这个是一个WOW单机 Trinity的脚本代码。主要实现了给玩家治疗和加治疗BUFF的脚本。。
下面脚本里面我就做一些注释
#include "ScriptPCH.h"
 
#define GOSSIP_HEAL 1
#define GOSSIP_BUFF 2
 
#define BUFF_1 123    //定义治疗BUFF的技能ID 1
#define BUFF_2 342   //定义治疗BUFF的技能ID 2
#define BUFF_3 765  //定义治疗BUFF的技能ID 3
 
class BuffHealNPC : public CreatureScript
{
    public: BuffHealNPC() : CreatureScript("BuffHealNPC") { }
 
    bool OnGossipHello(Player* player, Creature* pCreature)
    {
        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Heal me for full HP", GOSSIP_SENDER_MAIN, GOSSIP_HEAL);//提示菜单栏,治疗我获得满血
        player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Buff me up", GOSSIP_SENDER_MAIN, GOSSIP_BUFF);//给我一个治疗的BUFF
        player->PlayerTalkClass->SendGossipMenu(1, pCreature->GetGUID());
        return true;
    }
 
     void ReturnToMainMenu(Player* player, Creature* creature)
     {
        player->PlayerTalkClass->ClearMenus();
        OnGossipHello(player, creature);
     }
 
     char str[255];
 
    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
         {
        player->PlayerTalkClass->ClearMenus();
 
        switch (uiAction)
        {
            case GOSSIP_HEAL:
                {
                    SpellInfo const* spell = sSpellMgr->GetSpellInfo(2061);
 
                    if(player->GetHealth() == player->GetMaxHealth())
                    {
                        sprintf(str, "You don't need any heal right now!"); //如果你的血是满血,就不需要治疗了
                    }
                    else
                    {
                        player->HealBySpell(player, spell, player->GetMaxHealth(), false);
 
                        sprintf(str, "You have been healed to your maxim health");//oK 这里治疗成功了HealBySpell,这个就是治疗函数咯!
                    }
 
                    player->MonsterWhisper(str, player->GetGUID(), true);
 
                    ReturnToMainMenu(player, creature);
                    break;
                }
            case GOSSIP_BUFF:
                {
                    player->AddAura(BUFF_1, player);
                    player->AddAura(BUFF_2, player);
                    player->AddAura(BUFF_3, player);
 
                    sprintf(str, "You have been buffed!"); //这个就是第二个项目选择。。给玩家一个治疗BUFF
 
                    player->MonsterWhisper(str, player->GetGUID(), true);
 
                    ReturnToMainMenu(player, creature);
                    break;
                }
 
        }
        return true;
     }
};
 
void AddSC_BuffHealNPC()
{
    new BuffHealNPC();