让玩家死亡后,团队成员可见,顾名思义,就是死亡后,你的团队成员照样可以看见你。。适用于mangos端。。比较老的代码,作为参考使用
diff - git a / src / game / Player . cpp b / src / game / Player . cpp 
index d187d68 . f9509e .1 100644 
--- a / src / game / Player . cpp 
+ + + b / src / game / Player . cpp 
@ @ - 19564 , 6 + 19 564 , 20 @ @ bool Player :: IsVisibleInGridForPlayer ( Player * pl  ) const 
         Return true ; 
     } 
  
+    / / See Dead Live Player Player Only in this Group 
+ If (const Group * pGroup = GetGroup ()) 
+ { 
+ If ( pGroup ) 
+ { 
+            Unit * target = (( Player *) pl ); 
+ If ( target -> GetTypeId () == TYPEID_PLAYER & & pGroup -> IsMember ((( Player *) target ) -> GetObjectGuid ())) 
+ { 
+ If (! ( IsAlive () | | m_deathTimer > 0 ) & & IsFriendlyTo ( pl )) 
+ Return true ; 
+} 
+} 
+} 
+ 
     / / Live player see live player or dead player with not realized corpse 
     if ( pl -> IsAlive () | | pl -> m_deathTimer > 0 ) 
     {