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猎人福利:tellmewhen的两系豪华字符串
2014-05-14 22:24:25 作者:kelezhu19870215 来源: 浏览次数:0
摘要:小猎人一枚,最近研究了很多TellMeWhen插件使用方面的相关知识,在参考了很多大神的设定之后,自己动手做了两个猎人的字符串,一个是兽王天赋的,另一个是生存天赋的。
 小猎人一枚,最近研究了很多TellMeWhen插件使用方面的相关知识,在参考了很多大神的设定之后,自己动手做了两个猎人的字符串,一个是兽王天赋的,另一个是生存天赋的。做完之后自己也在实战中多番实验并加以改进。不敢藏私,拿出来跟大家分享。也可能还有很多不完善的地方,希望大家指出,我会加以修正。 不多说了,先看看效果图再说,先上兽王天赋的效果图:
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兽王天赋基本监控了常用输出循环里的所有技能,基本技能cd好了都会高亮提醒,并将飞刃和凶猛野兽整合在了一起,哪个cd到了就用哪个,提醒的非常明显。并且经过集中值的判定,告诉我们是该打奥术射击呢还是眼镜蛇射击,很方便。另外注意第二幅图里面还监视了野兽顺劈斩哦,用兽王AOE的时候很清晰的告诉我们4S时间到了,该打多重了,哈哈。
兽王天赋字符串如下:
^1^T^SPoint^T ^Sy^F-7726509575307478 ^f-47^Sx ^F5827091888638312^f-45 ^t^SScale^F5592694224396904 ^f-52^SRows ^N6^SOnlyInCombat ^B^SColumns ^N5^STree2 ^b^SGUID ^STMW:group:1J42QF60y_NW^SIcons ^T^N1^T ^SBuffOrDebuff^SHARMFUL ^SConditionAlpha^N0.87 ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S毒蛇钉刺 ^SShowTimerText^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N5 ^SCndtJustPassed^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SInfinite^B ^SOperator^S<= ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N4 ^SCndtJustPassed^B ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S> ^t^N3^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N4 ^SCndtJustPassed^B ^SAnimation^SICONALPHAFLASH ^SEvent^SOnDuration ^SInfinite^B ^SOperator^S<= ^SPeriod^N0.5 ^t^Sn^N3 ^t^SShowTimer^B ^SEnabled^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JCTrDXfbj3T ^N2^STMW:icon:1JCTrDXaGxyz ^t^SEnabled^B ^t^N3^T ^SConditionAlpha^N1 ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JCU9HKZwaJ4 ^N2^STMW:icon:1JDaowe6rYiK ^t^SEnabled^B ^t^N4^T ^SUnit^Spet ^SType^Sbuff ^SShowTimerText^B ^SName^S野兽顺劈斩 ^SShowTimer^B ^SEnabled^B ^SOnlyMine^B ^t^N5^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JCVU53BqUZI ^N2^STMW:icon:1JCVU53HcJs0 ^t^SEnabled^B ^t^N6^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JCUrSBg8Ylx ^N2^STMW:icon:1JCUrSBl9tTH ^t^SEnabled^B ^t^N7^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JDavo4hIBBe ^N2^STMW:icon:1JDavo4qscPM ^t^SEnabled^B ^t^N8^T ^SType^Scooldown ^SShowTimerText^B ^SName^S群兽奔腾 ^SUnAlpha^N0.85 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^t^Sn^N2 ^t^SShowWhen^N3 ^SShowTimer^B ^SEnabled^B ^SRangeCheck^B ^t^N9^T ^SType^Scooldown ^SShowTimerText^B ^SName^S杀戮射击 ^SUnAlpha^N0.9 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S<= ^SLevel^N20 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S> ^SLevel^N20 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SShowWhen^N3 ^SCustomTex^S53351 ^SShowTimer^B ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S<= ^SLevel^N22 ^t^Sn^N1 ^t^SEnabled^B ^t^N10^T ^SOnlyMine^B ^SType^Sbuff ^SName^S兔妖之啮 ^SShowTimerText^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SDuration^N5 ^SValue^N5 ^SCndtJustPassed^B ^SPeriod^N0.5 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnDuration ^SOperator^S<= ^t^Sn^N1 ^t^SShowTimer^B ^SEnabled^B ^t^N11^T ^SType^Scooldown ^SShowTimerText^B ^SName^S杀戮命令 ^SRangeCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SThickness^N2.9 ^SDuration^N2 ^SAnimation^SICONBORDER ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S杀戮命令 ^SLevel^N2 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SInfinite^B ^t^N3^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^t^Sn^N3 ^t^SShowWhen^N3 ^SShowTimer^B ^SManaCheck^B ^SEnabled^B ^t^N12^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JCVLkf6oV0i ^N2^STMW:icon:1JCU9HKKLdq9 ^t^SEnabled^B ^t^N13^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N75 ^t^Sn^N1 ^t^SName^S奥术射击 ^SUnAlpha^N0.85 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N85 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N45 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SShowWhen^N3 ^SCustomTex^S3044 ^SGUID^STMW:icon:1JCU9HKKLdq9 ^SFakeHidden^B ^SEnabled^B ^SRangeCheck^B ^t^N14^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S< ^SLevel^N75 ^t^Sn^N1 ^t^SName^S眼镜蛇射击 ^SUnAlpha^N0.85 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N40 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N70 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SShowWhen^N3 ^SCustomTex^S77767 ^SGUID^STMW:icon:1JCVLkf6oV0i ^SFakeHidden^B ^SEnabled^B ^SRangeCheck^B ^t^N15^T ^SType^Sbuff ^SName^S狂乱 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SInfinite^B ^SOperator^S== ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N4 ^SAnimation^SICONCLEAR ^SEvent^SOnStack ^SOperator^S<= ^t^Sn^N2 ^t^SGUID^STMW:icon:1JDaowe6rYiK ^SShowTimer^B ^SFakeHidden^B ^SEnabled^B ^t^N16^T ^SType^Sbuff ^SName^S集中火力 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SDuration^N3.5 ^SValue^N3.5 ^SCndtJustPassed^B ^SAnimation^SICONALPHAFLASH ^SEvent^SOnDuration ^t^Sn^N1 ^t^SShowTimer^B ^SEnabled^B ^SGUID^STMW:icon:1JCU9HKZwaJ4 ^SFakeHidden^B ^SShowTimerText^B ^t^N17^T ^SType^Scooldown ^SName^S狂野怒火 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^t^N3^T ^SType^SAnimations ^SDuration^N5 ^SPeriod^N0.5 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S狂野怒火 ^SLevel^N5 ^t^Sn^N1 ^t^t^Sn^N3 ^t^SShowWhen^N3 ^SShowTimer^B ^SEnabled^B ^SGUID^STMW:icon:1JCTrDXaGxyz ^SFakeHidden^B ^SUnAlpha^N0.75 ^t^N18^T ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S野兽之心 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N3.5 ^SCndtJustPassed^B ^SEvent^SOnDuration ^t^Sn^N1 ^t^SShowTimer^B ^SEnabled^B ^SGUID^STMW:icon:1JCTrDXfbj3T ^SFakeHidden^B ^t^N19^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JCUv1lvzpjA ^N2^STMW:icon:1JCUwhJim12J ^t^SConditions^T ^N1^T ^SType^SSPELLCDCOMP ^SName2^S凶暴野兽 ^SOperator^S<= ^SName^S飞刃 ^t^Sn^N1 ^t^SEnabled^B ^SGUID^STMW:icon:1JCUrSBg8Ylx ^SFakeHidden^B ^t^N20^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JCUwhJim12J ^N2^STMW:icon:1JCUv1lvzpjA ^t^SConditions^T ^N1^T ^SType^SSPELLCDCOMP ^SName2^S凶暴野兽 ^SOperator^S> ^SName^S飞刃 ^t^Sn^N1 ^t^SEnabled^B ^SGUID^STMW:icon:1JCUrSBl9tTH ^SFakeHidden^B ^t^N21^T ^SType^Sbuff ^SName^S误导 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SThickness^N2.5 ^SDuration^N3 ^SValue^N3 ^SCndtJustPassed^B ^SAnimation^SICONBORDER ^SEvent^SOnDuration ^SOperator^S<= ^t^Sn^N1 ^t^SShowTimer^B ^SEnabled^B ^SGUID^STMW:icon:1JCVU53BqUZI ^SFakeHidden^B ^SShowTimerText^B ^t^N22^T ^SType^Sbuff ^SName^S误导 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SDuration^N5 ^SValue^N5 ^SCndtJustPassed^B ^SPeriod^N0.5 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnDuration ^SOperator^S<= ^t^Sn^N1 ^t^SShowTimer^B ^SEnabled^B ^SGUID^STMW:icon:1JCVU53HcJs0 ^SFakeHidden^B ^SShowTimerText^B ^t^N24^T ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SName^S飞刃 ^SUnAlpha^N0.85 ^SRangeCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^t^Sn^N2 ^t^SShowWhen^N3 ^SShowTimer^B ^SGUID^STMW:icon:1JCUv1lvzpjA ^SFakeHidden^B ^SEnabled^B ^t^N25^T ^SType^Scooldown ^SName^S凶暴野兽 ^SShowTimerText^B ^SUnAlpha^N0.85 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^t^Sn^N2 ^t^SShowWhen^N3 ^SShowTimer^B ^SGUID^STMW:icon:1JCUwhJim12J ^SFakeHidden^B ^SEnabled^B ^SRangeCheck^B ^t^N29^T ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S急速射击 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SDuration^N4.5 ^SPeriod^N0.5 ^SValue^N4.5 ^SCndtJustPassed^B ^SAnimation^SICONALPHAFLASH ^SEvent^SOnDuration ^t^N2^T ^Sr_anim^F5792865403049109 ^f-54^SType ^SAnimations^SThickness ^N3^Sg_anim ^N1^SDuration ^N15^SSize_anim ^N1^Sb_anim ^F7629627604015898^f-55 ^SAnimation^SICONBORDER ^SEvent^SOnStart ^t^Sn^N2 ^t^SShowTimer^B ^SEnabled^B ^SGUID^STMW:icon:1JDavo4hIBBe ^SFakeHidden^B ^t^N30^T ^SType^Scooldown ^SShowTimerText^B ^SName^S急速射击 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^t^Sn^N2 ^t^SShowWhen^N3 ^SShowTimer^B ^SEnabled^B ^SGUID^STMW:icon:1JDavo4qscPM ^SFakeHidden^B ^SUnAlpha^N0.85 ^t^t^STree3^b ^t^N70021^S~`~" ^Sgroup^N1 ^^
 


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