防战TMW分享、内含循环技能、屏障、格挡 、主动减伤持续时间和CD监视,SOO坦克预警技能、团队辅助技能监视。
呃、基本情况就是这样的了…… 不太会排版编辑、我就直接上传了
有需要的可以自行修改、冰霜风暴打击设置的是25s的时候会激活边框、
注意覆盖高屏障、黑索的电荷冲击也是一样的、其他都是一些debuff监视
另外还有H9 上古屏障的吸收量也有做
附布局图一张
^1^T^SNumGroups^N13 ^STextureName^SEui_3 ^SCodeSnippets^T ^N1^T ^SOrder^N2 ^SName^S永恒火显示 ^SCode^Slocal~`DogTag~`=~`LibStub("LibDogTag-3.0")~J ~J DogTag:AddTag("TMW",~`"EternalFlameHot",{~J ~`~`~`~`code~`=~`function(type)~J ~`~`~`~`~`~`~`~`if~`UnitBuff("player",~`GetSpellInfo("114163"))~`then~`~J ~`~`~`~`~`~`~`~`~`~`~`~`CreateFrame("GameTooltip",~`"TextTooltip",~`nil,~`"GameTooltipTemplate")~J ~`~`~`~`~`~`~`~`~`~`~`~`TextTooltip:SetOwner(WorldFrame,~`"ANCHOR_NONE")~J ~`~`~`~`~`~`~`~`~`~`~`~`TextTooltip:AddFontStrings(~J ~`~`~`~`~`~`~`~`~`~`~`~`TextTooltip:CreateFontString("$parentTextLeft1",~`nil,~`"GameTooltipText"),~J ~`~`~`~`~`~`~`~`~`~`~`~`TextTooltip:CreateFontString("$parentTextRight1",~`nil,~`"GameTooltipText"))~J ~J ~`~`~`~`~`~`~`~`~`~`~`~`local~`_,~`_,~`icon,~`_,~`_,~`duration,~`expirationTime,~`caster,~`_,~`_,~`_,~`_,~`_,~`_,~`amount~`=~`UnitBuff("player",~`GetSpellInfo("114163"))~J ~`~`~`~`~`~`~`~`~`~`~`~`TextTooltip:ClearLines()~J ~`~`~`~`~`~`~`~`~`~`~`~`TextTooltip:SetUnitBuff("player",~`GetSpellInfo("114163"))~J ~`~`~`~`~`~`~`~`~`~`~`~`local~`txt~`=~`TextTooltipTextLeft2:GetText()~J ~`~`~`~`~`~`~`~`~`~`~`~`local~`v~`=~`string.match(txt,~`"(%d%d%d+)")~J ~`~`~`~`~`~`~`~`~`~`~`~`return~`v~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`return~`0~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`end,~J ~`~`~`~`events~`=~`"Aura#$unit",~J ~`~`~`~`ret~`=~`"number",~J ~`~`~`~`arg~`=~`{~J ~`~`~`~`~`~`~`~`"type',~`'number',~`0~J ~`~`~`~`},~J ~`~`~`~`noDoc~`=~`true,~J }) ^t^Sn^N1 ^t^SGroups^T ^N1^T ^SGUID^STMW:group:1IojI1OQYODH ^SPoint^T ^Sy^F5171047565877066 ^f-43^Sx ^F7006382151294614^f-44 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F7955621609472000 ^f-52^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.92 ^SName^S676 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S676 ^t^Sn^N1 ^t^t^Sn^N1 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^SOperator^S~|= ^SName^S18499 ^t^Sn^N1 ^t^SSize_anim^N2 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ikg79UOTHmt ^STexts^T ^N1^S ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SGUID^STMW:icon:1JSZZWVyj81Y ^SFakeHidden^B ^t^N24^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.9 ^SName^S55694 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SFade^b ^Sr_anim^N0 ^SType^SAnimations ^Sb_anim^F4521260802379792 ^f-56^Sg_anim ^N1^SDuration ^N5^SPeriod ^N0^SSize_anim ^N2^SAnimation ^SICONBORDER^SEvent ^SOnCondition^SInfinite ^B^SOnConditionConditions ^T^N1^T ^SType^SSPELLCD ^SName^S55694 ^t^Sn^N1 ^t^SThickness^N2.5 ^t^N2^T ^SFade^b ^SType^SAnimations ^SThickness^N2.5 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S~|= ^SName^S55694 ^t^Sn^N1 ^t^SSize_anim^N2 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ikg79UOTHmt ^STexts^T ^N1^S ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SGUID^STMW:icon:1JSZXxt5RLBK ^SFakeHidden^B ^t^N25^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S125565 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SFade^b ^Sr_anim^F8371396954406334 ^f-53^SType ^SAnimations^Sb_anim ^F8583331054517886^f-53 ^Sg_anim^N1 ^SDuration^N5 ^SSize_anim^N2 ^Sa_anim^F7746191353708544 ^f-53^SPeriod ^N0^SAnimation ^SICONBORDER^SEvent ^SOnShow^SInfinite ^B^SThickness ^N2.5^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1ItZ7yg4SVhT ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^SGUID^STMW:icon:1JSZXxtBMNpD ^SFakeHidden^B ^t^N26^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S12975 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SFade^b ^Sr_anim^F8371396954406334 ^f-53^SType ^SAnimations^Sb_anim ^F8583331054517886^f-53 ^Sg_anim^N1 ^SDuration^N5 ^SSize_anim^N2 ^Sa_anim^F7746191353708544 ^f-53^SPeriod ^N0^SAnimation ^SICONBORDER^SEvent ^SOnShow^SInfinite ^B^SThickness ^N2.5^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1ItZ7yg4SVhT ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^SGUID^STMW:icon:1JSZZFkHDdb6 ^SFakeHidden^B ^t^N27^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S871 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SFade^b ^Sr_anim^F8371396954406334 ^f-53^SType ^SAnimations^Sb_anim ^F8583331054517886^f-53 ^Sg_anim^N1 ^SDuration^N5 ^SSize_anim^N2 ^Sa_anim^F7746191353708544 ^f-53^SPeriod ^N0^SAnimation ^SICONBORDER^SEvent ^SOnShow^SInfinite ^B^SThickness ^N2.5^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1ItZ7yg4SVhT ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^SGUID^STMW:icon:1JSZZFkSr5px ^SFakeHidden^B ^t^N28^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S鲁莽 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SFade^b ^Sr_anim^F8371396954406334 ^f-53^SType ^SAnimations^Sb_anim ^F8583331054517886^f-53 ^Sg_anim^N1 ^SDuration^N5 ^SSize_anim^N2 ^Sa_anim^F7746191353708544 ^f-53^SPeriod ^N0^SAnimation ^SICONBORDER^SEvent ^SOnShow^SInfinite ^B^SThickness ^N2.5^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1ItZ7yg4SVhT ^STexts^T ^N1^S ^N2^S ^t^t^t^SEnabled^B ^SGUID^STMW:icon:1JSZZFkeyLl4 ^SFakeHidden^B ^t^N29^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S18499 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SFade^b ^Sr_anim^F8371396954406334 ^f-53^SType ^SAnimations^Sb_anim ^F8583331054517886^f-53 ^Sg_anim^N1 ^SDuration^N5 ^SSize_anim^N2 ^Sa_anim^F7746191353708544 ^f-53^SPeriod ^N0^SAnimation ^SICONBORDER^SEvent ^SOnShow^SInfinite ^B^SThickness ^N2.5^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1ItZ7yg4SVhT ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^SGUID^STMW:icon:1JSZZFkr8LaT ^SFakeHidden^B ^t^N30^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S55694 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SFade^b ^Sr_anim^F8371396954406334 ^f-53^SType ^SAnimations^Sb_anim ^F8583331054517886^f-53 ^Sg_anim^N1 ^SDuration^N5 ^SSize_anim^N2 ^Sa_anim^F7746191353708544 ^f-53^SPeriod ^N0^SAnimation ^SICONBORDER^SEvent ^SOnShow^SInfinite ^B^SThickness ^N2.5^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1ItZ7yg4SVhT ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^SGUID^STMW:icon:1JSZZFl16BaI ^SFakeHidden^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S战士:整合技能栏 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,W\5N],vGd;9 ^t^t^t^N4^T ^SPoint^T ^Sy^F5635538752975862 ^f-45^Sx ^F-8818168396766570^f-46 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F6129203409846271 ^f-52^SRows ^N2^SIcons ^T^N3^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S132365 ^SShowTimerTextnoOCC^B ^SShowTTText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IojI1OZ_9KZ ^STexts^T ^N1^S ^N2^S[if~`Length(Stacks)~`>~`4~`then~J ~`~`~`~`Format("%.1f",~`(Stacks~`/~`10000))~`'W'~J