算是新年礼物?花了一些时间挑问题,当然自己也趁机问了一些想明确的问题。
如果大家还有类似的问题我也可以尽量收集,找机会再去问吧。
About Disc
关于戒律专精
Q: Why did you decide to main on Disc in Legion? It has been huge reworked and was considered to be not viable on the earlier legion patch.
Q: 你为什么决定在军团版本主玩戒律呢?它经历了彻底的重做,而且在版本初期它并不被认为是可靠的治疗专精。
A: I ragequit in Hellfire Citadel before my guild cleared the content, so i was away for most of farm and didn't get a beta invite. Because of this i couldn't really test healers before the Legion expansion came out. When i came back i decided i would play MW monk as my main character, Disc priest (because no-one else in the guild wanted to) and Resto Druid as alts. When Legion came out and during the heroic week i found Disc to be stronger than Mistweaver so i just quickly started playing that instead. I do think it was viable, just because it was new not many people were playing it very well. Here was our world 10 cenarius kill
A: 我在地狱火堡垒全通前怒退了公会,所以我没有参加大部分的Farm也没有收到Beta测试邀请。所以我没法在版本上线前去测试各类治疗。回归之后我决定继续我的武僧作为主号,戒律(因为公会的其他治疗都不想玩这个)和奶德做小号。军团版本上线之后在英雄模式周我就发现戒律比织雾强所以我很快就reroll了。我认为戒律(当时是)可用的,只是当时它相对是一个新的专精所有没有多少人能玩的很好。这是我们的世界第十塞纳留斯击杀:
Q: Do you think this rework is successful or not? How do you feel about the atonement healing mechanics compared to the previous shield absorbing system?
Q: 你认为这次重做成功吗?相比于之前的护盾系统,你觉得现在的救赎体系如何?
A: Yes, the current version of disc works well. Shields were fun but ended up being required for progress and quite boring gameplay, i much prefer the current version to the one earlier in the expansion.
A: 我认为是的,现在的戒律运作的不错。护盾很有意思,但是最终它会变为开荒必须而操作模式相当无聊。相比于之前的版本,我更喜欢现在的版本。(7.2.5重做之后)
Q: Some Legion specific items, such as Velens and Lights Wrath(with its traits like FoDS) played a very vital role in current disc healing system. What do you think about how BLZ should change it at later expansion since we dont have velens and artifacts anymore?
Q: 一些军团版本特有的物品,例如维纶的未来预言和圣光之怒(以及它的一些特质,比如阴暗面之力)在现今的戒律牧运作模式下是不可或缺的。你认为在之后的版本中暴雪应当如何改动这些方面,因为我们再下个版本可就没有维纶和神器武器了?
A:The spec feels very bad without velens, i'm not sure what they need to change specifically, most classes have this problem now where really core parts of the spec are in the artifact traits and i just hope they actually listen to feedback during beta.
A:没有维纶的话这个专精确实有点僵硬。对于他们具体应当怎么改动,我也说不好,现在由于神器特质部分的关系所有的职业都有类似的问题。我希望暴雪在下个版本的Beta测试时能够认真的听取反馈。
Q: Disc excels on burst healing. But a Hpala with Sac or a Rshaman with Asc can do tons of burst healing as well, and the damage pattern is not that perfect for disc in AtBW compared to ToS.
Whats the point to bring in a disc in Antrous? Why disc is good there?
Q:戒律牧擅长提供爆发治疗。但是一个有牺牲光环的圣骑士,或者点出升腾的萨满也能提供成吨的爆发治疗输出,而本身燃烧王座的伤害时间轴也并不如萨墓那样对于戒律牧友好。在燃烧王座使用戒律牧的优势是什么呢?
A: It's not a single reason, but just all the little things together. The dps, barrier, the Lenience Reward trait (2% less damage on everyone with atonement), shields etc. On Argus specifically the damage it did (i did 2% of the bosses health total) and barrier were the biggest gains.
A: 理由是多方面的,也就是所谓的聚沙成塔。提供的额外DPS,障的减伤,仁慈奖赏的被动减伤(每个有救赎的单位2%额外减伤),护盾,等等。在M阿古斯伤害和障的减伤尤其重要(我打掉了boss2%的整体血量)
About Your Raiding History
关于你的Raid历史
Q: Pieces got World 6th without you, and only World 17th with you. What do you think?
Q: Pieces没有你拿到了世界第6,而你在的时候仅仅世界第17。你怎么看?
