1、需要给以个生物加一个脚本
      Update `creature_template` set `ScriptName`= "Top5_Killers" where `entry`= 你需要的怪物的ID; 
2、下面的脚本,编译到你的代码中。。
//Created By Philippovitch
//AC-Web 
//Script Complete 100 %
 
#include "ScriptPCH.h"
using namespace std;	
		
	/*Basic Menu*/
#define Menu_Whisp "NAME_SERVER Top Class killers"
#define Notification "YOUR SERVER MESSAGE/NOTIFICATION"
#define M_Whisper "YOUR SERVER MESSAGE/NOTIFICATION"
#define leave "Nevermind"
    /*Class E_Menu*/
#define E_Warrior "View top 5 Warrior Killers"
#define E_Paladin "View top 5 Paladin Killers"
#define E_Hunter "View top 5 Hunter Killers"
#define E_Rogue "View top 5 Rogue Killers"
#define E_Priest "View top 5 Priest Killers"
#define E_Shaman "View top 5 Shaman Killers"
#define E_Mage "View top 5 Mage Killers"
#define E_Warlock "View top 5 Warlock Killers"
#define E_Druid "View top 5 Druid Killers"
#define E_Death_knight "View top 5 Death knight Killers"
 /*Top 5 Message*/
#define M_Warrior "Here is the top 5 Warrior Killers"
#define M_Paladin "Here is the top 5 Paladin Killers"
#define M_Hunter "Here is the top 5 Hunter Killers"
#define M_Rogue "Here is the top 5 Rogue Killers"
#define M_Priest "Here is the top 5 Priest Killers"
#define M_Shaman "Here is the top 5 Shaman Killers"
#define M_Mage "Here is the top 5 Mage Killers"
#define M_Warlock "Here is the top 5 Warlock Killers"
#define M_Druid "Here is the top 5 Druid Killers"
#define M_Death_knight "Here is the top 5 Death knight Killers"
 
class Top5_Killers : public CreatureScript
{
public:
        Top5_Killers() : CreatureScript("Top5_Killers") { }
 
        bool OnGossipHello(Player* player, Creature* creature)
		{
		player->ADD_GOSSIP_ITEM(0, Menu_Whisp, GOSSIP_SENDER_MAIN, 0);
		player->ADD_GOSSIP_ITEM(1, E_Warrior, GOSSIP_SENDER_MAIN, 1);
		player->ADD_GOSSIP_ITEM(1, E_Paladin, GOSSIP_SENDER_MAIN, 2);
		player->ADD_GOSSIP_ITEM(1, E_Hunter, GOSSIP_SENDER_MAIN, 3);
		player->ADD_GOSSIP_ITEM(1, E_Rogue, GOSSIP_SENDER_MAIN, 4);
		player->ADD_GOSSIP_ITEM(1, E_Priest, GOSSIP_SENDER_MAIN, 5);
		player->ADD_GOSSIP_ITEM(1, E_Shaman, GOSSIP_SENDER_MAIN, 6);
		player->ADD_GOSSIP_ITEM(1, E_Mage, GOSSIP_SENDER_MAIN, 7);
		player->ADD_GOSSIP_ITEM(1, E_Warlock, GOSSIP_SENDER_MAIN, 8);
		player->ADD_GOSSIP_ITEM(1, E_Druid, GOSSIP_SENDER_MAIN, 9);
		player->ADD_GOSSIP_ITEM(1, E_Death_knight, GOSSIP_SENDER_MAIN, 10);
		player->ADD_GOSSIP_ITEM(1, leave, GOSSIP_SENDER_MAIN, 11);
		player->SEND_GOSSIP_MENU(1, creature->GetGUID());
		return true;
		}
 
		bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
	{
        if (sender == GOSSIP_SENDER_MAIN)
        {
			player->PlayerTalkClass->ClearMenus();
			switch(action)
			{
			case 12:
			player->ADD_GOSSIP_ITEM(0, Menu_Whisp, GOSSIP_SENDER_MAIN, 0);
			player->ADD_GOSSIP_ITEM(1, E_Warrior, GOSSIP_SENDER_MAIN, 1);
			player->ADD_GOSSIP_ITEM(1, E_Paladin, GOSSIP_SENDER_MAIN, 2);
			player->ADD_GOSSIP_ITEM(1, E_Hunter, GOSSIP_SENDER_MAIN, 3);
			player->ADD_GOSSIP_ITEM(1, E_Rogue, GOSSIP_SENDER_MAIN, 4);
			player->ADD_GOSSIP_ITEM(1, E_Priest, GOSSIP_SENDER_MAIN, 5);
			player->ADD_GOSSIP_ITEM(1, E_Shaman, GOSSIP_SENDER_MAIN, 6);
			player->ADD_GOSSIP_ITEM(1, E_Mage, GOSSIP_SENDER_MAIN, 7);
			player->ADD_GOSSIP_ITEM(1, E_Warlock, GOSSIP_SENDER_MAIN, 8);
			player->ADD_GOSSIP_ITEM(1, E_Druid, GOSSIP_SENDER_MAIN, 9);
			player->ADD_GOSSIP_ITEM(1, E_Death_knight, GOSSIP_SENDER_MAIN, 10);
			player->ADD_GOSSIP_ITEM(1, leave, GOSSIP_SENDER_MAIN, 11);
			player->SEND_GOSSIP_MENU(1, creature->GetGUID());
			break;
			
