast spells in their rotation. The Frost Armor and Shatter changes increase the amount of Haste/Critical chance that they can acquire on gear before they start hitting soft caps. The Shatter change also lowers the value of Critical Strike for a bit. The changes to the level-75 Talent row meant that having a Bomb spell is no longer guaranteed, so we changed the way that Brain Freeze is triggered. We also changed Brain Freeze's effect, in order to give Frost mages another cast-time spell in their rotation.
Frost Armor now grants 15% chance to Multistrike instead of 7% Haste.
Glyph of Icy Veins now causes Icy Veins to provide 75% chance to Multistrike, instead of 20% Haste.
Shatter now multiplies Critical Strike chance by 1.5 (down from 2).
The Brain Freeze effect no longer makes Frostfire Bolt instant, but it can now stack to 2. It also no longer triggers from the Bomb Talents, and instead has a 10% chance to trigger from Frostbolt casts. Each Multistrike of Frostbolt increases that cast's chance by an additional 45%. (Total of 100% on double-Multistrikes).
In order to make room for more Haste effects to apply to Arcane Blast, we raised its cast time and damage slightly. We also made Arcane Charges last longer, to aid in questing and encounters.
Arcane Blast's cast time has been increased to 2.25 seconds (up from 2 seconds), and its damage has been increased by 12.5% to compensate.
Arcane Charges now last 15 seconds (up from 10 seconds).

三系法师单目标循环中区分度较高,但AOE时使用的法术大量共享。通常这是多余的。我们将大量法术放入专精中(入前文技能修改中所述),更重要的是修改了几个现有的天赋。
 
影响控制法术的前提下这将成为一个奥法基础技能。因为奥法本身控制技能就不多,我们认为这将不会成为问题。在它原有的天赋位置上我们增加了一个新天赋“消失”(暂译,Evanesce)。
气定神闲不再是一个天赋,而是一个奥法可学习的基础技能。
消失是一个新的15级天赋。
消失:潜入虚空,3秒内避免所有对你的攻击。该法术可在施放其他读条法术的时候施放而且没有公共冷却时间。取代寒冰屏障,45秒冷却时间。
我们不希望所有职业CD大招同时开启爆发,因此我们决定移除操控时间对DPS的加成。操控时间有许多巧妙运用,但实际上它主要用于进攻时延长爆发时间。与此同时法师也拥有了过多的保命技能,所以我们将一个不具有DPS效益的版本的操控时间加入天赋树,取代时光护盾。
时光护盾被移除。
操控时间现在是30级天赋,取代时光护盾。
操控时间现在持续15秒(从6秒上调),具有90秒冷却时间(从3分钟下调),且不再影响法师的法力值、增益效果和减益效果。
急速冷却可重置的技能在不同专精和天赋下表现不同,我们希望这可以对其补偿并加强。
急速冷却现在同样重置气定神闲、龙息术和消失的冷却时间。
现在75级天赋这排炸弹同样有问题。我们选择将炸弹加入所有法师循环中是为了让这些专精循环更加多彩。这是成功的,在单目标中我们对其大体满意,但在多目标dot的情况下展现出的潜力让我们认为这不适合法师。此外,为了让三系炸弹对所有专精都有作用,我们失去了一部分天赋间的特异性。而且更重要的是,许多法师压根不喜欢dot。
 