A: :DD im really happy for them, i'm good friends with most the people in the guild. When i left they had a bad tier (TOS) and got W23 because of some issues with lacking players, but they did a really good job as a guild to come back. Maybe they had some help with tactics on Argus but i don't know anything about that :)))
A: (鬼脸)我很替他们高兴,我和公会里大部分的人都是很好的朋友。我离开的那个版本他们的成绩很差,仅仅世界第23(萨墓),主要的原因就是人员流失。不过整个公会团结一致重新归来了,当然他们可能在阿古斯的战术上得到了一些帮助——不过,我什么都不知道!笑脸
Q: Xavius, Helya, Guldan, Kiljaedan and Argus. Which one is the hardest boss to heal as disc(in previous patch) from your opinion?
Q: 萨维斯,海拉,古尔丹,基尔加丹和阿古斯。在你看来,之前版本的boss们哪一个对于戒律牧来说是最为困难的?
A: Guldan > Heyla > Xavius
Xavius worked quite well for disc and was a easy boss
Heyla was very complicated and difficult to figure out, but once you figured out the movement it was very routine and disc was actually fairly good for the fight.
Guldan was just a bad fight for disc, the boss did big AOE damage, but that wasn't what killed people. Disc could do good hps on the fight but it wasn't really saving lives at all. Most people died to burst single target damage that at the time disc wasn't good at handling.
A: 古尔丹>海拉>萨维斯
萨维斯对于戒律牧来说相当友好,本身也是一个送的boss。
海拉的战术非常复杂并且难以把握,但是一旦你理解了该如何移动自然就变得简单,而戒律本身也非常适合那个战斗。
古尔丹则是很不适合戒律牧的boss。他的确会对团队造成大量的爆发AOE伤害,但是这些伤害并不致命。戒律能在这场战斗中输出非常出色的HPS但是并不能真正的救人性命。绝大多数人死于单目标的高伤害而当时的戒律并没有能应对它的手段。
Q: Ive watched pieces’ mythic Star Argur Kill video for several times. Its quite intense and impressive. Which boss fight in legion is your favorite?
Q: 我看过Pieces的史诗占星师击杀视频,这场战斗非常宏大,令人印象深刻。在军团版本中哪个boss战是你最喜欢的?
A: Star Auger and Argus are my top 2. At the end both of them are really hard hps and dps checks and i like that a lot.
A: 占星师艾塔乌斯和寂灭者阿古斯是我最喜欢的2场战斗。这是因为这2位都是对DPS和HPS的双重考验,我非常喜欢这类型。
About Mythic Argus
关于史诗阿古斯
Q: Literally you get 3 pot and 3 full mana pool in Mythic Argus, do you think mana trinket is still valuable on that fight? Since you were still using carafe there.
Q: 史诗模式阿古斯我们有3瓶药水和2次满蓝复活的机会。我们看到你仍然使用灼光之瓶,你是否认为法力饰品在这种类型的战斗里仍然有很高价值?
A: Not massively. I used carafe because i had a 970 version and most my other trinkets were only 930. Carafe has 3 parts, the intellect, the damage and the mana, even though the mana wasn't 100% valuable the other 2 parts were strong enough it was still my best choice out of what i had. I did OOM sometimes at the end of p2 and very end of p3 though.
A: (法力饰品)应该不是那么重要。我用它是因为我有一个970版本而我其他的大部分饰品都是930的。它提供智力,伤害和魔法,即使额外魔法在这种战斗里不是100%有价值其他两部分仍然很强,仍然是我最好的选择。不过我确实有的时候会在P2结束和P3的最后阶段用光魔法。
Q: On mythic argus P3, your whole raid was taking tons of damage. We can see that your raid dropped to 70%, and was topped off almost immediately and repeatedly. Do you have any specific healing cooldown rotations there, or you just press the button when you feel its necessary?
Q: 在史诗阿古斯的P3,你们整个团队都承受了成吨的伤害。我们从视频中看到整个团队血线下降到70%,然后被瞬间顶满,如此反复。Method当时是有特定的治疗技能循环,还是说你只是在你觉得必要的时候起爆?
A: The 4th sentence of sargeras where we break 2 chains at once then 1 chain we had all healing CD's up for. We had bloodlust for the healers only, Tide, Ancestral Guidance, Aura of Sacrifice + Wings, and from me shadowfiend + evangelism + lights wrath + velens. No specific cast sequence beyond plea/shield/shadowmend to 10 atonements --> Double Radiance --> Evangelism @ 20 atonements + Velens + Carafe --> Penance --> Lights wrath --> Spam Smite --> Penance when it's back
A: 第4次萨格拉斯的处决时,我们会先拉断其中2个然后拉断第3个(也就是所谓的2+1)。我们为了它准备好了所有的治疗技能。我们有嗜血(单纯给治疗开,治疗组先开嗜血获得debuff后过几分钟开怪),治疗之潮,先祖指引,牺牲光环,复仇之怒,以及我的暗影魔/福音/维纶/圣光之怒。之前随意的用恳求/盾/暗影愈合到10救赎,双耀到20救赎然后福音,维纶+灼光之瓶,苦修——圣光之怒——惩击——苦修。
Q: When you are doing bosses like Argus P3, Kiljaedon P3 and Varimathas, there are consistently damage coming out. How should a disc do if there is no burst damage but ppl still need healing?