elseif~`Stacks~`>~`0~`then~J ~`~`~`~`Stacks~J end] ^t^t^t^SEnabled^B ^SUnit^Sfocus ^t^N5^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S20925 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IojI1OZ_9KZ ^STexts^T ^N1^S ^N2^S[if~`Length(Stacks)~`>~`4~`then~J ~`~`~`~`Format("%.1f",~`(Stacks~`/~`10000))~`'W'~J elseif~`Stacks~`>~`0~`then~J ~`~`~`~`Stacks~J end] ^t^t^t^SShowTTText^B ^t^N6^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S132365 ^SShowTimerTextnoOCC^B ^SShowTTText^B ^SOnlyMine^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IojI1OZ_9KZ ^STexts^T ^N1^S ^N2^S[if~`Length(Stacks)~`>~`4~`then~J ~`~`~`~`Format("%.1f",~`(Stacks~`/~`10000))~`'W'~J elseif~`Stacks~`>~`0~`then~J ~`~`~`~`Stacks~J end] ^t^t^t^SEnabled^B ^t^t^STree2^b ^SColumns^N3 ^SGUID^STMW:group:1IojI1OQwmar ^STree1^b ^SName^S坦克:复仇、护盾 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N15 ^SSpacingY^N20 ^t^t^t^N5^T ^SGUID^STMW:group:1IojI1ORIW12 ^SPoint^T ^Sy^F5529447414961161 ^f-45^Sx ^F8161662100255202^f-49 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F6249049103532031 ^f-52^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S盾牌格挡 ^SShowTimerTextnoOCC^B ^SConditions^T ^N1^T ^SType^SRAGE ^SOperator^S>= ^SLevel^N60 ^t^Sn^N1 ^t^SUnAlpha^N0.9 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ikg79UOTHmt ^STexts^T ^N1^S ^t^t^t^SShowWhen^N3 ^SClockGCD^B ^SManaCheck^B ^SEnabled^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JVSxMAl0yhD ^N2^STMW:icon:1JVSxJgWn3zf ^N3^STMW:icon:1JVSxHjsr3WP ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,W\5N],vGd;9 ^t^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S雷霆一击 ^SShowTimerTextnoOCC^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S雷霆一击 ^t^Sn^N1 ^t^SUnAlpha^N0.9 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ikg79UOTHmt ^STexts^T ^N1^S ^t^t^t^SClockGCD^B ^SEnabled^B ^SRangeCheck^B ^t^N4^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JVT8Zt7TYox ^N2^STMW:icon:1JVSxF16eZHc ^N3^STMW:icon:1JVSxDh83wpp ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,W\5N],vGd;9 ^t^t^SEnabled^B ^t^t^SOnlyInCombat^B ^STree1^b ^SSortPriorities^T ^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^t^SName^S坦克:技能循环 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N5 ^SSpacingY^N2 ^STextLayout^STMW:textlayout:,W\5N],vGd;9 ^t^t^STree2^b ^t^N6^T ^SPoint^T ^Sy^F7791948649912728 ^f-45^Spoint ^STOPLEFT^SrelativePoint ^SBOTTOMLEFT^Sx ^F4675084950981667^f-43 ^t^SScale^F6729093303238656 ^f-52^STree2 ^b^SIcons ^T^N1^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S132404 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SFade^b ^Sr_anim^F8371396954406334 ^f-53^SType ^SAnimations^SThickness ^N2.5^Sg_anim ^N1^SDuration ^N5^SSize_anim ^N2^Sa_anim ^F7746191353708544^f-53 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SOnShow ^SInfinite^B ^Sb_anim^F8583331054517886 ^f-53^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1ItZ7yg4SVhT ^STexts^T ^N1^S ^N2^S ^t^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SShowTTText^B ^SName^S112048 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SEvents^T ^N1^T ^SFade^b ^SType^SAnimations ^Sb_anim^F8724620454592255 ^f-53^Sg_anim ^F8371396954406334^f-53 ^SSize_anim^N2 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SOnShow ^SInfinite^B ^SThickness^N2.5 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IojI1OZ_9KZ ^STexts^T ^N1^S ^N2^S[if~`Length(Stacks)~`>~`4~`then~J ~`~`~`~`Format("%.1f",~`(Stacks~`/~`10000))~`'W'~J elseif~`Stacks~`>~`0~`then~J ~`~`~`~`Stacks~J end] ^t^t^t^SOnlyMine^B ^t^t^SColumns^N2 ^SGUID^STMW:group:1J36iY0aNUtx ^STree1^b ^SSortPriorities^T ^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^t^SName^S坦克:职业减伤 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N5 ^SSpacingY^N20 ^STextLayout^STMW:textlayout:,W\5N],vGd;9 ^t^t^t^N7^T ^SGUID^STMW:group:1JVTCQkJfJhs ^SPoint^T ^Sy^F-6041443988127264 ^f-46^Sx ^F7088418013125413^f-46 ^t^SScale^F6024132403658753 ^f-52^SRows ^N4^SRole ^N4^STree2 ^b^SOnlyInCombat ^B^SColumns ^N1^STree1 ^b^SIcons ^T^N1^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S50227 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SFade^b ^Sr_anim^F8371396954406334 ^f-53^SType ^SAnimations^SThickness ^N2.5^Sg_anim ^N1^SDuration ^N5^Sa_anim ^F7746191353708544^f-53 ^SPeriod^N0 ^SSize_anim^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^Sb_anim^F8583331054517886 ^f-53^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1ItZ7yg4SVhT ^STexts^T ^N1^S ^t^t^t^SCustomTex^S23922 ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S最后通牒 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SFade^b ^Sr_anim^F8371396954406334 ^f-53^SType ^SAnimations^SThickness ^N2.5^Sg_anim ^N1^SDuration ^N5^Sa_anim ^F7746191353708544^f-53 ^SPeriod^N0 ^SSize_anim^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^Sb_anim^F8583331054517886 ^f-53^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1ItZ7yg4SVhT ^STexts^T ^N1^S ^t^t^t^SCustomTex^S78 ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S12880 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SFade^b ^Sr_anim^F8371396954406334 ^f-53^SType ^SAnimations^SThickness ^N2.5^Sg_anim ^N1^SDuration ^N5^SSize_anim ^N2^Sa_anim ^F7746191353708544^f-53 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SOnShow ^SInfinite^B ^Sb_anim^F8583331054517886 ^f-53^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1ItZ7yg4SVhT ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S钢铁之舞 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SFade^b ^Sr_anim^F8371396954406334 ^f-53^SType ^SAnimations^SThickness ^N2.5^Sg_anim ^N1^SDuration ^N5^SSize_anim ^N2^Sa_anim ^F7746191353708544^f-53 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SOnShow ^SInfinite^B ^Sb_anim^F8583331054517886 ^f-53^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1ItZ7yg4SVhT ^STexts^T ^N1^S ^t^t^t^SCustomTex^S120032 ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S坦克:触发型BUFF ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N2 ^SSpacingY^N2 ^STextLayout^STMW:textlayout:,W\5N],vGd;9 ^t^t^t^N8^T ^SPoint^T ^Sy^F-6864890845714239 ^f-46^Sx ^F-7692188884826654^f-46 ^t^SScale^F6257979951153150 ^f-52^SRows ^N5^SIcons ^T^N1^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^SReducedArmor ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SFade^b ^Sr_anim^F8371396954406334 ^f-53^SType ^SAnimations^SThickness ^N2.5^Sg_anim ^N1^SDuration ^N5^SSize_anim ^N2^Sa_anim ^F7746191353708544^f-53 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SOnShow ^SInfinite^B ^Sb_anim^F8583331054517886 ^f-53^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1ItZ7yg4SVhT ^STexts^T ^N1^S ^N2^S[Stacks] ^t^t^t^SCustomTex^S113746 ^SEnabled^B ^SUnit^Starget ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S115767 ^SShowTimerTextnoOCC^B ^SOnlyMine^B ^SEvents^T ^N1^T ^SFade^b ^Sr_anim^F8371396954406334 ^f-53^SType ^SAnimations^Sb_anim ^F8583331054517886^f-53 ^Sg_anim^N1 ^SDuration^N5 ^SSize_anim^N2 ^Sa_anim^F7746191353708544 ^f-53^SPeriod ^N0^SAnimation ^SICONBORDER^SEvent ^SOnShow^SInfinite ^B^SThickness ^N2.5^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1ItZ7yg4SVhT ^STexts^T ^N1^S ^N2^S ^t^t^t^SEnabled^B ^SUnit^Starget ^t^N3^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JVsbKBbcnWQ ^N2^STMW:icon:1JVsbKBfcH9M ^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^SDisarmed ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SFade^b ^Sr_anim^F8371396954406334 ^f-53^SType ^SAnimations^SThickness ^N2.5^Sg_anim ^N1^SDuration ^N5^SSize_anim ^N2^Sa_anim ^F7746191353708544^f-53 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SOnShow ^SInfinite^B ^Sb_anim^F8583331054517886 ^f-53^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1ItZ7yg4SVhT ^STexts^T ^N1^S ^N2^S ^t^t^t^SUnit^Starget ^SEnabled^B ^t^t^SColumns^N1 ^SGUID^STMW:group:1JVTPZVmkqp= ^SName^S坦克:目标debuff ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N2 ^SSpacingY^N2 ^t^t^t^N9^T ^SPoint^T ^Sy^F-7207041207402995 ^f-46^Sx ^F5476692500946266^f-45 ^t^SScale^F5943143279099903 ^f-52^SRows ^N5^STree2 ^b^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JSZXxtBMNpD ^N2^STMW:icon:1JSZXxrm6dez ^t^SEnabled^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JSZZFkHDdb6 ^N2^STMW:icon:1JSZXxrr7JwT ^t^SEnabled^B ^t^N3^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JSZZFkSr5px ^N2^STMW:icon:1JSZZSE0DCga ^t^SEnabled^B ^t^N4^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JSZZFkeyLl4 ^N2^STMW:icon:1JSZZU4iV6tx ^t^SEnabled^B ^t^N5^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JSZZFkr8LaT ^N2^STMW:icon:1JSZZWVyj81Y ^t^SEnabled^B ^t^N6^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JSZZFl16BaI ^N2^STMW:icon:1JSZXxt5RLBK ^t^SEnabled^B 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^1 ^T^N1^T ^SShadow^N1.5 ^SAnchors^T ^N1^T ^Sx^N30 ^SrelativePoint^SRIGHT ^t^t^SName^S伤害数字 ^SStringName^S靠右 ^SOutline^SOUTLINE ^SSize^N10 ^t^SName^S提示 ^SGUID^STMW:textlayout:,W\5N],vGd;9 ^t^N70086^S~`~| ^Stextlayout^STMW:textlayout:,W\5N],vGd;9 ^^
^1 ^T^N1^T ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sy^N-13 ^Sx^N2 ^Spoint^STOP ^SrelativeTo^SIconModule_TimerBar_OverlayTimerBar ^t^t^SName^S伤害数字 ^SSize^N9 ^t^SName^S血 ^SGUID^STMW:textlayout:1Ikg79UOTHmt ^t^N70086^S~`~| ^Stextlayout^STMW:textlayout:1Ikg79UOTHmt ^^
^1 ^T^N1^T ^SShadow^N1 ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sy^N-25 ^t^t^SOutline^SOUTLINE ^SSize^N11 ^t^N2^T ^SAnchors^T ^N1^T ^Sy^N-9 ^Sx^N9 ^t^t^SName^S伤害数字 ^SStringName^S叠堆 ^SSize^N11 ^t^SName^S团队技能 ^Sn^N2 ^SGUID^STMW:textlayout:1ItZ7yg4SVhT ^t^N70086^S~`~| ^Stextlayout^STMW:textlayout:1ItZ7yg4SVhT ^^
^1 ^T^N1^T ^SJustify^SRIGHT ^SAnchors^T ^N1^T ^Sy^N-12 ^Sx^N3 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^t^SName^S伤害数字 ^SStringName^S绑定/标签 ^SSkinAs^SHotKey ^SSize^N6 ^t^N2^T ^SDefaultText^S[if~`Length(Stacks)~`>~`4~`thenFormat("%.1f",~`(Stacks~`/~`10000))~`'W'elseif~`Stacks~`>~`0~`thenStacksend] ^SAnchors^T ^N1^T ^Sy^N-12 ^Sx^N6 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SName^S聊天 ^SStringName^S叠加数量 ^SSkinAs^SCount ^SSize^N10 ^t^SName^S复仇血盾 ^Sn^N2 ^SGUID^STMW:textlayout:1IojI1OZ_9KZ ^t^N70086^S~`~| ^Stextlayout^STMW:textlayout:1IojI1OZ_9KZ ^^