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国服6.0.2TMW字符串分享:三系法师均可用
2014-10-19 16:57:19 作者:harenet 来源: 浏览次数:0
摘要:国服6.0.2TMW字符串分享,本次配置分为冰,火,奥,共用四个页面,三系的法师均可用。
说明:
1.本次配置分为冰,火,奥,共用四个页面,使用时将当前天赋的前两列拖到共用天赋的左边(图2),或者你喜欢的任意位置。
2.火,冰,共用页面配置已经测试完,奥法页面没测试,新版本前LZ估计不会修改奥法页面,请自行修改。
3.本配置主要自用(PVE向),需要拿去的同学有一定修改能力,比如把BUFF提示,技能冷却,天赋条件等进行符合自己的设置。具体方法不再赘述。
 
图1 大致的4个页面情况
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图2 使用时的情况
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下面是字符串:

^1^T^SNumGroups^N4 ^STextureName^SBantoBar ^SGroups^T ^N1^T ^SGUID^STMW:group:1KGTUTOz6bIX ^SPoint^T ^Sy^F-   4999420723942561 ^f-47^Sx ^F4999287294743979^f-45 ^t^SScale^N1.2 ^SRows^N6 ^SIcons^T ^N1^T ^SShowTimer^B   ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SName^S44457 ^SUnAlpha^N0.65 ^SSettingsPerView^T    ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N1^S[Duration:TMWFormatDuration]    ^t^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KGTUTO=Ngd9 ^SEnabled^B ^SOnlyMine^B ^SHideIfNoUnits^B ^SConditions^T    ^N1^T ^SType^STALENTLEARNED ^SName^S活动炸弹 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S< ^SUnit^Starget    ^SLevel^N2.6 ^SName^S44457 ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N3 ^t^t^N2^T    ^SConditionAlpha^N0.4 ^SOnlyMine^B ^SType^Sbuff ^SName^S热力迸发 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N2    ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N1.3 ^SName^S108853 ^t^Sn^N2 ^t^SUnAlpha^N0.5 ^SSettingsPerView^T    ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N1^S[Duration:TMWFormatDuration] ^N2^S    ^t^t^t^SCustomTex^S炼狱冲击 ^SGUID^STMW:icon:1KGTUTO=ibBp ^SEnabled^B ^t^N7^T ^SType^Smeta ^SIcons^T    ^N1^STMW:icon:1KGTUTP0ks2A ^N2^STMW:icon:1KGTUTP0pKBO ^t^SEnabled^B ^t^N8^T ^SConditionAlpha^N0.4 ^SType^Sbuff    ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N2 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S48107    ^t^Sn^N2 ^t^SName^S炎爆术! ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T    ^N1^S[Duration:TMWFormatDuration] ^N2^S ^t^t^t^SCustomTex^S11366 ^SEnabled^B ^SGUID^STMW:icon:1KGTUTO_1kHJ    ^t^N13^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S11129 ^SEnabled^B ^SUnAlpha^N0.3    ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KGTUTP1WsyY ^SConditions^T    ^N1^T ^SType^STREE ^SLevel^N2 ^t^Sn^N1 ^t^t^N14^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KGTUTP0OolZ    ^N2^STMW:icon:1KGTUTP0Sueh ^t^SEnabled^B ^t^N25^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff    ^SShowTTText^B ^SName^S燃烧 ^SHideIfNoUnits^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,\"]?   