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蓝帖:公会自动升级 财源滚滚奖励取消
2014-06-30 10:55:58 作者:Exelan 来源: 浏览次数:0
摘要:玩家带来的最新蓝贴信息,公会等级升级系统取消,所有公会自动升级为25级,财源滚滚奖励取消。
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自从大灾变资料片推出公会等级系统以来,公会等级的性质已经从对全体公会成员集体努力的奖励变为对新建公会的门槛和惩罚。尽管我们一直在降低公会等级升级的难度,包括低等级任务也可以得到全部公会等级经验,移除每周经验上限,但始终不能很好的解决这个问题。
 
我们目前的计划是在德拉诺之王移除公会等级升级系统(你可以理解为“所有公会自动升级为25级”),我们本来针对每级公会等级的奖励有很多想法,现在因为没了等级的界限,我们可以更简单的改动公会奖励了。许多原来的公会奖励已经变成了大部分玩家都已经拥有了默认的福利:飞行线路速度提高25%代替公会奖励“御风之道”,荣誉奖励和物品价格的调整代替公会奖励"荣誉传诵“等等,针对大部分有满级公会奖励的玩家,其实没有实质性的区别。
 
骑乘速度加快,即时公会邮件,群体复活这些公会奖励不变。公会成就系统和公会物品解锁和那些需要通过公会成就解锁的奖励保持不变,我们想强调的是,这个系统更多的是公会成就的准绳而不是等级,公会等级升级更多的是反应了成员个人的贡献。
 
财源滚滚显然非常受欢迎,虽然只有拾取金币才有该奖励,对于大多数公会来说,它贡献的金币没有完成公会挑战那么多。尽管如此,它还是助长了一些玩家的恶行:如果你最近退出了公会,你会发现每隔一两分钟就会收到很多公会邀请,特别是有些公会会长喜欢招募那些不明真相的玩家来帮助他们升级公会等级和敛财,而只有他们才有权限提取公会银行的金币。这些金币对于一个人来说是一笔很大的财富,但是对于那些raid公会,财源滚滚提供的金币根本不够全团的修理费。所以我们决定在德拉诺之王取消”财源滚滚“奖励。
 
我们意识到,对于每个公会来说,筹集资金是不必可少的,我们将会在德拉诺之王提供其他更有效合理的融资方法(比如,团队副本掉落列表中加入装备绑定的牛逼装备)
 
英文原文: 
 
What you're seeing in the current build is a change that's mid-implementation. Since the introduction of the guild system in Cataclysm, the nature of guild leveling and guild perks has shifted from being a reward for dedication and collective effort, to effectively being a penalty and barrier to entry for new guilds. We've made it easier to level guilds over the years, allowing low-level quests to count fully towards guild experience, and removing weekly caps on progress. That helps ease the barriers, but it's more of a band-aid than a true solution to the underlying problem.
 
Our current plan for Warlords is to effectively remove guild leveling (you could also think of it as "all guilds are automatically level 25"). We originally came up with two dozen perks in order to offer something at every guild level, but without the continued need for that granularity, we can streamline the system a bit. Many perks can just be rolled into default behaviors, since a majority of players already had them and the world was designed and tuned around their existence: Flight path taxis can just inherently move 25% faster instead of requiring "Ride Like the Wind"; Honor rewards and item costs can be balanced as if you had "Honorable Mention"; and so forth. For most players, who are in max-level guilds, nothing should perceptibly change.
 
We still want to incentivize guild membership, aside from the social benefits, so we're keeping conveniences like faster mount speed, instant guild mail, Mass Resurrection, etc., as exclusive benefits to all guilded players. The guild achievement system, and unlocked items and other benefits through completion of guild achievements, will remain as-is. We'd like to emphasize that system a bit more as a yardstick for collective accomplishment, rather than guild level which primarily just reflects individual effort.
 
The Cash Flow perk is obviously popular, though in most guilds it actually contributes less gold to the guild bank than something like Guild Challenges, since it only applies to looted coins. However, it also fuels some degenerate player behavior: if you've made an alt lately, you've probably noticed that you can't go more than a minute or two without receiving a guild invite - typically from "leaders" who are looking to recruit armies of often-unwitting players to both level guilds for later sale, and to increase the amount of Cash Flow gold that is siphoned into coffers to which only they have access. It can be a meaningful amount of gold for one player's pockets, but for something like a raiding guild, Cash Flow gold barely makes a dent in something like total repair costs. We're removing the Cash Flow perk in Warlords.
 
We do recognize that it's essential for guilds to have ways of financing their costs, and we will offer alternative, and more lucrative, options for doing so in Warlords (for example, bringing back some Bind on Equip epic drops in raids).


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