分享一个元素萨满TMW字符串
2014-06-08 22:22:19 作者:MonkeyDLuff 来源: 浏览次数:0
摘要:分享一个元素萨满TMW字符串,算是相当好用的。
^1^T^STextLayouts^T ^Sicon1^T ^N1^T ^t^N2^T ^t^t^t^SGroups^T ^N1^T ^SPoint^T ^Sy^F-5299768264508348 ^f-45^Sx ^F-6355124392512788^f-51 ^t^SScale^F6332894670384105 ^f-52^SRows ^N4^SColumns ^N5^SIcons ^T^N1^T ^SShowTimer^B ^SType^Stotem ^SAlpha^N0.5 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S3599;~`2894 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SInfinite^B ^t^Sn^N2 ^t^SShowWhen^N3 ^STotemSlots^N1 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^t^N2^T ^SOnlyMine^B ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SStackMin^N5 ^SName^S324 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N7 ^SAnimation^SICONCLEAR ^SEvent^SOnStack ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N7 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S>= ^SInfinite^B ^t^Sn^N2 ^t^SCustomTex^S8042 ^SStackMinEnabled^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SName^S77762 ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SShowWhen^N3 ^SDurationMaxEnabled^B ^SEnabled^B ^SName^S2894 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SDurationMax^N30 ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SShowWhen^N3 ^SDurationMaxEnabled^B ^SEnabled^B ^SName^S2062 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SDurationMax^N50 ^t^N6^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S8050 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N3 ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S> ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SOperator^S<= ^SInfinite^B ^t^Sn^N2 ^t^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SOnlyMine^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S51505 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N100 ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SShowWhen^N3 ^SCustomTex^S51505 ^SUnAlpha^N0.5 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S熔岩爆裂 ^SLevel^N8 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SShowWhen^N3 ^SUnAlpha^N0.52 ^SName^S117014 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S元素冲击 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SDurationAlpha^N0.52 ^SName^S114049 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N50 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SOperator^S> ^SInfinite^B ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N100 ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S升腾 ^SLevel^N180 ^t^Sn^N2 ^t^SDurationMax^N160 ^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S升腾 ^SLevel^N180 ^t^Sn^N2 ^t^SDurationAlpha^N0.52 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N50 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SOperator^S> ^SInfinite^B ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N100 ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N3 ^SCustomTex^S元素掌握 ^SEnabled^B ^SName^S元素掌握 ^SUnAlpha^N0.5 ^SDurationMax^N160 ^t^N11^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S烈焰震击 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N100 ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SShowWhen^N3 ^SCustomTex^S8050 ^SUnAlpha^N0.5 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S熔岩爆裂 ^SLevel^N8 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^t^N12^T ^SShowTimer^B ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SName^S137590 ^SEnabled^B ^t^N13^T ^SShowTimer^B ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SName^S138898 ^SEnabled^B ^t^N14^T ^SShowTimer^B ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SName^S138786 ^SEnabled^B ^t^N15^T ^SShowTimer^B ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SName^S138788 ^SEnabled^B ^t^N19^T ^SShowTimer^B ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SName^S104993 ^SEnabled^B ^t^N20^T ^SShowTimer^B ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SName^S125487 ^SEnabled^B ^t^t^SName^S元素萨满 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^t^t^SVersion^N61216 ^t^N61216^S~`~| ^Sprofile^S小拉无敌帅~`-~`阿克蒙德 ^^
算是相当好用的
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