Q: 在面对类似于阿古斯P3,基尔加丹P3和瓦里玛萨斯的boss时,团队会承受稳定而持续的伤害。戒律牧该如何应对这类没有爆发峰值但是全团稳定有治疗缺口的情况呢?
A: It's a rhythm you fall into, you still burst because it is very mana efficent but it's like.
Double radiance + evangelism + velens
then you have 3 radiance casts you can spend however you like, i generally spread these and make sure i cast at least one penance during the atonements
then you can double radiance + evangelism + velens again
Make sure you always PW:S on CD. Smite is also extremely efficient, it's never really a bad decision to cast smite if you have atonements up.
A: 这是一个节奏问题。你仍然需要爆发,因为爆发在HPM方面非常出色。你会以双耀福音维纶起手,然后在你的下一次福音好之前你有3个额外的耀(有2T21,译者注)供你调遣。我一般会把他们分散使用并且保证每个耀之中都有1次苦修释放,之后你又可以双耀福音爆发一波。
确保你仍然卡CD使用真言术:盾。惩击仍然是一个非常有效率的法术,只要你有救赎存在释放惩击永远都不会是一个很差的决定。
Q: I really love your videos on Helya, Elisande and Kiljaedon. Will there be one for Argus?
Q: 我很喜欢你在海拉,艾利桑德和基尔加丹的视频。你会给阿古斯也来一个吗?
A: I am an idiot and messed up my recording : (
A: 我TM就是个傻逼,我把录像搞砸了(哭脸)
About Gameplay
关于具体操作
Q: The Disc priest in JTH(a chinese guild prog on Argus currently) was using Prydaz and SoHP on mythic Aggramar. He is doing decent HPS though, do you think its good for us to drop velens there?
Q: JTH的戒律牧在阿格拉玛使用了项链和戒指,仍然给出了非常漂亮的HPS。你认为在这场战斗里卸下维纶如何?
A: The reality is the difference between the best and worst legendary is a few % maximum. How you play, how much damage there is etc etc matter far far more than what legendarys you use. You can get rank 1 parses with legendarys that are really really bad just by playing good. I don't think SoHP is bad, but i prefer velens becuase even if it is slightly lower hps on average (i don't think it always is), it's much much higher burst hps, depends a bit on your tactic on aggramar. For example exorsus did 4 stacks in the intermission, i'd rather have velens there because it's +15% healing during part with the highest risk of dying and the most damage. Penance hitting a bit harder on a 1-stack dot that you're unlikely to actually die to isn't as valuable as that in my opinion. But i wouldn't call either better or correct, depends a lot on your tactic, the fight, if anything goes wrong etc.
A: 实际情况是最好和最差的橙装差距也不过就是几个百分比。你如何操作,有多少治疗缺口等等远比你使用什么橙装重要。如果你操作过关的话完全可以用垃圾橙刷榜。这场战斗里大祭司之魂并不算差,不过我更喜欢维纶因为就算他在平均治疗输出上稍显落后(不过我并不认为它一直这样),他能提供高得多的爆发HPS,当然这也与你们在阿格拉玛使用什么战术有关。比如3K3在转阶段是瞬间炸掉4个的战术,那么维纶在最致命的数秒内的15%治疗加成就非常有意义了,而1层dot这种几乎不会造成减员的情况下时苦修造成更多的治疗,在我看来就不那么有价值。当然,我不会说哪个更好或者哪个更加正确,这取决于你们的战术,boss战斗类型,以及是不是有人搞事情等等。
Q: As we talked before, chinese players value FEELINGS more instead of theory. Theory Crafting is nowhere to be found in Chinese WoW community. Do you think its the point that Chinese guild cant get the World First?
Q: 我们以前也提到过,中国玩家更注重实际的感觉而非理论。在中国的魔兽世界社区是看不到理论建模的。你是否认为这是中国公会无法拿到世界首杀的理由呢?