为了解决这些问题,我们决定将三个炸弹天赋打包整合为一。这让我们可以重新设计炸弹间的区别而且给其他非dot天赋腾出位置。
虚空风暴、活动炸弹和冰霜炸弹现在对应相应专精,位于75级天赋左侧。
虚空风暴现在仅能对单目标生效(从无限下调),但现在可对范围内所有额外目标造成溅射伤害(从1个目标上调),对副目标造成相当于原始伤害100%的伤害(从50%上调)。
活动炸弹再次可对无限目标使用,可通过炼狱冲击传染,且具有1.5秒公共冷却时间。单次炸弹更多伤害从dot部分移到爆炸部分。
冰霜炸弹重新设计。现在持续12秒,无冷却时间,每当该目标被法师的冰枪术暴时爆炸。单次爆炸伤害相比现在降低了75%。
不稳定的魔法现在是一个新的75级天赋,位于中间。
不稳定的魔法:奥术冲击、火球术和寒冰箭有25%概率发生爆炸,对目标及8码内所有敌人造成额外50%伤害。
右侧的75级天赋在不同专精下将会是不同的天赋。
超新星:在敌人或盟友附近施放一股奥术脉冲,对8码内所有敌人造成奥术伤害并使其眩晕,移动速度降低70%,持续4秒。如果主目标为敌人,则该目标承受额外100%伤害。取代冰霜新星。25秒冷却时间。瞬发。
冲击波:在敌人或盟友附近施放一个火焰爆炸,对8码内所有敌人造成火焰伤害,并使其眩晕,移动速度降低70%,持续4秒。如果主目标为敌人,则该目标承受额外100%伤害。取代冰霜新星。25秒冷却时间。瞬发。
冰冻新星:在敌人或盟友附近施放一个冰冷漩涡,对8码内所有敌人造成冰霜伤害,并使其眩晕,移动速度降低70%,持续4秒。如果主目标为敌人,则该目标承受额外100%伤害。取代冰霜新星。25秒冷却时间。瞬发。
现在最严重的问题之一是90级天赋。90级天赋的主题是法力值,但只有奥法会真正关心这点。增加了额外伤害,这让这些天赋对所有法师都有意义,但是却让目标混乱了。此外,有些人觉得这不好玩。我们修改了伤害有关的部分,并让维持效果的代价降低。奥法有了足够的法力值,在没有这行天赋的时候也能打得不错了。
祈愿被移除。
镜像现在是一个90级天赋,取代镜像。
镜像现在继承法师法术强度的50%(从5%上调)。
能量符文不再取代唤醒,不再提供额外法力值回复,现在持续3分钟(从1分钟上调)。
咒术护盾被移除。
咒术之流现在是一个新的90级天赋,取代咒术护盾。
咒术之流:魔法能量流过你的身体,每层提高5%所有伤害。在战斗中,每秒魔法能量将增加1层,5层后每秒降低1层。以10秒一个周期周期往复。
冰法享受于MOP中新发掘出的PVE能力,我们打算在将来继续发展。在此基础上我们想要去糟取精,尤其是他们副属性的价值和循环中的瞬发法术问题。霜甲术和碎冰的修改提高了急速暴击双阈值。碎冰的修改同样略微降低了暴击的价值。75级天赋的修改意味着炸弹不再必须,因此我们修改了冰冷智慧的触发机制。我们同样修改了冰冷智慧的效果,这是为了给予冰法循环另一个读条法术。
霜甲术现在获得15%多重打击概率,取代7%急速。
冰冷血脉雕文现在让冰冷血脉提供75%多重打击概率,取代20%急速。
碎冰现在提供的暴击系数为1.5(从2下调)。
冰冷智慧效果不再让霜火之箭瞬发,但现在可累计2层。现在这个效果同样不再和炸弹天赋挂钩,施放寒冰箭的时候有10%概率触发。每一次寒冰箭的多重打击将有45%额外概率触发冰冷智慧,打出寒冰箭后多重打击双触发则100%触发冰冷智慧(针对这点在翻译结束后我会解释)。
为了让更多的急速能对奥术冲击产生作用,我们略微上调了奥术冲击的施法时间和伤害。我们同样让奥术充能的持续时间增加以应对移动战。
奥术冲击现在有2.25秒施法时间(从2秒上调),其伤害增加了12.5%。
奥术充能现在持续15秒(从10秒上调)。

