最近研究TMW插件 放弃了用了好几年的POWA POWA 是该说再见了 研究了1个星期的成果 不多讲了 直接来图吧! 射击TMW设置图效果图如下

下图:最中间整合图标 提示 射击 兽王 的主要技能提示输出 射击顺发瞄准 奥术射击带 狩猎刺激层数 优先级斩杀 奇美拉 瞬发瞄准 杀戮命令 狂乱到5层后提示
下图:中间2个整合图标 左边牺牲咆哮 自己血量70%提示 使用 并提示 BUFF时间 右边自身血量 50%提示威慑 并提示 BUFF时间
下图:最上面的整合图标 是BB的控制技能 或者狼 灵魂兽 各种BUFF的提示
上图:要显示BB的控制技能必须在设置里面设置下 具体设置如下 输入/TMW打开插件设置面板得到下图

找到BB技能你需要设置的图标 右键点击 得到下图

点击条件得到下图
在第一栏哪里输入你自己BB的名字 必须全部一样一字不差
下图 射击设置好后的效果图
在来个兽王的
最后放上字符串:
^1^T^STextLayouts^T ^Sicon1^T ^N1^T ^t^N2^T ^t^t^S1JSEoBjy7nj6^T ^N1^T ^SConstrainWidth^b ^SAnchors^T ^N1^T ^Sy^N2 ^t^t^SStringName^S数字 ^SOutline^SOUTLINE ^SSize^N24 ^t^SGUID^S1JSEoBjy7nj6 ^SName^S居中数字~`2 ^t^t^SNumGroups^N13 ^SGroups^T ^N1^T ^SPoint^T ^Sy^F5345104201853828 ^f-47^Sx ^F-4599897237526098^f-44 ^t^SScale^N1 ^SRows^N4 ^SLocked^B ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sbuff ^SName^S陷阱发射器 ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SName^S夺命黑鸦 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^t^SName^S陷阱发射机 ^t^N2^T ^SPoint^T ^Sy^F5226203418338914 ^f-47^Sx ^F-4572871985713291^f-44 ^t^SScale^N1 ^SRows^N2 ^SLocked^B ^SEnabled^B ^SColumns^N2 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S假死 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^N2^T ^SType^Scooldown ^SName^S逃脱 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^N3^T ^SType^Scooldown ^SName^S主人的召唤 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^N4^T ^SType^Scooldown ^SName^S牺牲咆哮 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^t^SName^S假死逃脱 ^t^N3^T ^SPoint^T ^Sy^F4909372969050511 ^f-47^Sx ^F-4830234024137013^f-44 ^t^SScale^N1 ^SLocked^B ^SEnabled^B ^SColumns^N7 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S急速射击 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^N2^T ^SType^Scooldown ^SName^S群兽奔腾 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^N3^T ^SType^Scooldown ^SName^S强风射击;~`飞刃;~`弹幕射击 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^N6^T ^SType^Scooldown ^SName^S伪装 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^N7^T ^SType^Scooldown ^SName^S狂野怒火 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^t^SName^S爆发 ^t^N4^T ^SPoint^T ^Sy^F4909400728215692 ^f-47^Sx ^F4652070344980333^f-44 ^t^SScale^N1 ^SLocked^B ^SEnabled^B ^SColumns^N6 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S凶暴野兽 ^SShowTimerText^B ^SCustomTex^S120679 ^SShowTimer^B ^SEnabled^B ^t^N2^T ^SType^Scooldown ^SName^S威慑 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^N5^T ^SType^Scooldown ^SName^S翼龙钉刺;~`束缚射击;~`胁迫 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^N6^T ^SType^Scooldown ^SName^S黑箭 ^SShowTimerText^B ^SEnabled^B ^SShowTimer^B ^t^t^SName^S威慑 ^t^N5^T ^SPoint^T ^Sy^F5740517553083608 ^f-43^Sx ^F5155409180374150^f-42 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F4532284920873513 ^f-52^SRows ^N2^SLocked ^B^SEnabled ^B^SColumns ^N2^SIcons ^T^N1^T ^SType^Scooldown ^SName^S驱散射击 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^N2^T ^SType^Scooldown ^SName^S沉默射击;~`反制射击 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^N3^T ^SType^Scooldown ^SName^S冰冻陷阱 