CrRW&7N ^t^t^SEnabled^B ^SFakeHidden^B ^SGUID^STMW:icon:1KGTUTP0ks2A ^SOnlyMine^B ^t^N26^T ^SType^Sbuff    ^SName^S145254 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^STexts^T ^N1^S   [Duration:TMWFormatDuration] ^t^t^t^SGUID^STMW:icon:1KGTUTP0Sueh ^SFakeHidden^B ^SEnabled^B ^t^N31^T    ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SAlpha^N0.51 ^SShowTTText^B ^SName^S点燃 ^SUnAlpha^N0.5    ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,\"]?CrRW&7N ^STexts^T ^N2^S[if~`Length(Stacks)   ~`>~`3~`then~J ~`~`~`~`Format("%.1f",~`(Stacks~`/~`10000))~`"\228\184\135'~J elseif~`Stacks~`>~`0~`then~J    ~`~`~`~`Stacks~J end]~` ^t^t^t^SCustomTex^S11129 ^SOnlyMine^B ^SGUID^STMW:icon:1KGTUTP0pKBO ^SEnabled^B   ^SFakeHidden^B ^t^N32^T ^SType^Sbuff ^SName^S145261 ^SSettingsPerView^T ^Sicon^T    ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SGUID^STMW:icon:1KGTUTP0OolZ ^SFakeHidden^B ^SEnabled^B    ^t^t^SOnlyInCombat^B ^STree1^b ^SName^S火法 ^STree3^b ^SColumns^N6 ^t^N2^T ^SPoint^T ^Sy^F-5418400485124689    ^f-45^Sx ^F5043110993548715^f-45 ^Spoint^STOP ^SrelativePoint^STOP ^t^SScale^N1.2 ^SRows^N6 ^STree2^b    ^SOnlyInCombat^B ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1K349wCcmTQQ ^N2^STMW:icon:1K349wCjX=8e    ^t^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S寒冰炸弹 ^t^Sn^N1 ^t^t^N2^T ^SShowTimer^B    ^SStackMinEnabled^B ^SType^Sbuff ^SName^S44544 ^SStackMaxEnabled^B ^SStackMax^N3 ^SEnabled^B ^t^N7^T    ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KGTUTP0teec ^N2^STMW:icon:1KGTUTP0xR7N ^t^SEnabled^B ^t^N8^T    ^SShowTimer^B ^SStackMinEnabled^B ^SType^Sbuff ^SName^S57761 ^SStackMaxEnabled^B ^SStackMax^N2 ^SEnabled^B    ^t^N13^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S84714 ^SEnabled^B ^SUnAlpha^N0.35    ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S ^t^t^t^SShowWhen^N3    ^SGUID^STMW:icon:1KGTUTP1Sn3f ^t^N14^T ^SType^Sbuff ^SName^S146557 ^SSettingsPerView^T ^Sicon^T    ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N1^S[Duration:TMWFormatDuration]    ^t^t^t^SGUID^STMW:icon:1KGTUTP0EtQh ^SEnabled^B ^t^N31^T ^SShowTimer^B ^SType^Sbuff ^SName^SDamageBuffs    ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N1^S   [Duration:TMWFormatDuration] ^t^t^t^SGUID^STMW:icon:1KGTUTP0teec ^SFakeHidden^B ^SEnabled^B ^t^N32^T    ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S冰冷血脉 ^SEnabled^B ^SUnAlpha^N0.3    ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KGTUTP0xR7N ^SFakeHidden^B    ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^t^N33^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL    ^SUnit^Starget ^SType^Sbuff ^SUnAlpha^N0.99 ^SName^S112948 ^SShowTimerTextnoOCC^B ^SShowTimerText^B    ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N4 ^SName^S112948    ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N4 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1    ^t^SEnabled^B ^SFakeHidden^B ^SGUID^STMW:icon:1K349wCcmTQQ ^SOnlyMine^B ^t^N34^T ^SShowTimer^B    ^SBuffOrDebuff^SEITHER ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S112948    ^SUnAlpha^N0.99 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaInc ^t^N2^T   ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaDec ^SInfinite^B ^t^Sn^N2 ^t^SShowWhen^N3   ^SOnlyMine^B ^SGUID^STMW:icon:1K349wCjX=8e ^SEnabled^B ^SFakeHidden^B ^t^t^SColumns^N6    ^SGUID^STMW:group:1KGXaMiFgo2e ^STree1^b ^SName^S冰法 ^t^N3^T ^SPoint^T ^Sy^F-6487988334755840 ^f-45^Sx ^F-   8247187611844608^f-45 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^SScale^N1 ^SRows^N6 ^SIcons^T ^N1^T   ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SName^S114923 ^SUnAlpha^N0.65 ^SSettingsPerView^T    ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N1^S[Duration:TMWFormatDuration]    ^t^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KGTUTO=RrNG ^SEnabled^B ^SOnlyMine^B ^SConditions^T ^N1^T    ^SType^STALENTLEARNED ^SName^S虚空风暴 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S< ^SUnit^Starget    ^SLevel^N1.3 ^SName^S114923 ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N3 ^t^SHideIfNoUnits^B    ^t^N2^T ^SBuffOrDebuff^SHARMFUL ^SConditionAlpha^N0.66 ^SOnlyMine^B ^SType^Sbuff ^SName^S36032 ^SConditions^T    ^N1^T ^SType^STREE ^SLevel^N1 ^t^N2^T ^SType^SMANA ^SOperator^S> ^SLevel^N90 ^t^Sn^N2 ^t^SSettingsPerView^T    ^Sicon^T ^STextLayout^STMW:textlayout:1IKfXmiTEKWJ ^STexts^T ^N1^S[Duration:TMWFormatDuration]    ^t^t^t^SCustomTex^S30451 ^SGUID^STMW:icon:1KGTUTO=ok0A ^SEnabled^B ^t^N3^T ^SConditionAlpha^N0.3 ^SType^Sbuff    ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^SName^S79683 ^SEvents^T ^N1^T ^SType^SAnimations    ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS    ^SChecked^B ^SLevel^N2 ^SName^S79683 ^t^N2^T ^SType^SDEBUFFSTACKS ^SChecked^B ^SAndOr^SOR ^SName^S36032    ^SPrtsBefore^N1 ^SLevel^N4 ^t^N3^T ^SType^SBUFFSTACKS ^SChecked^B ^SPrtsAfter^N1 ^SLevel^N1 ^SName^S79683    ^t^Sn^N3 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T    ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S79683 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SAndOr^SOR    ^SName^S79683 ^SPrtsBefore^N1 ^SLevel^N1 ^t^N3^T ^SType^SDEBUFFSTACKS ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S<    ^SLevel^N4 ^SName^S36032 ^t^Sn^N3 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S   [Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^SGUID^STMW:icon:1KGTUTO_76dV ^t^N7^T ^SType^Smeta ^SIcons^T    ^N1^STMW:icon:1KGTUTP0_ITE ^N2^STMW:icon:1KGTUTP12nZW ^t^SEnabled^B ^t^N9^T ^SType^Sbuff ^SName^S145252    ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^STexts^T ^N1^S   [Duration:TMWFormatDuration] ^t^t^t^SGUID^STMW:icon:1KGTUTP0Ja6n ^SEnabled^B ^t^N31^T ^SType^Sbuff ^SName^S奥术   强化 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N1^S   [Duration:TMWFormatDuration] ^t^t^t^SGUID^STMW:icon:1KGTUTP0_ITE ^SFakeHidden^B ^SEnabled^B ^t^N32^T    ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S12042 ^SEnabled^B ^SUnAlpha^N0.3 ^SSettingsPerView^T    ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KGTUTP12nZW ^SFakeHidden^B ^SConditions^T    ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^t^t^SOnlyInCombat^B ^STree2^b ^SColumns^N6    ^SGUID^STMW:group:1KGXiJX2z0pa ^SName^S奥法 ^STree3^b ^t^N4^T ^SGUID^STMW:group:1KGXgFvzQ50d ^SPoint^T ^Sy^F-   5019641429972132 ^f-47^Sx ^F7154145401591197^f-45 ^t^SScale^N1.2 ^SRows^N6 ^SIcons^T ^N1^T ^SType^Sbuff    ^SName^S146046 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N1^S   [Duration:TMWFormatDuration] ^N2^S ^t^t^t^SEnabled^B ^t^N2^T ^SType^Sbuff ^SName^S148906 ^SSettingsPerView^T    ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N1^S[Duration:TMWFormatDuration] ^N2^S   [Stacks:Hide(0)] ^t^t^t^SOnlyMine^B ^SEnabled^B ^t^N3^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KGTdHUWwKDG    ^N2^STMW:icon:1KGXYY52ZVDZ ^t^SEnabled^B ^t^N4^T ^SType^Sbuff ^SName^S137590 ^SSettingsPerView^T ^Sicon^T    ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SEnabled^B ^t^N5^T ^SType^Sbuff ^SName^SBurstHaste    ^SUnAlpha^N0.8 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N1^S   [Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B   ^SName^S11426 ^SEnabled^B ^SUnAlpha^N0.35 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N3    ^SGUID^STMW:icon:1KGTUTP1smYZ ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S寒冰护体 ^t^Sn^N1 ^t^t^N8^T    ^SType^Sconditionicon ^SName^S114585 ^SShowTTText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N1.5    ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^N2^T ^SType^SSound ^SSound^STMW~`-~`Ding~`8 ^SEvent^SOnStart    ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[PercentHP:Floor] ^N2^S[Stacks:Hide(0)]    ^t^t^t^SCustomTex^S23725 ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SLevel^N35 ^t^Sn^N1    ^t^SSourceUnit^Splayer ^SEnabled^B ^t^N9^T ^SShowTimer^B ^SStackMinEnabled^B ^SType^Scooldown ^SShowTimerText^B    ^SShowTimerTextnoOCC^B ^SName^S1953 ^SStackMaxEnabled^B ^SShowWhen^N3 ^SStackMax^N10 ^SEnabled^B ^t^N10^T    ^SShowTimer^B ^SStackMinEnabled^B ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S110959    ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S强化隐形术 ^t^Sn^N1 ^t^SStackMaxEnabled^B ^SShowWhen^N1    ^SStackMax^N10 ^SEnabled^B ^t^N11^T ^SShowTimer^B ^SStackMinEnabled^B ^SType^Scooldown ^SShowTimerText^B    ^SShowTimerTextnoOCC^B ^SName^S隐没;~`寒冰屏障 ^SStackMaxEnabled^B ^SShowWhen^N1 ^SStackMax^N10 ^SEnabled^B    ^t^N13^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Sfocus ^SType^Sbuffcheck ^SAlpha^N0.66 ^SName^S变形术 ^SConditions^T    ^N1^T ^SType^SREACT ^SUnit^Sfocus ^SLevel^N1 ^t^N2^T ^SType^SCREATURETYPE ^SUnit^Starget ^SName^S野兽;~`人型生   物;~`小动物 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3    ^SEnabled^B ^SOnlyMine^B ^t^N31^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S镜像 ^SEnabled^B    ^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S ^t^t^t^SShowWhen^N3    ^SGUID^STMW:icon:1KGTdHUWwKDG ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S镜像 ^t^Sn^N1    ^t^t^N32^T ^SType^Sbuff ^SShowTTText^B ^SName^S116267;~`116014 ^SGUID^STMW:icon:1KGXYY52ZVDZ ^SFakeHidden^B    ^SEnabled^B ^t^N35^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SAlpha^N0.65 ^SShowTimerText^B    ^SName^S电离反应;~`专注闪电;~`霜寒刺骨;~`纠缠凝视;~`超载;~`静电冲击;~`弧形闪电;~`易变病菌;~`烧灼;~`冻结之血;~`   刺骨之寒;~`透骨之寒;~`身体发热;~`燃烬;~`寒冰洪流;~`冰封地面;~`晶化甲壳;~`黑暗寄生;~`腐蚀之血;~`冰冻之血;~`炽燃   之血;~`煞能腐蚀;~`煞能灼烧;~`绝望之握;~`泰坦之力;~`邪煞池;~`147029;~`147068;~`强大的上古屏障;~`虚弱的上古屏   障;~`锁定;~`碎骨重锤;~`激光灼烧;~`傲慢标记;~`刺客印记;~`143882;~`动摇的决心;~`钢铁囚笼;~`被吞噬的信念;~`被吞噬   的勇气;~`被吞噬的希望;~`恶意 ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SSAY ^SOnlyShown^B ^SText^S我中了   [Spell]~`! ^SEvent^SOnStart ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL    ^t^t^SGUID^STMW:icon:1KGTUTP4qpxN ^SFakeHidden^B ^t^t^SOnlyInCombat^B ^SSortPriorities^T ^N2^T    ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SMethod^Sduration ^SOrder^N1 ^t^N5^T ^SMethod^Sstacks ^t^t^SName^S   共用 ^SColumns^N6 ^t^t^SVersion^N71204 ^SWarnInvalids^B ^t^N71204^S~`~| ^Sprofile^S法师 ^^   ^1 ^T^N1^T    ^SDefaultText^S[Duration:TMWFormatDuration] ^SStringName^S倒计时 ^t^SName^S倒计时~`(来自:~`法师)    ^SGUID^STMW:textlayout:,ZwMb?l1x:C/ ^t^N71204^S~`~| ^Stextlayout^STMW:textlayout:,ZwMb?l1x:C/ ^^   ^1 ^T^N1^T    ^SJustify^SLEFT ^SSkinAs^SHotKey ^SAnchors^T ^N1^T ^Sy^N-10 ^SrelativePoint^STOP ^t^t^SName^S默认    ^SStringName^S倒计时 ^SDefaultText^S[Duration:TMWFormatDuration] ^t^N2^T ^SDefaultText^S[if~`Length(Stacks)   ~`>~`3~`then~`~`~`~`Format("%.1f",~`(Stacks~`/~`10000))~`'万'elseif~`Stacks~`>~`0~`then~`~`Stacks~`end]~`    ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sy^N6 ^Sx^N4 ^SrelativePoint^SBOTTOM ^t^t^SName^S默认 ^SStringName^S燃烧数值    ^SSkinAs^SCount ^SSize^N11 ^t^SName^S倒计时~`燃烧数字~`(来自:~`法师) ^Sn^N2 ^SGUID^STMW:textlayout:,\"]?   CrRW&7N ^t^N71204^S~`~| ^Stextlayout^STMW:textlayout:,\"]?CrRW&7N ^^   ^1 ^T^N1^T ^SDefaultText^S[Stacks:Hide(0)]    ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sy^N6 ^SrelativePoint^SBOTTOM ^t^t^SStringName^S叠加数量 ^t^SName^S倒计时~`   数量~`(来自:~`法师) ^SGUID^STMW:textlayout:1IKfxzUc8NhL ^t^N71204^S~`~|    ^Stextlayout^STMW:textlayout:1IKfxzUc8NhL ^^   ^1 ^T^N1^T ^SJustify^SLEFT ^SSkinAs^SHotKey ^SAnchors^T ^N1^T    ^Sy^N-9 ^Sx^N9 ^SrelativePoint^STOPLEFT ^t^t^SStringName^S倒计时 ^SDefaultText^S[Duration:TMWFormatDuration]    ^t^N2^T ^SJustify^SLEFT ^SSkinAs^SCount ^SAnchors^T ^N1^T ^Sx^N-6 ^SrelativePoint^SRIGHT ^t^t^SStringName^S叠加   数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^N3^T ^SDefaultText^S[PercentMP:Floor] ^SJustify^SLEFT ^SAnchors^T ^N1^T    ^Sy^N6 ^Sx^N12 ^SrelativePoint^SBOTTOMLEFT ^t^t^SStringName^S法力 ^SOutline^SOUTLINE ^SSize^N10 ^t^SName^S倒计   时~`数量~`法力~`(来自:~`法师) ^Sn^N3 ^SGUID^STMW:textlayout:1IKfXmiTEKWJ ^t^N71204^S~`~|    ^Stextlayout^STMW:textlayout:1IKfXmiTEKWJ ^^



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