技能强化
Arcane
Improved Arcane Barrage - Increases the damage dealt to secondary targets of Arcane Barrage from 50% to 100%.
Enhanced Arcane Blast - Each stack of Arcane Charge now reduces the cast time of Arcane Blast by 5%.
Enhanced Arcane Missiles - Increases the maximum stacks of Arcane Missiles by 1.
Improved Arcane Power - Arcane Power now reduces the cost of your spells by 10% instead of increasing the cost by 10%.
Improved Blink - Your movement speed is increased by 60% for 2 sec after using Blink.
Improved Evocation - Reduces the cooldown of Evocation by 30 sec.
Improved Arcane Blast - Increases the damage of Arcane Blast by 20%.
Improved Arcane Missiles - Increases the damage of Arcane Missiles by 20%.
Improved Arcane Explosion - Increases the damage of Arcane Explosion by 20%.
Fire
Improved Flamestrike - Flamestrike no longer has a cooldown.
Enhanced Inferno Blast - Reduces the cooldown of Inferno Blast by 1 sec.
Improved Pyroblast - Increases the critical strike chance of Pyroblast by 15%.
Improved Inferno Blast - Inferno Blast now spreads the damage over time effects of Pyroblast, Ignite, and Combustion to 2 additional targets.
Improved Combustion - Increases the duration of Combustion by 20%.
Improved Scorch - After casting Scorch, your movement speed is increased by 30% for 3 sec.
Improved Fireball and Frostfire Bolt - Increases the damage of Fireball and Frostfire Bolt by 20%.
Improved Dragon's Breath - Increases damage of Dragon's Breath by 50%.
Enhanced Fireball - When your Fireball fails to critically strike a target, you gain a 5% increased chance for Fireball to be a critical strike for 15 sec. This effect ends when Fireball successfully critically strikes a target.
Frost
Enhanced Frostbolt - Frostbolt's cast time is reduced by 0.5 sec. This effect is disabled for 15 sec after you benefit from it.
Enhanced Ice Lance - Fingers of Frost can stack 1 additional time.
Improved Frost Nova - After casting Frost Nova, you will instantly teleport 10 yards behind you.
Improved Icy Veins - Increases the amount of Haste gained from Icy Veins by 10.
Improved Frostbolt - Increases the damage of Frostbolt by 20%.
Improved Ice Lance - Increases the damage of Ice Lance by 20%.
Improved Blizzard - Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 1 sec.
Improved Water Elemental - Your summoned Water Elemental now also knows the Water Jet spell. Water Jet - Channels a jet of icy water at the target, dealing XXXX Frost damage to the target over 4 sec. The Mage's Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost.
•Improved Frostfire Bolt - Increases the damage of Frostfire Bolt by 20%.
奥术
强化奥术弹幕:对副目标造成的伤害从50%提高到100%。
强化奥术冲击:每层奥术充能减少奥术冲击5%施法时间。
强化奥术飞弹:最大堆叠层数增加1层。
强化奥术强化:奥术强化现在降低法力值消耗10%,取代增加法力值消耗10%。
强化闪现:使用闪现后你的移动速度增加60%,持续2秒。
强化唤醒:唤醒冷却时间降低30秒。
强化奥术冲击:奥术冲击的伤害增加20%。
强化奥术飞弹:奥术飞弹的伤害增加20%。
强化魔爆术:魔爆术的伤害增加20%。
火焰
强化烈焰风暴:烈焰风暴不再具有冷却时间。
强化炼狱冲击:炼狱冲击的冷却时间降低1秒。
强化炎爆术:炎爆术的暴击率增加15%。
强化炼狱冲击:炼狱冲击现在将炎爆术、点燃和燃烧的dot传染给额外两个目标。
强化燃烧:燃烧的持续时间增加20%。
强化灼烧:施放灼烧之后,你的移动速度增加30%,持续3秒。
强化火球术和霜火之箭:你的火球术或霜火之箭的伤害增加20%。
强化龙息术:龙息术的伤害增加50%。
强化火球术:当你的火球术未能造成暴击时,你的火球术获得5%额外暴击率,持续15秒。这个效果在火球术暴击后取消。
冰霜
强化寒冰箭:寒冰箭的施法时间降低0.5秒,这个效果有15秒内置冷却时间。
强化冰枪术:寒冰指最大堆叠层数增加1层。
强化冰霜新星:施放冰霜新星后你会瞬移到身后10码的位置。
强化冰冷血脉:从冰冷血脉中获得的急速加成提高至30%。
强化霜火之箭:霜火之箭的伤害增加20%。
强化冰枪术:冰枪术的伤害增加20%。
强化暴风雪:每当暴风雪造成伤害时,寒冰宝珠的冷却时间减少1秒。
强化水元素:你召唤的水元素现在拥有水流喷射技能。水流喷射:向目标喷射冰冷水流,造成冰霜伤害,持续4秒。法师的寒冰箭每击中该目标一次将获得一层寒冰指。
强化霜火之箭:霜火之箭的伤害增加20%。
 
兼顾效率,部分非关键地方并非逐字逐句翻译。(仅供参考)。 


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