A: Hmm, i don't think so. Looking at dps meters and such it's not like people are doing way less damage or healing or anything like that. Most of W1 i think comes down to tactics and teamplay, although i don't understand what's being said from watching the streams it seems generally to be more chaotic and less calm. We will sometimes spend 1 hour after a pull watching videos of the pull, discussing the best way to do things, assigning positons, just making sure everyone understands exactly what to do and every possibility is covered.
A: 嗯,我并不这么认为。看DPS和治疗统计并没有人在伤害或者治疗输出这类事情上是短板。绝大多数世界首杀归根结底都取决于战术和团队合作,不过在我看中国公会的直播的时候,虽然我无法理解具体说的是什么,但是我感受到相对混乱的团队气氛而且不是冷静和镇定。我们有时灭团之后会花1个小时来研究这次灭团的录像,讨论处理问题的方式,安排团员的位置,确保所有人都能理解应当怎么处理,并且覆盖到所有的可能性。
Q: When you looked at your own logs, which part do you think is the most important to improve yourself?
Q: 当你看自己的log的时候,你觉得哪一个部分对于自我提升是最为重要的呢?
A: For me personally the place to improve isn't in logs, i generally play specs decent enough that improvent there would be small, the place i need to improve is my overall awareness, i die too much and fail mechanics too often. I think this is true for 99% of players as well. Maybe you can gain a small hps/dps by focusing on those things, but most wipes in mythic raiding are to tactic failures/deaths that the player could have prevented rather than to missing damage/healing.
A: 对于我个人来讲能提升的部分并不在战斗记录里。对于这个专精我玩的足够好,操作上的提升会非常微小。我需要提高的是我整体的感知,我死的太多,fuckup的情况也太频繁。我认为这对于99%的玩家来说都是适用的。你或许在这方面投入精力能获得微小的HPS/DPS提升,但是在史诗难度下的灭团更多是战术错误/成员意外死亡,而不是缺乏治疗/伤害,
Q: Some mechanics like the absorbing on Coven(10m each on mythic) or the 2min dot on Imonar makes disc feels really really bad. How do you deal with it?
Q: 有些机制,比如女巫会的吸收盾(史诗模式每个1千万)或者伊墨纳尔的2分钟dot让戒律牧觉得非常难受。你怎么处理这些技能呢?
A: Apply Atonement to them. I can't share these logs unforunately but i am generally top 1-2 healing on the Coven debuff. The way i play those for example is ~1 second before they go out i stop casting. As soon as they are applied i look at who they are on, a class like a warlock or a shadow priest i trust will generally self heal most of the debuff off so i will ignore them, i immediately cast shadowmend on the 2-3 people who wont self heal it off, then it's a penance and spam smite. I think the bad feeling comes from the fact you can't single handedly take a debuff off. A holy paladin spamming 1 person can do the 10 million healing, the disc can't do that, but what the disc can do is 4-5 million to all 3 debuffs, making it easier for your other healers to get them off. Healing is a team game and just because a class is weak to solo the mechanic doesn't mean that the class is weak for the mechanic as a whole. I hope this makes sense.
A: 给他们上救赎。抱歉我没法亮出log,不过我一般都是刷女巫会吸收盾前2名。我处理吸收盾的方式是这样的,当这个技能马上出来前1秒我会停手。一旦他们出现,我就会看它点到了谁身上,例如术士或者暗牧这种职业我觉得他们能自己治疗掉大部分的吸收盾,所以我一般就无视掉它们。我对那些需要帮忙的2-3个目标释放暗影愈合,之后打出(伤害性)苦修并且疯狂的惩击。我认为感觉糟糕的主要理由来源于你没法一个人解决一个debuff。一个奶骑单刷一个人可以刷掉一千万的吸收盾,戒律牧自然做不到;但是戒律牧可以做到给2-3个目标每人刷四到五百万的吸收盾,让其他治疗处理起来更加轻松。治疗是一个团队任务,单纯因为某一个专精无法solo某个机制并不意味着它在处理这个机制整体上就是不合格的。我希望这个论述足够清楚。
Imonar is a really awkward fight i agree though, i think both holy and disc don't feel very good on this fight honestly. We used 6 healers for our first kill because the enrage was very easy so i played disc anyway just for fun even though it's not so great.
伊墨纳尔来讲确实是一个相当僵硬的战斗,我也同意。我觉得神圣和戒律都不是很适合这个战斗。我们的开荒使用了6治疗因为狂暴线并不容易打到,所以我就打戒律了,我个人来讲觉得比较舒服虽然它不是很出色。
Secret Question: How do you feel about your hairline?
额外问题:你对你的发际线怎么看?
: ( I'm going to start wearing hats all the time.
撇嘴 我以后都会一直戴帽子!