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魔兽单机中设置延迟传送的脚本功能
2013-04-21 13:06:20 作者:网络 来源: 浏览次数:0
摘要:魔兽单机中设置延迟传送的脚本功能
 下面这个代码非常有用啊!就是一个用来设置传送延迟的东西。例如,你点击传送后。时间间隔多少后,系统开始把你传送到指定的地方

主要是通过事件系统来控制。这样后你在单机版中玩的时候,就可以设置你需要多少时间后传送到指定的位置了


/*
* By mthsena
*
*/
 
#include "ScriptPCH.h"
 
// In miliseconds
#define FIRST_TELEDELAY 10000 // Teleport delay to first place     这里都是设置传送的时间间隔的地方,。都是以毫秒来计算的
#define SECOND_TELEDELAY 20000 // Teleport delay to second place
#define THIRD_TELEDELAY 30000 // Teleport delay to third place
#define FOURTH_TELEDELAY 40000 // Teleport delay to fourth place
#define BACK_TELEDELAY 50000 // Teleport delay to back
 
class FirstTeleport : public BasicEvent
{
public:
    FirstTeleport(Player* player) : _Plr(player) {}
 
    bool Execute(uint64 /*time*/, uint32 /*diff*/)
    {
        _Plr->TeleportTo(530, -1880.0f, 5381.0f, -12.0f, 1.0f); // Here you can define the coordenates   传送地址的填写咯
        _Plr->GetSession()->SendAreaTriggerMessage("Here is Shattrath, this place you can buy itens, join bgs, blablabla..."); // Any description you want...
        return true;
    }
    Player* _Plr;
};
 
class SecondTeleport : public BasicEvent
{
public:
    SecondTeleport(Player* player) : _Plr(player) {}
 
    bool Execute(uint64 /*time*/, uint32 /*diff*/)
    {
        _Plr->TeleportTo(0, -13196.0f, 283.0f, 22.0f, 2.0f); // Here you can define the coordenates 这个也是执行传送的地方。。传送地址你就自己定义了
        _Plr->GetSession()->SendAreaTriggerMessage("Here is Gurubashi, this place is a great pvp area, blablabla..."); // Any description you want...
        return true;
    }
    Player* _Plr;
};
 
class ThirdTeleport : public BasicEvent
{
public:
    ThirdTeleport(Player* player) : _Plr(player) {}
 
    bool Execute(uint64 /*time*/, uint32 /*diff*/)
    {
        _Plr->TeleportTo(0, -14285.0f, 557.5f, 9.0f, 4.0f); // Here you can define the coordenates
        _Plr->GetSession()->SendAreaTriggerMessage("Here is Booty Bay, blablabla..."); // Any description you want...
        return true;
    }
    Player* _Plr;
};
 
class FourthTeleport : public BasicEvent
{
public:
    FourthTeleport(Player* player) : _Plr(player) {}
 
    bool Execute(uint64 /*time*/, uint32 /*diff*/)
    {
        _Plr->TeleportTo(1, 16224.0f, 16254.0f, 13.0f, 2.0f); // Here you can define the coordenates
        _Plr->GetSession()->SendAreaTriggerMessage("Here is GmIsland, blablablabla..."); // Any description you want...
        return true;
    }
    Player* _Plr;
};
 
class BackTeleport : public BasicEvent
{
public:
    BackTeleport(Player* player) : _Plr(player) {}
 
    bool Execute(uint64 /*time*/, uint32 /*diff*/)
    {
        _Plr->TeleportTo(_Plr->GetStartPosition()); // Back to start location
        _Plr->GetSession()->SendAreaTriggerMessage("Presentation finished, Enjoy!"); // Any description you want...
        return true;
    }
    Player* _Plr;
};
class PresentationOfTheServer : public PlayerScript
{
public:
    PresentationOfTheServer() : PlayerScript("PresentationOfTheServer") {}
 
    void OnLogin(Player* player)
    {
        if(player->GetTotalPlayedTime() < 5)  //下面的这些就是重要的地方了。主要是设置系统事件来执行对应的事件和任务。。类似单机版中的计划任务了吧
        {
            player->GetSession()->SendAreaTriggerMessage("The system will teleport you in few seconds to present some things!"); // Initial message before starting...
            player->m_Events.AddEvent(new FirstTeleport(player), player->m_Events.CalculateTime(FIRST_TELEDELAY));
            player->m_Events.AddEvent(new SecondTeleport(player), player->m_Events.CalculateTime(SECOND_TELEDELAY));
            player->m_Events.AddEvent(new ThirdTeleport(player), player->m_Events.CalculateTime(THIRD_TELEDELAY));
            player->m_Events.AddEvent(new FourthTeleport(player), player->m_Events.CalculateTime(FOURTH_TELEDELAY));
            player->m_Events.AddEvent(new BackTeleport(player), player->m_Events.CalculateTime(BACK_TELEDELAY));
        }
    }
};
 
void AddSC_PresentationOfTheServer()
{
    new PresentationOfTheServer;
}


该代码支持Trinity 335版本的WOTLD的单机版代码

点击下载完整代码文件


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