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^N4^T ^SType^Scooldown ^SName^S爆炸陷阱 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^t^SName^S陷阱 ^t^N6^T ^SPoint^T ^Sy^F5214861607849871 ^f-47^Sx ^F4632261502108513^f-44 ^t^SScale^N1 ^SRows^N4 ^SEnabled^B ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group12_Icon1 ^N2^STellMeWhen_Group12_Icon2 ^N3^STellMeWhen_Group12_Icon3 ^N4^STellMeWhen_Group12_Icon15 ^N5^STellMeWhen_Group12_Icon16 ^N6^STellMeWhen_Group12_Icon29 ^N7^STellMeWhen_Group12_Icon30 ^N8^STellMeWhen_Group12_Icon43 ^N9^STellMeWhen_Group12_Icon44 ^t^SEnabled^B ^t^N4^T ^SType^Scooldown ^SName^S热情 ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^t^SSortPriorities^T ^N2^T ^SMethod^Sstacks ^SOrder^N-1 ^t^N3^T ^SMethod^Sduration ^SOrder^N1 ^t^t^SName^SBB控制 ^t^N7^T ^SPoint^T ^Sy^F6763134613401008 ^f-46^Sx ^F5701706888480103^f-50 ^t^SScale^N1.3 ^SLocked^B ^SEnabled^B ^SColumns^N7 ^SIcons^T ^N1^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SHideIfNoUnits^B ^SShowTimerText^B ^SName^S82654 ^SUnit^Starget ^SEnabled^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group12_Icon46 ^N2^STellMeWhen_Group12_Icon45 ^t^SEnabled^B ^t^N4^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group12_Icon6 ^N2^STellMeWhen_Group12_Icon7 ^N3^STellMeWhen_Group12_Icon20 ^N4^STellMeWhen_Group12_Icon21 ^N5^STellMeWhen_Group12_Icon35 ^N6^STellMeWhen_Group12_Icon34 ^t^SEnabled^B ^t^N6^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S3674 ^SShowTimerText^B ^SOnlyMine^B ^SUnit^Starget ^SShowTimer^B ^SEnabled^B ^t^N7^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group12_Icon4 ^N2^STellMeWhen_Group12_Icon18 ^t^SEnabled^B ^t^t^SName^S奇美拉射击 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N8 ^SSpacingY^N-4 ^t^t^t^N8^T ^SPoint^T ^Sy^F5740857366769063 ^f-45^Sx ^F7601546903736454^f-50 ^t^SScale^N1 ^SLocked^B ^SEnabled^B ^SColumns^N1 ^SIcons^T ^N1^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B ^SName^S毒蛇钉刺 ^SOnlyMine^B ^SUnit^Starget ^SEnabled^B ^t^t^SName^S毒蛇钉刺 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N5 ^t^t^t^N9^T ^SPoint^T ^Sy^F5919409836572564 ^f-45^Sx ^F-4572887407471726^f-45 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^N1.5 ^SRows^N3 ^SLocked^B ^SEnabled^B ^SColumns^N2 ^SIcons^T ^N1^T ^SType^Sbuff ^SName^S34477 ^SShowTimerText^B ^SCustomTex^S34477 ^SHideIfNoUnits^B ^SEnabled^B ^SShowTimer^B ^t^N2^T ^SType^Sbuff ^SName^S126690;~`96228 ^SShowTimerText^B ^SEnabled^B ^SShowTimer^B ^t^N3^T ^SType^Sbuff ^SName^S136 ^SShowTimerText^B ^SOnlyMine^B ^SUnit^Spet ^SShowTimer^B ^SEnabled^B ^t^N4^T ^SType^Sbuff ^SName^S126707 ^SShowTimerText^B ^SEnabled^B ^SShowTimer^B ^t^N6^T ^SType^Sbuff ^SName^S125489 ^SShowTimerText^B ^SEnabled^B ^SShowTimer^B ^t^t^SName^S饰品 ^t^N10^T ^SPoint^T ^Sy^F-5723588678720308 ^f-45^Sx ^F7798913393219517^f-53 ^t^SScale^N1.3 ^SRows^N2 ^SLocked^B ^SEnabled^B ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sbuff ^SName^S狩猎刺激 ^SHideIfNoUnits^B ^SCustomTex^S狩猎刺激 ^SEnabled^B ^t^N2^T ^SType^Sbuff ^SName^S稳固集中 ^SShowTimerText^B ^SCustomTex^S稳固集中 ^SShowTimer^B ^SEnabled^B ^t^t^SName^S杀戮射击 ^SSettingsPerView^T ^Sicon^T ^SSpacingY^N17 ^t^t^t^N11^T ^SPoint^T ^Sy^F-6281955572554829 ^f-46^Sx ^F-6755068498463257^f-53 ^t^SScale^N1.5 ^SLocked^B ^SEnabled^B ^SColumns^N2 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group12_Icon11 ^N2^STellMeWhen_Group12_Icon12 ^t^SEnabled^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group12_Icon13 ^N2^STellMeWhen_Group12_Icon14 ^t^SEnabled^B ^t^t^SName^S保命 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N20 ^t^t^t^N12^T ^SPoint^T ^Sy^F4658766725309030 ^f-44^Sx ^F5469380546374694^f-42 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F4794128202752760 ^f-52^SRows ^N4^SLocked ^B^SEnabled ^B^SColumns ^N14^SIcons ^T^N1^T ^SType^Scooldown ^SShowTimerText^B ^SName^S126246 ^SShowWhen^N3 ^SCustomTex^S126246 ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SNAME ^SUnit^Spet ^SName^S仙鹤 ^t^N2^T ^SType^SREACT ^SUnit^Spet ^SLevel^N2 ^t^N3^T ^SType^SCLASS ^SLevel^N3 ^t^Sn^N3 ^t^t^N2^T ^SType^Scooldown ^SName^S90337 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SNAME ^SUnit^Spet ^SName^S猴子 ^t^N2^T ^SType^SREACT ^SUnit^Spet ^SLevel^N2 ^t^N3^T ^SType^SCLASS ^SLevel^N3 ^t^Sn^N3 ^t^SShowWhen^N3 ^SEnabled^B ^SFakeHidden^B ^t^N3^T ^SType^Sbuff ^SName^S90309 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SNAME ^SUnit^Spet ^SName^S魔暴龙 ^t^N2^T ^SType^SREACT ^SUnit^Spet ^SLevel^N2 ^t^N3^T ^SType^SCLASS ^SLevel^N3 ^t^Sn^N3 ^t^SEnabled^B ^SFakeHidden^B ^t^N4^T ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S131894 ^SHideIfNoUnits^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S夺命黑鸦 ^t^Sn^N1 ^t^SUnit^Starget ^SEnabled^B ^SFakeHidden^B ^t^N6^T ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SName^S56641;~`77767 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S< ^SLevel^N45 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon7 ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon21 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon35 ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon20 ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon34 ^t^Sn^N6 ^t^SRangeCheck^B ^SFakeHidden^B ^SShowTimer^B ^t^N7^T ^SType^Sreactive ^SName^S53351 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N20 ^t^N2^T ^SType^SCOMBAT ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon21 ^t^Sn^N3 ^t^SCooldownCheck^B ^SRangeCheck^B ^SShowTimer^B ^SEnabled^B ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SUseActvtnOverlay^B ^t^N11^T ^SType^Sbuff ^SShowTimerText^B ^SName^S53480 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N12 ^SPeriod^N1.5 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^N12^T ^SLoseContolTypes^T ^SROOT^B ^SHORROR^B ^SFREEZE^B ^SSTUN^B ^SSHACKLE_UNDEAD^B ^t^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SLevel^N70 ^t^N2^T ^SType^SALIVE ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N4^T ^SType^SSPELLCD ^SName^S牺牲咆哮 ^SIcon^STellMeWhen_Group2_Icon4 ^t^N5^T ^SType^SCOMBAT ^t^Sn^N5 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N3 ^SMagnitude^N2 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^Sn^N1 ^t^SCustomTex^S53480 ^SEnabled^B ^SFakeHidden^B ^t^N13^T ^SType^Sbuff ^SShowTimerText^B ^SName^S19263 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SPeriod^N1.5 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnShow ^t^Sn^N1 ^t^SOnlyMine^B ^SFakeHidden^B ^SEnabled^B ^t^N14^T ^SLoseContolTypes^T ^SROOT^B ^SSHACKLE_UNDEAD^B ^SSTUN^B ^SFREEZE^B ^t^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SLevel^N50 ^t^N2^T ^SType^SALIVE ^t^N3^T ^SType^SCOMBAT ^t^N4^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N5^T ^SType^SSPELLCD ^SName^S威慑 ^SIcon^STellMeWhen_Group4_Icon2 ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon13 ^t^Sn^N6 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N3 ^SMagnitude^N2 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^Sn^N1 ^t^SCustomTex^S19263 ^SEnabled^B ^SFakeHidden^B ^t^N15^T ^SType^Scooldown ^SShowTimerText^B ^SName^S91644 ^SConditions^T ^N1^T ^SType^SNAME ^SUnit^Spet ^SName^S猛禽 ^t^N2^T ^SType^SREACT ^SUnit^Spet ^SLevel^N2 ^t^N3^T ^SType^SCLASS ^SLevel^N3 ^t^Sn^N3 ^t^SShowWhen^N3 ^SEnabled^B ^SFakeHidden^B ^t^N16^T ^SType^Scooldown ^SName^S90361 ^SShowTimerText^B ^SShowWhen^N3 ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SNAME ^SUnit^Spet ^SName^S灵魂兽 ^t^N2^T ^SType^SREACT ^SUnit^Spet ^SLevel^N2 ^t^N3^T ^SType^SCLASS ^SLevel^N3 ^t^Sn^N3 ^t^t^N17^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SAlpha^N0.83 ^SShowTimerText^B ^SName^S115804 ^SUnit^Starget ^SFakeHidden^B ^SEnabled^B ^t^N18^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SHideIfNoUnits^B ^SShowTimerText^B ^SName^S120699 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S山猫冲锋 ^t^Sn^N1 ^t^SOnlyMine^B ^SFakeHidden^B ^SEnabled^B ^t^N20^T ^SType^Scooldown ^SName^S117050 ^SManaCheck^B ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N15 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon7 ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon21 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon35 ^t^N5^T ^SType^SCOMBAT ^t^N6^T ^SType^SSPELLCD ^SName^S117050 ^t^N7^T ^SType^STALENTLEARNED ^SName^S飞刃 ^t^Sn^N7 ^t^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N21^T ^SType^Sbuff ^SName^S82926 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SCustomTex^S82926 ^SFakeHidden^B ^SShowTimer^B ^SEnabled^B ^SHideIfNoUnits^B ^t^N29^T ^SType^Scooldown ^SName^S96201 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SNAME ^SUnit^Spet ^SName^S页岩蛛 ^t^N2^T ^SType^SREACT ^SUnit^Spet ^SLevel^N2 ^t^N3^T ^SType^SCLASS ^SLevel^N3 ^t^Sn^N3 ^t^SShowWhen^N3 ^SEnabled^B ^SFakeHidden^B ^t^N30^T ^SType^Scooldown ^SName^S90355 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SNAME ^SUnit^Spet ^SName^S熔岩犬 ^t^N2^T ^SType^SREACT ^SUnit^Spet ^SLevel^N2 ^t^N3^T ^SType^SCLASS ^SLevel^N3 ^t^Sn^N3 ^t^SShowWhen^N3 ^SEnabled^B ^SFakeHidden^B ^t^N31^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SAlpha^N0.9 ^SShowTimerText^B ^SName^S54680 ^SUnit^Starget ^SFakeHidden^B ^SEnabled^B ^t^N34^T ^SType^Sreactive ^SName^S3044 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Bracket(NumAura("\231\139\169\231\140\142\229\136\186\230\191€"):Hide(0))] ^t^t^t^SCustomTex^S3044 ^SRangeCheck^B ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STellMeWhen_Group10_Icon1 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon7 ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon20 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon21 ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon35 ^t^N6^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N20 ^t^Sn^N6 ^t^SUseActvtnOverlay^B ^t^N35^T ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SName^S奇美拉射击;~`杀戮命令;~`爆炸射击 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon7 ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon21 ^t^Sn^N3 ^t^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^SShowTimer^B ^t^N43^T ^SType^Scooldown ^SName^S4167 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SNAME ^SUnit^Spet ^SName^S蜘蛛 ^t^N2^T ^SType^SREACT ^SUnit^Spet ^SLevel^N2 ^t^N3^T ^SType^SCLASS ^SLevel^N3 ^t^Sn^N3 ^t^SShowWhen^N3 ^SEnabled^B ^SFakeHidden^B ^t^N44^T ^SType^Sbuff ^SName^S24604 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SNAME ^SUnit^Spet ^SName^S狼 ^t^Sn^N1 ^t^SEnabled^B ^SFakeHidden^B ^SUnitConditions^T ^N1^T ^SUnit^S ^t^t^t^N45^T ^SType^Sbuff ^SName^S狂乱 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S狂乱 ^SLevel^N5 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group12_Icon46 ^t^Sn^N2 ^t^SEnabled^B ^SShowTimerText^B ^t^N46^T ^SType^Sbuff ^SName^S荷枪实弹;~`准备,端枪,瞄准……;~`集中火力 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SHideIfNoUnits^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^SFakeHidden^B ^t^t^SName^SBB ^t^N13^T ^SPoint^T ^Sy^F6493087399887314 ^f-46^Sx ^F8868720165006203^f-50 ^t^SScale^N1 ^SEnabled^B ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SALIVE ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SLua ^SLua^Slocal~`icon~`=~`...~`icon:SetInfo("texture",~`"") ^SEvent^SOnEventsRestored ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S1JSEoBjy7nj6 ^STexts^T ^N1^S[MP:Yellow] ^N2^S~`[MP:Yellow] ^t^t^t^SEnabled^B ^t^t^SName^S集中值 ^t^t^SVersion^N62602 ^t^N62602^S~`~" ^Sprofile^S霹雳炮灬嘭~`-~`暗影之月 ^^
在来点自用宏吧 就不一一解释了 都能看懂的!!!
3技能一键宏 不卡
#showtooltip 奇美拉射击
/startattack
/castsequence reset=0 0,0,飞刃,0
/castsequence reset=0 0,杀戮射击,0,0
/use 奇美拉射击
/cancelaura 保护之手
换天赋显示图标 连续2下点击 震荡射击
#showtooltip 强风射击
/castsequence reset=0 0,震荡射击
/use 强风射击
/use 飞刃
/use 弹幕射击
/run SetMacroSpell("强风", GetSpellInfo ("飞刃") or GetSpellInfo ("强风射击") or "弹幕射击")
组合键用热情 雄鹰守护 直接点奥术射击 有顺发瞄准射击就优先瞄准 /DUEL 决斗
#showtooltip 奥术射击
/use [mod,combat]热情
/use [mod]集中火力
/use [mod]硬化之壳
/use 瞄准射击!
/use 奥术射击
/cancelaura 威慑
/castsequence [mod]reset=1 !雄鹰守护,null
/DUEL
最后来个BB控焦点的
#showtooltip [pet:鹤]催眠曲;[pet:页岩蛛]蛛网裹体;[pet:灵魂兽]灵魂治愈;[pet:蜘蛛]蛛网;[pet:猛禽]夺械
/施放 [@player] 灵魂治愈
/施放 [@focus,harm] []催眠曲
/施放 [@focus,harm] []蛛网裹体
/施放 [@focus,harm] []蛛网
/施放 [@focus,harm] []夺械
/施放 [@focus,harm] []低吼
/petattack [@focus,harm] []