			case 11:
			player->PlayerTalkClass->SendCloseGossip();
			break; 
			
			case 0:
			player->GetSession()->SendNotification(Notification);
			ChatHandler(player->GetSession()).PSendSysMessage(M_Whisper);
			player->PlayerTalkClass->SendGossipMenu(12, creature->GetGUID());
			break;
			
			case 1: //Warrior
			{
			QueryResult result = CharacterDatabase.Query("SELECT name,totalKills FROM characters WHERE class='1' ORDER BY totalKills DESC LIMIT 5");
		    if(!result)
			  return false;
 
			Field * fields = NULL;
			ChatHandler(player->GetSession()).PSendSysMessage(M_Warrior);
			do
			{
			fields = result->Fetch();
			string name = fields[0].GetString();
			uint32 totalKills = fields[1].GetUInt32();
			char msg[250];
			snprintf(msg, 250, "Name: %s, With Total Kills : %u", name.c_str(), totalKills);
			ChatHandler(player->GetSession()).PSendSysMessage(msg);
			} 
			while(result->NextRow());
			player->SaveToDB();
			player->PlayerTalkClass->SendCloseGossip();
			}
			break;
			
			case 2: //Paladin
			{
			QueryResult result = CharacterDatabase.Query("SELECT name,totalKills FROM characters WHERE class='2' ORDER BY totalKills DESC LIMIT 5");
		    if(!result)
			  return false;
 
			Field * fields = NULL;
			ChatHandler(player->GetSession()).PSendSysMessage(M_Paladin);
			do
			{
			fields = result->Fetch();
			string name = fields[0].GetString();
			uint32 totalKills = fields[1].GetUInt32();
			char msg[250];
			snprintf(msg, 250, "Name: %s, With Total Kills : %u", name.c_str(), totalKills);
			ChatHandler(player->GetSession()).PSendSysMessage(msg);
			} 
			while(result->NextRow());
			player->SaveToDB();
			player->PlayerTalkClass->SendCloseGossip();
			}
			break;
			
			case 3: //Hunter
			{
			QueryResult result = CharacterDatabase.Query("SELECT name,totalKills FROM characters WHERE class='3' ORDER BY totalKills DESC LIMIT 5");
		    if(!result)
			  return false;
 
			Field * fields = NULL;
			ChatHandler(player->GetSession()).PSendSysMessage(M_Hunter);
			do
			{
			fields = result->Fetch();
			string name = fields[0].GetString();
			uint32 totalKills = fields[1].GetUInt32();
			char msg[250];
			snprintf(msg, 250, "Name: %s, With Total Kills : %u", name.c_str(), totalKills);
			ChatHandler(player->GetSession()).PSendSysMessage(msg);
			} 
			while(result->NextRow());
			player->SaveToDB();
			player->PlayerTalkClass->SendCloseGossip();
			}
			break;
			
			case 4: //Rogue
			{
			QueryResult result = CharacterDatabase.Query("SELECT name,totalKills FROM characters WHERE class='4' ORDER BY totalKills DESC LIMIT 5");
		    if(!result)
			  return false;
 
			Field * fields = NULL;
			ChatHandler(player->GetSession()).PSendSysMessage(M_Rogue);
			do
			{
			fields = result->Fetch();
			string name = fields[0].GetString();
			uint32 totalKills = fields[1].GetUInt32();
			char msg[250];
			snprintf(msg, 250, "Name: %s, With Total Kills : %u", name.c_str(), totalKills);
			ChatHandler(player->GetSession()).PSendSysMessage(msg);
			} 
			while(result->NextRow());
			player->SaveToDB();
			player->PlayerTalkClass->SendCloseGossip();
			}
			break;
			
			case 5: //Priest
			{
			QueryResult result = CharacterDatabase.Query("SELECT name,totalKills FROM characters WHERE class='5' ORDER BY totalKills DESC LIMIT 5");
		    if(!result)
			  return false;
 
			Field * fields = NULL;
			ChatHandler(player->GetSession()).PSendSysMessage(M_Priest);
			do
			{
			fields = result->Fetch();
			string name = fields[0].GetString();
			uint32 totalKills = fields[1].GetUInt32();
			char msg[250];
			snprintf(msg, 250, "Name: %s, With Total Kills : %u", name.c_str(), totalKills);
			ChatHandler(player->GetSession()).PSendSysMessage(msg);
			} 
			while(result->NextRow());
			player->SaveToDB();
			player->PlayerTalkClass->SendCloseGossip();
			}
			break;
			
			case 6: //Shaman
			{
			QueryResult result = CharacterDatabase.Query("SELECT name,totalKills FROM characters WHERE class='7' ORDER BY totalKills DESC LIMIT 5");
		    if(!result)
			  return false;
 
			Field * fields = NULL;
			ChatHandler(player->GetSession()).PSendSysMessage(M_Shaman);
			do
			{
			fields = result->Fetch();
			string name = fields[0].GetString();
			uint32 totalKills = fields[1].GetUInt32();
			char msg[250];
			snprintf(msg, 250, "Name: %s, With Total Kills : %u", name.c_str(), totalKills);
			ChatHandler(player->GetSession()).PSendSysMessage(msg);
			} 
			while(result->NextRow());
			player->SaveToDB();
			player->PlayerTalkClass->SendCloseGossip();
			}
			break;
			
			case 7: //Mage
			{
			QueryResult result = CharacterDatabase.Query("SELECT name,totalKills FROM characters WHERE class='8' ORDER BY totalKills DESC LIMIT 5");
		    if(!result)
			  return false;
 
			Field * fields = NULL;
			ChatHandler(player->GetSession()).PSendSysMessage(M_Mage);
			do
			{
			fields = result->Fetch();
			string name = fields[0].GetString();
			uint32 totalKills = fields[1].GetUInt32();
			char msg[250];
			snprintf(msg, 250, "Name: %s, With Total Kills : %u", name.c_str(), totalKills);
			ChatHandler(player->GetSession()).PSendSysMessage(msg);
			} 
			while(result->NextRow());
			player->SaveToDB();
			player->PlayerTalkClass->SendCloseGossip();
			}
			break;
			
			case 8: //warlock 
			{
			QueryResult result = CharacterDatabase.Query("SELECT name,totalKills FROM characters WHERE class='9' ORDER BY totalKills DESC LIMIT 5");
		    if(!result)
			  return false;
 
			Field * fields = NULL;
			ChatHandler(player->GetSession()).PSendSysMessage(M_Warlock);
			do
			{
			fields = result->Fetch();
			string name = fields[0].GetString();
			uint32 totalKills = fields[1].GetUInt32();
			char msg[250];
			snprintf(msg, 250, "Name: %s, With Total Kills : %u", name.c_str(), totalKills);
			ChatHandler(player->GetSession()).PSendSysMessage(msg);
			} 
			while(result->NextRow());
			player->SaveToDB();
			player->PlayerTalkClass->SendCloseGossip();
			}
			break;
			
			case 9: //Druid 
			{
			QueryResult result = CharacterDatabase.Query("SELECT name,totalKills FROM characters WHERE class='11' ORDER BY totalKills DESC LIMIT 5");
		    if(!result)
			  return false;
 
			Field * fields = NULL;
			ChatHandler(player->GetSession()).PSendSysMessage(M_Druid);
			do
			{
			fields = result->Fetch();
			string name = fields[0].GetString();
			uint32 totalKills = fields[1].GetUInt32();
			char msg[250];
			snprintf(msg, 250, "Name: %s, With Total Kills : %u", name.c_str(), totalKills);
			ChatHandler(player->GetSession()).PSendSysMessage(msg);
			} 
			while(result->NextRow());
			player->SaveToDB();
			player->PlayerTalkClass->SendCloseGossip();
			}
			break;
			
			case 10: //Death knight 
			{
			QueryResult result = CharacterDatabase.Query("SELECT name,totalKills FROM characters WHERE class='6' ORDER BY totalKills DESC LIMIT 5");
		    if(!result)
			  return false;
 
			Field * fields = NULL;
			ChatHandler(player->GetSession()).PSendSysMessage(M_Death_knight);
			do
			{
			fields = result->Fetch();
			string name = fields[0].GetString();
			uint32 totalKills = fields[1].GetUInt32();
			char msg[250];
			snprintf(msg, 250, "Name: %s, With Total Kills : %u", name.c_str(), totalKills);
			ChatHandler(player->GetSession()).PSendSysMessage(msg);
			} 
			while(result->NextRow());
			player->SaveToDB();
			player->PlayerTalkClass->SendCloseGossip();
			}
			break;
			}
		}
	    return true;
	  }
	};
 
 
void AddSC_Top5_Killers()
{
    new Top5_Killers();
}
3、运行你的服务端,然后看看效果